temnix Posted July 1, 2022 Share Posted July 1, 2022 I wanted to add some treasure to NPC, on an individual basis, to make them more interesting targets for pickpocketing, and I equipped them with effects 122, "Create inventory item," with some random chances. But it turns out that the items are unstealable, both the ones created directly and the ones RNDTRE placeholders turn into. They can be moved around, sold, everything else, but never lifted from pockets. Quote Link to comment
jmerry Posted July 1, 2022 Share Posted July 1, 2022 I knew that GiveItem and GiveItemCreate script actions set the "can't be stolen" flag. That the opcode does it too ... not surprising, really. They're probably all using the same thing under the hood. ... This does seem like something that the IESDP should mention, though. It doesn't do so currently, for any of the item creation/transfer entries. Quote Link to comment
temnix Posted July 2, 2022 Author Share Posted July 2, 2022 How about TakeCreatureItems? Anyway, I don't know if they set the flag or there is some other reason. Someone would have to create an item and use SetItemFlags to unset NOTSTEALABLE, then try pickpocketing. Quote Link to comment
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