ljbo Posted December 14, 2023 Share Posted December 14, 2023 Hi, that's one of those features that needs TobEx in the original games. Is that available in GemRB too? It is not clear from http://gemrb.org/ToBEx.html. And I don't find it in GemRB code on GitHub either (very readable code by the way). Thanks. Quote Link to comment
lynx Posted December 14, 2023 Share Posted December 14, 2023 This differed between the games, so we have several mechanisms. The damage opcode can toggle this, spells can set an extended state, but both are to prevent waking up. But also the sleep/unconsciousness opcode can toggle whether to wake up or not. So what I'm saying is that it's completely data based right now, well in the realm of mods to tweak. Quote Link to comment
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