deratiseur Posted April 11 Share Posted April 11 I've imported all the AR1900 (player's maze) resources from PSTEE: Are, bmp, mos, tis, wed, and it all corresponds to a square area. However, when I access it in game in BG2EE, it's rectangular, the whole bottom is missing. When I edit the Are in DLTECP, I realise that its size is set to 320x240, and this is greyed out, so I can't change it. Why this bug and what can I do? This is the 10th card I've imported from PSTEEE to BG2EE and none of the other 9 have had this problem. Quote Link to comment
argent77 Posted April 11 Share Posted April 11 Did you maybe use the original "wrong" WED file from BG2EE instead? It has a tileset dimension of 80x45 tiles that actually corresponds with a height/light/search map size of 320x240 pixels. Quote Link to comment
deratiseur Posted April 11 Author Share Posted April 11 no, i use the PSTEE WED (renamed PXD190.wed), and when i load the map in DLTECEP, in set the wed to PXD190. I've already done this on 9 PST maps without any problems, all checked by walking around in-game (BG2EE). So why does THIS one screw up? Quote Link to comment
argent77 Posted April 11 Share Posted April 11 It could be an issue with DLTCEP. The tool hasn't been updated for years. Does the map load correctly in NI? Did you check the height/light/search map overlays in NI's area viewer? Quote Link to comment
deratiseur Posted April 13 Author Share Posted April 13 OK, that's corrected. I worked directly on NI instead of DLTCEP. Complicated, but it's fixed. And it came from the WED once it was loaded into DLTCEP. Thanks a lot. Quote Link to comment
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