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Latest version released: beta 6


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Beta 6 is now out. The main point of this release is to have a systematic go at fixing the various problems on level-up that have been turning up all over the place. To that end, the 'NPC customization and management' component has been rewritten from the ground up (its interactions with other components were the cause of most of the problems) and various other bits of lua and WEIDU code have been tightened up. I'm optimistic this will solve most of these problems, but I've been wrong before. I've addressed a bunch of other issues, but I still haven't got to the long lists of detailed spell-by-spell/ability-by-ability bug reports. Hopefully next version...

Full changelog:

  • Rewritten the 'Improved NPC customization and management' component from the ground up; hopefully it's now a lot more robust, but we'll see! (It also now allows rangers to choose their favored enemy.)
  • Automatically assigned appropriate proficiencies to NPCs, if the revised proficiencies component is installed and NPC customization and management isn't.
  • Fixed some bugs caused by interactions between various components that affect proficiencies.
  • Fixed some more cosmetic issues where odd symbols were sometimes displayed next to class names.
  • Blocked compatibility problems in IWD installs where the broken file '#bonecir.spl' has already been removed by another mod.
  • Mantle spell tweak correctly lets ordinary Mantle protect against +3 weapons.
  • Fixed some glitches with the monster summoning spell tweak.
  • You can now dual-class into specialist mage kits.
  • If you remove alignment restrictions, the select-favored-enemy screen no longer refers to rangers as 'protectors of good'.
  • Svirfneblin should now get their magic resistance at higher levels.
  • Noted that the subrace component is incompatible with starting a new game in Heart of Winter(!) and disabled that option if it is installed. (There is a possible, albeit awkward, workaround to this. I'm assuming few people use this option but if I'm wrong, let me know.)
  • New component: rangers get revised favored-enemy categories, and can reselect their favored enemy every third level. (Yes, I should be fixing bugs before adding new components, but this one was a fairly straightforward spinoff from the new 'NPC customization and management.'
  • Suppressed the (cosmetic, but annoying) display on levelling to 1st level that tells you you have 18 million trillion proficiencies.
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OK, I see the problem here: there is a specific issue with dual-class characters, generated by other shifts (and also just a typo in the dual-class detection block).

I should do a rerelease to fix this, but I don't have time till this evening; in the meantime, you can hotfix by dropping the attached into dw_talents/sfo/lua and then reinstalling.

ui_detect_class_kit.tph

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