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[SoD] Undroppable items in Corinth's inventory


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Corinth has an undroppable short sword and an undroppable hide armor equipped, both flagged as such in the CRE. These lack the unstealable flags. Additionally, if Corinth is blackmailed successfully, he hands over both items with the flags unchanged, leading to the items ending up stuck in the blackmailer's inventory.

I see two futureproof solutions:

  • remove the undroppable flags from both items
  • add the unstealable flag along to both items, extend all blackmail dialog paths with SetItemFlags queries to remove these flags.

Thoughts?

Edited by Graion Dilach
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