Jarl Posted April 6, 2024 Posted April 6, 2024 (edited) Hi! i played a while with the character generation and noticed the following bugs. I don't know, if they were already mentioned by others. 1. The wizard’s kit „necromancer“ is also selectable for the fighter class. 2. In the description of the original ranger kits appears this line: class_weapon_use_strings_beastmaster ; …stalker) ; …archer 3. The selection screen for multiclass fighter/mages during charakter generation shows only the word Force Mage instead of Fighter/Force Mage and Wild Mage instead of Fighter/Wild Mage. 4. Weapon proficiencies: During character generation for the new multiclass Fighter/Mage-kits (Fighter/Force Mage; Fighter/Elementalist; Fighter/Wild Mage) it's only allowed to give one point on dagger, staff, sling and dart. Same for Fighter/Elementalist/Thief and Fighter/Specialist/Thief Best regards! Jarl Edited April 6, 2024 by Jarl Quote
Jarl Posted April 6, 2024 Author Posted April 6, 2024 Here my weidu-log: Spoiler // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1520 // Include bard songs from Icewind Dale: Enhanced Edition: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2520 // Revised Elementals: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #20000 // Introduce new races and subraces: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40100 // Revised class alignment rules: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40160 // Make Wizard Slayer Kit Available to Barbarians: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40190 // Revised Paladins and Blackguards: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40400 // Rangers use Icewind Dale-style spell memorisation: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40450 // Thieves gain the Evasion ability (on a successful save for half damage against abilities that require you to dodge, take no damage): Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40470 // Rebalanced thief and bounty hunter traps at low levels: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40500 // Revised favored enemy for rangers: new enemy groups, and rangers reselect their favored enemy at 4th level and every third level thereafter: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40600 // Revised shapeshift powers for druids and avengers: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40610 // Druids use cleric XP and spell tables: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40650 // Revised speciality priests of Lathander/Helm/Talos/Tempus/Tyr: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40700 // Allow monks to use staffs: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40753 // Adjust opposition schools for speciality mages (see readme for details) -> Use custom opposition schools: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40850 // Speciality mages automatically get one speciality spell at each level (where possible): Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40925 // Bloodlines for sorcerers: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40950 // Dragon Disciples can be disciples of any chromatic dragon (Red/Blue/Green/Black/White): Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #41000 // Rebalanced and revised kits: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50000 // New wizard specializations: elemental specialists: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50100 // New wizard specialization: Force Mage: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50200 // New wizard kits: Militant Wizards: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50300 // New sorcerer kit: Bloodrager: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50400 // New choices of god / goddess for speciality priests: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50500 // New class: Favored Soul: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50600 // New blackguard kits: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #60100 // Characters choose minor new abilities every three levels: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #60300 // Improved NPC customisation and management: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80000 // Revised ability score modifiers -> Standard Talents of Faerun system (recommended): Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80104 // Point-buy system for choosing ability scores -> Characters have a random number of points to spend (and can reroll that random number in character creation): Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81000 // Cleric/Rangers may become proficient with longbows and shortbows: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81012 // Wider access to Grand Mastery -> All single- and multi-classed warriors (paladins, rangers, blackguards, fighters) can advance to Grand Mastery in any weapon: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81020 // Dual-class kitted characters must obey the weapon-proficiency restrictions of their kit: Beta 8 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81030 // Dual-class characters gain weapon proficiencies as for their current class: Beta 8 Quote
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