Zarzelius Posted October 17, 2023 Share Posted October 17, 2023 Hi, all. This is my first time modding BGEE and I tried to go easy on the modlist. I just installed SCS, Tweaks and a UI mod. Since I didn't want to go full crazy, I picked and installed some components from SCS and Tweaks and called it a day. Now I want to install 1 more component from Tweaks that I selected not to install at first. I seriously didn't remember identifying was so annoying! Anyway, could someone explain to me how would I go about adding the component for making everything identified from Tweaks? Should I just run the .exe on the installation directory? If so, how would I handle the reinstallation process? Sorry if this question is answered here on the forums, I did a quick search but couldn't really find the answer. Thanks! Quote Link to comment
CamDawg Posted October 17, 2023 Share Posted October 17, 2023 In general, it's not good practice to change your mod setup for a game in-progress, as it tends to break strings and other stuff in existing save games. However, this is one component where you'd be safe doing so. Just double-click the setup-cdtweaks.exe in your game directory and it'll launch the installer. Don't re-install stuff that's already installed, just skip them. Quote Link to comment
Zarzelius Posted October 17, 2023 Author Share Posted October 17, 2023 9 minutes ago, CamDawg said: In general, it's not good practice to change your mod setup for a game in-progress, as it tends to break strings and other stuff in existing save games. However, this is one component where you'd be safe doing so. Just double-click the setup-cdtweaks.exe in your game directory and it'll launch the installer. Don't re-install stuff that's already installed, just skip them. Thank you! I'll do it today and hope it's as easy as you say Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.