a.greene Posted August 8, 2023 Posted August 8, 2023 I'm trying to implement the following: RAGE: The Battlerager becomes enraged for 2 turns, and gains a +1 bonus to attack and +3 bonus to damage rolls, +15 temporary Hit Points, and becomes immune to charm, confusion, domination, fear, feeblemind, hopelessness, morale failure, rigid thinking, stun, and sleep. While enraged, the Battlerager is unaware of <PRO_HISHER> current Hit Points and cannot benefit from any effect that heals Hit Points. After the rage subsides <PRO_HESHE> becomes fatigued and <PRO_HISHER> Strength drops for 2 turns. I've managed to get everything but "cannot benefit from any effect that heals Hit Points" I tried using the following but nothing happens, the character still benefits from a potion of healing. Any assistance would be appreciated...please and thank you. Type: Immunity to effect (101) Target: Self (1) Power: 0 Unused: 0 Effect: Current HP bonus (17) Timing mode: Instant/Limited - 0 Dispel/Resistance: Dispel/Bypass resistance (3) Duration: 60 Probability 1: 100 Probability 2: 0 Unused: 00 00 00 00 00 00 00 77 h # dice thrown/maximum level: 0 Dice size/minimum level: 0 Save type: ( No save ) Save bonus: 0 Special: 0 Quote
CamDawg Posted August 8, 2023 Posted August 8, 2023 This should work. Double-check where you're inserting the 101 in the Enrage effect order stack. Note that Enrage's last opcode is a 206 vs. itself, so anything after that gets blocked. Quote
a.greene Posted August 8, 2023 Author Posted August 8, 2023 @CamDawg thank you, I appear to have placed in the wrong spot. Quote
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