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"Never use REPLACE_SAY if you can help it"


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Is there a particular reason for this advice? Just because it can mess up other mods? 

I need to amend Korlasz' dialogue in SoD. Where she says in state 3:

Quote

But you do, <CHARNAME>. Destroy <PRO_HIMHER>! Slay Sarevok's killer!

...I want to change it to simply:

Quote

But you do, <CHARNAME>. Destroy <PRO_HIMHER>!

Not really changing the content, just making it a bit more general, removing reference to an event that may not have happened, depending on other conditions. In this case wouldn't REPLACE_SAY be the simplest way to achieve that?

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My suggestion is to add a trigger to this existing block and copy it into a new one, checking instead that Sarevok indeed isn't dead and changing the dialogue string. I don't think REPLACE_SAY is bad though (it really is the easiest way of achieving it) and don't know enough about dialogue coding to point out why it might cause issues either.

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