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deratiseur

Modders
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About deratiseur

  • Birthday 08/12/1976

Profile Information

  • Gender
    Male
  • Location
    GAP, Hautes Alpes, France
  • Interests
    Reading, Writing, Roleplaying, Modding, Video games.
  • Mods Worked On
    Deratiseur Unused Kits Pack v14
    Les merveilleuseries de Lumens v3

Recent Profile Visitors

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  1. hello. In my install and with SCS32 The Smarter mage composant cannot be installed. The weidu is : I already experienced this bug during a previous installation and I had skipped the component, but this time I tried hard and found the bug: simply by changing "SUMMON_BONEGUARD" to "CREATE_BONEGUARD" in mage/spellchoice/iwd/vampire.2da, the component is installed.
  2. 255 kits ? Do you REALLY need all these kits in a game with 6 guys in a team ?
  3. Thanks for your answer. I've find another thing for the result i wish. As my dialogues are only read After the vanilla "hello", i've updated thems for a continuality, and this is a good result. Now Lady Yurth says "Hello[...]" >continue -> ho, i see you wear Goldbrand[...] then the player can reply "we'll think of this, bye" or "show me your wares" (vanilla reply) So i can put a [solved] tag to this topic.
  4. Sorry, the line i give for exemple wasn't the true line, i want keep the secret, but with the code, i cant..., so : I want : if the lady talk to someone who wear lamedor, she notice it and dont greet normaly, but instead say the 51, then say the 52. If later the pcs come with lamedor +the heart + the gold, she propose the forge.
  5. The question is in the title. A want to change the dialog of Lady Yurth (Scroll01) to add an instruction (IF ~HasItemEquiped("PXLDAB",LastTalkedToBy) Global("Pxpmldor","LOCALS",0)~ THEN GOTO PXLDAB1), for an alternative welcome instead of the vanilla one. I've tried Extend_Bottom, Extend_Top, nothing work. The dialogue are always added after the vanilla welcome. Please, can someone help me ?
  6. hello. I've done the job for adding to "A Mod for the Orderly" the BG2EE compatibility. Link , and many overs, is here : https://forums.beamdog.com/discussion/73295/many-old-mods-adapted-for-bg2ee/p1
  7. The "copy the effect of the potion in a spell and apply the spell to a mage via effect" is easy for "exploding on the hand of the launcher" BUT in this case the potion must not be launched and not impacted at the target. This is the real problem.
  8. Hello. Please, is there a script code to find the highest statistic of an item user ? (as for the bitter cup from Morrowind)
  9. Hello. i'm still modding and i'm looking for something to change the potion of explosion like this -> Explode not at target but at self if the user is a mage. Is it possible ?
  10. Ok, thanks Gwendoline, "STR_VAR resource = EVAL "%temp_spwi467%" END" is really good And i use ALTER_EFFECT, as said by subtledoctor. My code is now : COPY ~override/pxmprook.spl~ ~override~ LPF ALTER_EFFECT STR_VAR match_resource = spwi430 resource = EVAL "%temp%" END (spell is copied in the override before, because now it use spwi430, ready for IWDEE, and patched only on BG versions.) Thanks to you two.
  11. Hello please, help me. If i install a new spell with this command : ADD_SPELL ~Derats_kits/Projo/Spells/spwi467.spl~ 2 4 WIZARD_MORDENKAINENS_FORCE_MISSILES SAY 0x08 @135 SAY 0x50 @136 SPRINT temp "%DEST_RES%" How can i replace "SPWI467" in this command by my installed spell, because his SPWI number isn't fixed ? COPY ~Derats_kits/Sorcelier/Copy/pxsarmok.spl~ ~override/pxmprook.spl~ WRITE_ASCII 0xae ~spwi467~ #8 And if i have created a special shield spell with "protection from spwi467" and at lvl 17 "bounce spwi467", how can i replace all instance of spwi467 in my spell by the installed unfixed SPWIx ?
  12. Ok, thanks, WRITE_SHORT 0x9c ~%pxl2etoi%~ work Just the same instruction as a spell projectile, I apologize
  13. Hello Please, the question is in the title. I have created a new dart, a shuriken, with a cool projectile animation. But i have to set the new projectile in the item, and that doesn't work I have tried : WRITE_ASCII 0x2a ~pxl2etoi~ #8 according to IESDP File format information page, that change the stat restriction to very high restrictions and set the proficiency to" shortbow" WRITE_ASCII 0x9c ~pxl2etoi~ #8 according to Near infinity Offset adress for projectile, that write 12908, 29797, 26991 to melee animations and 30832 to projectile animation I there something to know i've missed ?
  14. Done. For the french EE version, the archive is here.
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