haze Posted January 13 Posted January 13 (edited) I started a new game with a Totemic Shaman (18 Strength). I could bash the lock with the sapphire. I could bash every lock in Winthrop. I have an install with just base EET installed. On a Mac I can then quickly copy the folder and test different installs. Anyhow, I did a quick install with only ToF (no other mods except EET). I started a new game with a bard (10 strength). I could successfully bash all locks. I tested without ToF installed and couldn't bash the locks except the first two as per normal with decent strength. **UPDATE** Tested with a few components from ToF installed, but not Revised Ability Scores and I could NOT bash the locks with the same low strength Bard. Edited January 13 by haze Quote
jmerry Posted January 15 Posted January 15 (edited) So the action here happens in ability/make_str_payload.tpa; that's where the tables for what strength does are updated. For lock-bashing and weight limit, this is the actual update: PATCH_IF VARIABLE_IS_SET $bend_bars("%str%") BEGIN SET_2DA_ENTRY row 3 5 $bend_bars("%str%") END PATCH_IF VARIABLE_IS_SET $weight_limit("%str%") BEGIN SET_2DA_ENTRY row 3 5 $weight_limit("%str%") END Update the lock-bashing value, using a previously-defined array of lock-bashing values. Then update the lock-bashing value again, using a previously-defined array of weight limit values. Which are much higher. Oops. That second SET_2DA_ENTRY should change entry 4 in the row rather than entry 3. That definitely accounts for strength 11 through 18; those are the values in the 2DA file used to build the bend_bars and weight_limit arrays earlier in this tpa. I'm not sure where things go wrong for strength 10, though... [Added in edit] What does STRMOD.2DA look like for you? It should be in the override, and that's a human-readable text format - no special tools required to read it. Edited January 15 by jmerry Quote
DavidW Posted January 21 Posted January 21 Fixed locally, should be in beta 5 (just missed beta 4). Quote
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