AL|EN Posted January 29 Share Posted January 29 Fishing for Trouble v3.2.10 TotoR115: - add missing embedded scripts in the creature structure - add a hostile trigger in the script when needed - minor NPC corrections - remove not used scripts - tanarri: it now respawns as it is trapped - tanarri: fix the script, the creature will now become hostile when attacked and will fight back - tanarri: add missing weapon and immunity ring - lib: rename face.ids in dir.ids to match EE and other minor corrections to patches.tpa and dialog.tpa - replace InParty("xxxx") by IfValidForPartyDialog("xxxx") InMyArea("xxxx") !StateCheck("xxxx",CD_STATE_NOTVALID) - fix some minor issues with variable and logic - clean-up files by removing useless triggers - fix the door region for the house of the keeper - fix the embedded script in ys0040 - add 2 lines that were missing from the tra file - change Duke Elthan for Council of Six - trad in Russian done with Deepl for 493, 494 and 1933 - some refinement may be needed - fix bug with racetext.2da for EE - fix Gadil's dialogue tree - fix yschdg.cre causing CTD - fixes for minor issues and EE version - fix for Nalia Dialog and Trap of the Dead - update ghoul transformation and script, ghoul portrait change is disabled for now Forum:Fishing for Trouble - Spellhold Studios (shsforums.net) Download: https://github.com/InfinityMods/FishingForTrouble/releases/latest Link to comment
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