Jump to content

NWN Pit Fiend Animation


Guest Kyros

Recommended Posts

So since the release of IA 6.0 is uncertain and the current version does not work on EE,

is there any way to get the NWN Pit Fiend Animation for BGEET? The Ravager just doesn't.

Thanks in advance.

 

Link to comment

I was using some NWN animations from IA in NWNForBG. Luckily, some ini files for EE were prepared (not all) and pit_fiend_nwn (https://github.com/GwendolyneFreddy/Infinity-Animations/blob/master/infinityanimations/archives/ini_ee/pit_fiend_nwn.ini) is among them. Thus, basically, all the animation files (from this folder: https://github.com/GwendolyneFreddy/Infinity-Animations/tree/master/infinityanimations/archives/nwn_01_modron/nwn_pit_fiend) need to be copied into override folder during mode installation, empty slot for "e0xx" animation needs to be found, ini file for the animation should be renamed into this slot number and the animations should be added into ANIMATE.IDS. Example of the code, how I did this is here: https://github.com/abalabokhin/NWNForBG/blob/main/NWNForBG/Setup-NWNForBG.tp2#L219 , up to 269 line.

Link to comment

Ok, sorry for not responding for a while, was busy but also because I just did not understand what you are trying to say. 

I am not really an expert on modding especially when it comes to WEIDU so bear with me.

For instance, I dont know what you mean by "mode" installation and what is empty slot for "e0xx" supposed to mean? I start to think getting this animation

to work might be too challenging for a newbie,...Well thanks anyway for the respone!

Link to comment
3 hours ago, Guest Kyros said:

Ok, sorry for not responding for a while, was busy but also because I just did not understand what you are trying to say. 

I am not really an expert on modding especially when it comes to WEIDU so bear with me.

For instance, I dont know what you mean by "mode" installation and what is empty slot for "e0xx" supposed to mean? I start to think getting this animation

to work might be too challenging for a newbie,...Well thanks anyway for the respone!

Sorry, I mean "during a mod installation". You can add an animation manually using NI, it will probably be easier and you will understand the process better. Let me know if you want to do it this way. But overall, it is nothing to be afraid of, just some files to copy to override dir and an entiy to add into ANIMATE.IDS table.

Link to comment

Oh, sorry, I didn't notice your message.

So basically you need to do three things:
1. Copy all the files from here: https://github.com/GwendolyneFreddy/Infinity-Animations/tree/master/infinityanimations/archives/nwn_01_modron/nwn_pit_fiend into override folder
2. Open NI, open ANIMATE.IDS, find not used by any other animation slot "0xe", e.g it is "0xe00e" and add entry "0xe00e NWN_PIT_FIEND" (use the empty slot you found instead of 0xe00e).
3. Rename https://github.com/GwendolyneFreddy/Infinity-Animations/blob/master/infinityanimations/archives/ini_ee/pit_fiend_nwn.ini file into e00e.ini (the empty slot you found) and copy it into override dir.

After this and reloading NI the animation should appear in NI animation browser. There are also slots that cannot be used at all, see the list here: https://gibberlings3.github.io/iesdp/file_formats/ie_formats/ini_anim.htm

Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...