argent77 Posted November 23, 2023 Posted November 23, 2023 [iwd] The green Lizard Man animation (LIZARD_MAN - 0xE510) does not work correctly with the Halberd weapon overlay. Spoiler Creatures with incorrect weapon overlay: LM1HWPO.CRE LM1HWPOY.CRE MS2LIZM.CRE SS1LIZ3.CRE SS1LIZ4.CRE Quote
argent77 Posted November 24, 2023 Author Posted November 24, 2023 It looks like the reason for that is that IWDEE replaced the original weapon overlay with an incompatible version for the Lizard Man animation (mli2h*.bam). IWDEE: Spoiler Original IWD: Spoiler However, simply replacing the EE weapon animation by the original version doesn't work since the Lizard Man SD sequence has been fixed in IWDEE by replacing a couple of still frames. These fixes have to be applied to the halberd weapon overlay as well to make it work. Quote
argent77 Posted November 24, 2023 Author Posted November 24, 2023 It looks like the issue discussed in this topic were actually introduced by the fixpack itself. I had mistakenly assumed these creatures weren't covered by EEFP and didn't cross-check with vanilla IWDEE. There is also a second related issue with missing weapon overlays for summoned (Tough) Lizard Man creatures from the vanilla game. Both issues have been fixed. Quote
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