Jump to content

Sounds and IDS files


Recommended Posts

This is a question about IDS files generally and SOUND and SOUNDOFF in particular. I'm having a problem with an installation because of these. I have written about this before: SOUND and SOUNDOFF don't completely overlap. SOUNDOFF plays random sounds of a type, and SOUND has separate entries for SELECT_COMMON1, SELECT_COMMON2 and so on. What's called SELECT_RARE in one is just something like SELECT_COMMON5 in the other. Because SOUNDOFF was so limited, I expanded it with lines from SOUND in order to be able to use the VerbalConstant action to elicit particular sound bites from creatures. If I want the dragon to make his first-click roar and not the second in response, if I want the dwarf to swear and not to the curse, I need to be able to write VerbalConstant("cre",SELECT_COMMON1) or, say, VerbalConstant("cre",BATTLE_CRY2) and have it compiled. I did this a long time ago. And what it used to take was copy the expanded SOUNDOFF into override before compilation. Then Weidu would look at the expanded actions. But now I get an error while doing this. The extra lines are there, but they are not being recognized. There must have been some knack I have forgotten. Can anybody tell me what I need to do to get past these IDS errors? Or what to do in this case? 

Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...