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[v35.6] 'Changes to shapeshift spells' notes


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Tested with BG2EE and IWDEE

- No spell icon for Polymorph Self and Shapechange when clicking to cast them

--

- 'Hellhound' description says, "+50% cold damage". One of these would work better:
        - "Cold Resistance: -50%"
        - "All cold damage received is increased by 50%"

--

- 'Hill Giant' description says Rage once per day, but it gets it every time polymorphing into the giant.
- The rage effects also persist when polymorphing again, so you can get the bonuses in another form, or change into the giant again and stack 2 rages together. A Fighter/Mage can use rage, then change to human form, rage again when it wears off, etc.

--

IWDEE: If this component is installed by itself, with no other components, these forms will disappear from the special abilities after clicking any of the available forms:
        - Shapechange: Troll, Mind Flayer, Iron Golem
        - Polymorph Self: Spider, Mustard Jelly
- Basically, the forms that aren't new ones added by this mod will disappear.

--

Conflict with EE Fixpack (current files from repo)
- This applies to same forms as the above issue.
- They will fail if EEFixpack is installed (meaning you stay in human form).
- I'm posting this because the shapeshift changes in EE Fixpack look like they're pretty much done.

More info
- EEFixpack changes how the effects in shapeshift spells are applied.
- SCS makes its own changes, but keeps the top effect from EE Fixpack (the one that casts spinhumr.spl).
- Removing the spinhumr effect will fix the SCS versions.

Edited by Dan_P
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On 1/13/2024 at 3:49 PM, Dan_P said:

No spell icon for Polymorph Self and Shapechange when clicking to cast them

Can reproduce; fixed locally.

On 1/13/2024 at 3:49 PM, Dan_P said:

'Hellhound' description says, "+50% cold damage". One of these would work better:
        - "Cold Resistance: -50%"
        - "All cold damage received is increased by 50%"

I've gone with '50% extra damage from cold' which is what I use elsewhere.

On 1/13/2024 at 3:49 PM, Dan_P said:

'Hill Giant' description says Rage once per day, but it gets it every time polymorphing into the giant.

I don't mind that; presumably it's a different hill giant!

On 1/13/2024 at 3:49 PM, Dan_P said:

The rage effects also persist when polymorphing again, so you can get the bonuses in another form, or change into the giant again and stack 2 rages together. A Fighter/Mage can use rage, then change to human form, rage again when it wears off, etc.

That, on the other hand, is a problem. Fixed locally.

On 1/13/2024 at 3:49 PM, Dan_P said:

IWDEE: If this component is installed by itself, with no other components, these forms will disappear from the special abilities after clicking any of the available forms:
        - Shapechange: Troll, Mind Flayer, Iron Golem
        - Polymorph Self: Spider, Mustard Jelly
- Basically, the forms that aren't new ones added by this mod will disappear.

I can't reproduce this. (Repro: start IWDEE with the default party, clone in a scroll of Polymorph Self, give it to Ilauna, then either level her through the console, learn it, RestParty() and cast it, or just cast it direct from the scroll). It works fine for me. Not sure what's going on there.

On 1/13/2024 at 3:49 PM, Dan_P said:

Conflict with EE Fixpack (current files from repo)

I'll make a note of this, but I don't want to be worrying about EEFP compatibility until there's actually a release candidate.

Thanks for the reports!

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