Qualidor Posted May 28, 2005 Share Posted May 28, 2005 I've installed the Weapon Specialisation fix that gives characters with ***** an extra attack and +3 hit/+5 damage, which all works well. Except for the summonable weapons in the Cleric Remix pack. Is this something wrong with my game in particular, or would those weapons have to each be edited to take this into account? If so, could that be done? Pleeeease? Link to comment
CamDawg Posted May 28, 2005 Share Posted May 28, 2005 Non-warrior classes do not get extra attacks from specialization or above--everything else should be (knock on wood of course) working fine. Link to comment
Qualidor Posted May 29, 2005 Author Share Posted May 29, 2005 Non-warrior classes do not get extra attacks from specialization or above--everything else should be (knock on wood of course) working fine. <{POST_SNAPBACK}> Thanks for clarifying that one, Cam. It's been a while since I ran 2nd edition. Link to comment
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