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Weapon Specialisation


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I've installed the Weapon Specialisation fix that gives characters with ***** an extra attack and +3 hit/+5 damage, which all works well.


Except for the summonable weapons in the Cleric Remix pack.


Is this something wrong with my game in particular, or would those weapons have to each be edited to take this into account? If so, could that be done?


Pleeeease? :thumbsup::)

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