Morgoth Posted June 18, 2023 Share Posted June 18, 2023 (edited) I wanted to play a ranger/cleric, but the thought of having a bad fighter (due to the **) made me change idea and realize I have never played an archer in over 20 years. Here there is a cool topic about archers: https://forums.beamdog.com/discussion/63666/a-comparison-of-ranged-attackers-in-bg2/p1 I have a few questions to ask: 1) Does anyone use a mod that touches archer? Such as this one: https://forums.beamdog.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt or this one: https://artisans-corner.com/the-artisans-kitpack/ 2) Do you recommend using this mod: https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak I don't know what would be the pratical impact on my game. 3) Has anyone tried Archer dual classed to cleric? Edit: turns out I can't dual class to cleric. I've got all the right stats to do that and the following tweak: ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16 But I cannot do that. Edited June 18, 2023 by Morgoth Quote Link to comment
rigidjelly Posted June 18, 2023 Share Posted June 18, 2023 Its a bad dual combo unless you use multiple tweak mods. 1. Slings suck so you need expanded weapon options of dual/multi clerics or something that buffs slings (like inflicting bludgeoning damage) 2. No point in doing ranger/cleric duals without lua tweak for later druid spells. 3. Ranger xp table is significantly slower than fighter, though depending on when you dual and how well you know early game bg2 this can become pretty inconsequential. 4. Archer kit gets its oomph from levels. Dual late and it takes millions of xp to get your static boosts back, dual early (lvl 9 like a fighter) and you dont have much benefit from the kit in the first place. 5. Big draw in druid spells is ironskin which is significantly less useful for archers. 6. Two free pips in TWF is pretty useless since you're going to be shooting all game or why bother being an archer? 7. Have to be good. If you play no reloads you can have issues getting confused before you dual (though thats the same with all rangers.) Only one chance to un-fall. Yet another reason to dual early and thus get less benefit playing Archer kit. 8. DuHM and AoF are significantly less useful for archers. 9. No Tracking. Clearly the best HLA. Archers should stay pure. Cleric/Rangers and Ranger->Clerics should be flails user imo. Quote Link to comment
jmerry Posted June 18, 2023 Share Posted June 18, 2023 FYI, from Morgoth's other threads, they do have those multiple tweaks running. But in their absence ... here's a mechanical comparison of an Archer -> Cleric dual and a Fighter -> Cleric dual, both focusing on sling attacks. Assume a basic level 9 dual here. - Sling attacks: Archer +4 attack, +5 damage, 2 APR (Specialization, +3 archer bonus). Fighter +3 attack, +5 damage, 2.5 APR (Grand mastery). Advantage to the fighter. - Melee backup plan: Archer gets free dual wielding, but can only take proficiency in melee weapons. By the time they finish their dual, they should be proficient in everything and will only have weapon styles left to take. Fighter doesn't get free points, but can specialize in a melee weapon as early as level 1 and eventually develop that to grand mastery. Advantage to the fighter. - Equipment restrictions: Archer is limited to light armor only. Fighter can use anything a cleric can, including heavy armor. Advantage to the fighter. - Spellcasting: Archer gets Entangle added to their spell list. Fighter has the base cleric list. Advantage to the archer, but it's a small one - I hardly ever memorize Entangle even on druids. It does synergize with ranged attacks, at least. - Support abilities: Archer gets stealth and Charm Animal. Fighter gets nothing. Advantage to the archer, and stealth is a very nice thing to have. Quote Link to comment
Trouveur80 Posted June 18, 2023 Share Posted June 18, 2023 Archer doesn't have charm animal ability if I remember right. Quote Link to comment
jmerry Posted June 18, 2023 Share Posted June 18, 2023 Right, they don't. I was working from memory, and that ability is so insignificant that I forgot the kit dropped it. So that category is stealth for the archer, nothing for the fighter. No change to the overall analysis. Quote Link to comment
Endarire Posted June 19, 2023 Share Posted June 19, 2023 You could use Tweaks Anthology's Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes and NPC EE to make a Cleric/Ranger whose kit is Archer, effectively being a Cleric/Archer with all relevant proficiencies. Quote Link to comment
Morgoth Posted June 19, 2023 Author Share Posted June 19, 2023 In the end, I may go for melee ranger/cleric. Quote Link to comment
Morgoth Posted June 23, 2023 Author Share Posted June 23, 2023 Question: there is a component inside Oversight that makes the equalizer a bow. See readme here: How good would that be as an endgame weapon? Quote Link to comment
moggadeet Posted June 23, 2023 Share Posted June 23, 2023 If you want high-level bows, you might want to check out the item component of Improved Archers, which adds two longbows (one +3 longbow that fires +3 arrows when no ammo is equipped, one +5 composite longbow that gets 3 shots/round). Quote Link to comment
Morgoth Posted June 26, 2023 Author Share Posted June 26, 2023 On 6/23/2023 at 11:30 PM, moggadeet said: If you want high-level bows, you might want to check out the item component of Improved Archers, which adds two longbows (one +3 longbow that fires +3 arrows when no ammo is equipped, one +5 composite longbow that gets 3 shots/round). Thank you, I will. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.