subtledoctor Posted March 30 Share Posted March 30 Is there a particular reason for this advice? Just because it can mess up other mods? I need to amend Korlasz' dialogue in SoD. Where she says in state 3: Quote But you do, <CHARNAME>. Destroy <PRO_HIMHER>! Slay Sarevok's killer! ...I want to change it to simply: Quote But you do, <CHARNAME>. Destroy <PRO_HIMHER>! Not really changing the content, just making it a bit more general, removing reference to an event that may not have happened, depending on other conditions. In this case wouldn't REPLACE_SAY be the simplest way to achieve that? Quote Link to comment
CrevsDaak Posted March 30 Share Posted March 30 My suggestion is to add a trigger to this existing block and copy it into a new one, checking instead that Sarevok indeed isn't dead and changing the dialogue string. I don't think REPLACE_SAY is bad though (it really is the easiest way of achieving it) and don't know enough about dialogue coding to point out why it might cause issues either. Quote Link to comment
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