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[iwd] Glitched weapon overlay for (green) Lizard Man animation with equipped halberds


argent77

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It looks like the reason for that is that IWDEE replaced the original weapon overlay with an incompatible version for the Lizard Man animation (mli2h*.bam).

IWDEE:

Spoiler

MLI2HA1-iwdee.png.2ec4b8d4c1f133a6b3a7c00c4e977eb7.png


Original IWD:

Spoiler

MLI2HA1-iwd.png.ccfcdfaeb49e4964046deb97dfd9104a.png


However, simply replacing the EE weapon animation by the original version doesn't work since the Lizard Man SD sequence has been fixed in IWDEE by replacing a couple of still frames. These fixes have to be applied to the halberd weapon overlay as well to make it work.

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It looks like the issue discussed in this topic were actually introduced by the fixpack itself. I had mistakenly assumed these creatures weren't covered by EEFP and didn't cross-check with vanilla IWDEE.

There is also a second related issue with missing weapon overlays for summoned (Tough) Lizard Man creatures from the vanilla game.

Both issues have been fixed.

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