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Post-Anadramatis fiends infighting


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Posted

The Cornugons + Pit Fiends that ambush you after dealing with Anadramatis and obtaining the Breath Potion go at each others' throats without even a look the party's way. As soon as they spawn they begin attacking each other and it's possible to just stand there until the only survivor is left, who will then attack the party.

My party had Protection from Evil on at the time, but I did a quick test by resting before triggering the event and it made no difference.

I imagine it might have something to do with the Blood War, because Cornugons are demons and Pit Fiends are devils? 😕

Posted

I went through the changelogs this time before posting, but I didn't see it mentioned. Is it possible this slipped through the cracks over the weeks?

Posted

That's probably now very helpful in troubleshooting, but I ctrl-m'ed all the fight participants and replaced their .CRE and .BCS with versions from SCS 34.3. That made them behave as expected. 

Posted

It is a Blood War thing, kind of. They're all incorrectly assigned CHAOTIC_EVIL alignment and are scripted to attack said alignment:

IF
    OR(3)
        See([0.0.DEMONIC.0.0.0.CHAOTIC_EVIL])  // <-- Here
        See([0.0.0.TANARI.0.0.CHAOTIC_EVIL])
        See([0.0.0.0.0.SUMMONED_DEMON.CHAOTIC_EVIL])
THEN
    RESPONSE #100
        AttackOneRound(LastSeenBy(Myself))
END

 

Posted (edited)

In fact, it seems SCS assigns most Baatezu in the game the Chaotic Evil alignment. I made an override "hotfix" with all the Baatezu creature files I could think to find.

BaatezuLE.7z

Edited by ScrierOne

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