jacklhoward Posted June 8, 2022 Share Posted June 8, 2022 acsensionbg2 unfinished business tweak anthology convenient ee npcs item revison revised spell revision revised swordcoast stratagems le UI EEUI Tweaks Hidden Gameplay options bubbs spell menu RevealDetailsTextboxRemover* eSeries Enhanced Powergaming Scripts bubb's pathfinding fix *This UI-Fix is just a transparent box2.PVRZ to disable the floating textbox thx in advance, cheers. Quote Link to comment
subtledoctor Posted June 8, 2022 Share Posted June 8, 2022 Move the five UI mods to the top. Move Tweaks Anthology to after Spell Rev. Quote Link to comment
argent77 Posted June 8, 2022 Share Posted June 8, 2022 Hidden Gameplay Options should be installed after Tweaks Anthology if you install Tweaks Anthology component "Create interval saves". Hidden Gameplay Options and EEUI Tweaks component "Hidden Game Options" are mutually exclusive. Quote Link to comment
jacklhoward Posted June 8, 2022 Author Share Posted June 8, 2022 6 hours ago, subtledoctor said: Move the five UI mods to the top. Move Tweaks Anthology to after Spell Rev. so like this? le UI EEUI Tweaks bubbs spell menu RevealDetailsTextboxRemover acsensionbg2 unfinished business convenient ee npcs -item revision revised -spell revision revised tweak anthology -swordcoast stratagems eSeries Enhanced Powergaming Scripts bubb's pathfinding fix Quote Link to comment
jacklhoward Posted June 8, 2022 Author Share Posted June 8, 2022 6 hours ago, argent77 said: Hidden Gameplay Options should be installed after Tweaks Anthology if you install Tweaks Anthology component "Create interval saves". Hidden Gameplay Options and EEUI Tweaks component "Hidden Game Options" are mutually exclusive. thx. Could I ask a question about importing SoD saves to bg2? I really like those importable items and I want my spellbook as it is at the end of SoD, but I am worried levelling up so much in SoD would cause SoA to be too easy for fun. Is it then advisable to create a fresh SoD save at the beginning, edit in importable items to the inventory and spells to the spellbook with eekeeper, and import from that save? Would there be negative consequences like some global values are wrong when you import and it messes up with bg2? Or should I import from a bg1 save and edit the global variables "''BD_HAVE_SOD" and "BD_SODIMPORT## "''with eekeeper? Quote Link to comment
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