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Some text issues (and a few other misc ones in char creation) observed in Beta 2 (BGEE)


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  1. Strings should probably be checked with a text checker to detect things like double whitespaces and things like that. A tiny thing, but I noticed. For example, The description of the non-specific cleric seems to have at least 2 whitespaces between "at" and "level 4". I noticed this in other places, like Druid.
  2. Blackguard description has "%string__smite__good" at the bottom.
  3. The Skald has in disadvantages both "None" and "only a quarter than normal...".
  4. Jester has a double period at the end: "None.."
  5. The blade has "- 19" as an item in the disadvantages.
  6. Undead hunter seems to have two unresolved string references: "%k__description%" and "weapon__name__array__starting__profs__-1"
  7. Druid/Mage, Druid/Ranger, Druid/Thief, Barbarian also contains ""weapon__name__array__starting__profs__-1""
  8. Dragon Disciples (varieties thereof) have the BREATH WEAPON section duplicated
  9. Scrying Hunter, Barbarian/Transmuter, Berserker/Invoker, Kensai/Enchanter, Kensai/Illusionist, Abjurer of X, Conjurer of X, Diviner of X, Polymath of Mystra, Adventurer of Tymora has "%temp%" at the bottom
  10. Druid/Thief is considered Cleric/Thief in the character creation Strings (after selecting it, that is)
  11. It's inconsistent whether disadvantages sections that contain only one item will be preceded by a hyphen or not. Example: Selune and Shar as chosen gods.
  12. The gnome has listed Illusionist in the class selection. However, it has the Mage description, and you do have to go into specialist mage and then select illusionist.
  13. Clicking on "BIOGRAPHY" after reaching the "NAME" section, does not actually show the biography, but prompts you to select difficulty to venture forth. EDIT: No longer applies on a fresh installation.

As an aside, I would also note that the submenus to specify further the variety of class do have an inconsistent behavior when "BACK" is pressed... Sometimes they go back to the initial dialog of class selection, sometimes to the previous dialog. Not sure if that's fixable. EDIT: Seems to happen with the multiclass menus

There may be more lurking around but that's what I could find on a gander.

Not sure if this was all mentioned before, I hope this is okay regardless. WeiDU added for mod config context.

WeiDU.log

Edited by RoyalProtector
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Posted (edited)

More stuff noticed:

  1. Some of the new spells (I think they come from Divine Remix?) such as Protection From Good has "(Abjuration)" in the same line while the vanilla Protection From Evil has it after a line break (this is present in other new spells such as Resist Acid and Corrosion). Seems to be the consensus in BGEE to have it after a line break? Those two differ in Area of Effect such that one says "1 creature" and the other "Creature touched". I am guessing this is because it was copy pasted from a different source, but I'm mentioning it just in case.
  2. It's still the case in spell descriptions that extra whitespaces are sometimes added, such as a space between a hyphen and 2 in Protection From Good. Also noticed extra whitespace after period. You can see an example in PfG 10' Radius, after the first sentence.
  3. Resist Acid and Corrosion has some sort of invalid charset weirdness going on (I think?) because "Melf's acid arrow" appears broken, something like Melfâ[]TMs acid arrow. I'll attach screenshot.
  4. Exceptional Strength is not noted in the Abilities menu, but it is noted in the "summary" of your chosen traits if you have a Strength of 19. I'm seeing that my Earth Genasi Blackguard has 19/83, for example. Keeping it at 18 does not show this. It also started off with a BASE THAC0 of 19, that's a mistake right?
  5. Since we're talking about Blackguards (the title of this post should probably change, it's generic bug reports now), their Poison Weapon ability is broken. First, it's shown in the innates as "Quick Weapon" (no description present either), it's castable not on self too, and does nothing when trying to (doesn't even consume the spell). Assassins share this problem. EDIT: No longer applies on a fresh installation. However Smite Good applies incorrectly to neutral NPC (attempted with Dorn at the beginning of SoD on a flaming fist) -- more specifically, the magic damage applies but the message "unaffected by" still shows after.
  6. In SoD Fire Genasi mention being humans in the biography, seems to happen with other races too.

melf.jpg

Edited by RoyalProtector
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On the first list, I can reproduce, and have fixed locally, everything except these:

On 1/1/2024 at 12:17 AM, RoyalProtector said:

Druid/Thief is considered Cleric/Thief in the character creation Strings (after selecting it, that is)

On 1/1/2024 at 12:17 AM, RoyalProtector said:

The gnome has listed Illusionist in the class selection. However, it has the Mage description, and you do have to go into specialist mage and then select illusionist.

If you could give me an exact replication case for both, that would be great. (It's possible that the first has been fixed on my local copy by some of the local changes I've made elsewhere.)

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Posted (edited)
31 minutes ago, DavidW said:

On the first list, I can reproduce, and have fixed locally, everything except these:

If you could give me an exact replication case for both, that would be great. (It's possible that the first has been fixed on my local copy by some of the local changes I've made elsewhere.)

Sure thing. It happened with the previous weidu, I'll upload my current one. And just to be clear this was installed on a fresh installation of the game.

First problem:

  1. Create a half elf of any gender.
  2. Go to class selection. You'll see Multiclass available.
  3. Go into Multiclass. You'll see Druid/Thief among others.
  4. Accept Druid/Thief.
  5. You'll see in the summary next to the list of menus that your class is Cleric / Thief

Second problem:

  1. Create a rock gnome of any gender.
  2. Go to class selection. You'll see you can select illusionist (not mage)
  3. Go into illusionist. You'll see Elementalist, Specialist Wizard and Force Mage.
  4. Select Specialist Wizard. You'll see Illusionist once more.
  5. Accept.

WeiDU.log

Edited by RoyalProtector
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On the second list, I can reproduce (and have fixed locally) 1-5. (THAC0 19 isn't an error, it's a consequence of the '3rd-Edition-Style THAC0' component. 

I can't reproduce the Earth Genasi bio issue: they show up as having genasi parents for me. Maybe something else fixed in passing?

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