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Symbol, Pain affects party members


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The symbols are a bit tricky in general; the versions of the three normally available to players in the BG series are party-unfriendly, but there are NPC versions of the spell that are party-friendly. This distinction is entirely handled through the projectile: ICEGLYP for the party-unfriendly versions, TRAPGLPN for the party-friendly versions.

There's an enemy-only version of Pain in the BG series already; it uses a different (party-friendly) projectile SPARMANP. And it doesn't have a proper description.

This, however, is a spell copied directly from IWD by the SCS/IWDification spells component. It uses the ICEGLYP projectile. The description is also copied directly from IWD. So, I see two possibilities here:

- The projectile has different properties between the two games.

- The description is inaccurate in IWD.

(I don't have IWD, so I can't test this)

 

There's another symbol spell copied over; Hopelessness. That one has a party-friendly description, and a new projectile not already in the BG series ... which is party-friendly. I'm leaning toward the description being inaccurate in IWD.

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jmerry's first guess was correct for this. The ICEGLYP projectile in IWDEE has the "enemies only" flag, as well as larger area (symbols in IWD have a 15-ft. radius). The hopelessness projectile (idpro277) is similar, but plays a different animation.

One of the SCS spell tweaks already changes the stun/fear/death symbols to use OHSYMBOL.pro. Could probably just use that (assuming it gets added for games that don't have it, by default). OHSYMBOL is nearly identical to ICEGLYP (same animation/sounds), but it's party friendly in both BG2EE and IWDEE. They already have the same explosion size in each game as well (12-ft. for BG2EE, 15-ft. for IWDEE).

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