gatperdut Posted February 13 Posted February 13 The Cornugons + Pit Fiends that ambush you after dealing with Anadramatis and obtaining the Breath Potion go at each others' throats without even a look the party's way. As soon as they spawn they begin attacking each other and it's possible to just stand there until the only survivor is left, who will then attack the party. My party had Protection from Evil on at the time, but I did a quick test by resting before triggering the event and it made no difference. I imagine it might have something to do with the Blood War, because Cornugons are demons and Pit Fiends are devils? Quote
DavidW Posted February 13 Posted February 13 No, they’re both baatezu (=devils). Sound like a bug; can you post your weidu.log? Quote
gatperdut Posted February 13 Author Posted February 13 Well, TIL their proper affiliation Here's the weidu.log. WeiDU (1).log Quote
gatperdut Posted August 23 Author Posted August 23 I went through the changelogs this time before posting, but I didn't see it mentioned. Is it possible this slipped through the cracks over the weeks? Quote
DavidW Posted August 23 Posted August 23 Possible; at this distance I don't recall. Try to reproduce it and see what happens! Quote
JDSilvergun Posted August 25 Posted August 25 This was mentioned before, and I've seen it as well. In case it was not addressed, the link below the video in this post has another video of this happening. Quote
DavidW Posted August 27 Posted August 27 Since this is nine versions of SCS ago, I'll repeat the request for someone to verify it happens on 35.19. Quote
Anterwaare Posted September 24 Posted September 24 (edited) Fresh 35.20 install, I checked Abazigail's lair and fiends still fight each other. Edited September 25 by Anterwaare Quote
Anterwaare Posted October 21 Posted October 21 That's probably now very helpful in troubleshooting, but I ctrl-m'ed all the fight participants and replaced their .CRE and .BCS with versions from SCS 34.3. That made them behave as expected. Quote
ScrambledKhegs Posted October 21 Posted October 21 It is a Blood War thing, kind of. They're all incorrectly assigned CHAOTIC_EVIL alignment and are scripted to attack said alignment: IF OR(3) See([0.0.DEMONIC.0.0.0.CHAOTIC_EVIL]) // <-- Here See([0.0.0.TANARI.0.0.CHAOTIC_EVIL]) See([0.0.0.0.0.SUMMONED_DEMON.CHAOTIC_EVIL]) THEN RESPONSE #100 AttackOneRound(LastSeenBy(Myself)) END Quote
Anterwaare Posted October 21 Posted October 21 Thanks, I can now easily modify them if I encounter instances of weird behavior. Quote
ScrierOne Posted October 23 Posted October 23 (edited) In fact, it seems SCS assigns most Baatezu in the game the Chaotic Evil alignment. I made an override "hotfix" with all the Baatezu creature files I could think to find. BaatezuLE.7z Edited October 23 by ScrierOne Quote
Anterwaare Posted October 29 Posted October 29 On 10/23/2024 at 9:00 PM, ScrierOne said: In fact, it seems SCS assigns most Baatezu in the game the Chaotic Evil alignment. I made an override "hotfix" with all the Baatezu creature files I could think to find. BaatezuLE.7z 2.34 kB · 3 downloads I used your fix, appreciated. Quote
DavidW Posted October 30 Posted October 30 Thanks, that's very helpful - I was just about to try to hunt it down. Fixed locally, will be in 35.21. You can hotfix before install by dropping the attached into stratagems/fiend. fiend_shared.tph Quote
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