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typo in bg1fix


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@DavidW

Could you treat all the other items in this section like you did for enchantment = 1?
I mean
, if already set different from 0 leave them alone.
I've checked my unmodded TOSC istallation and all but one had their enchantment set to 0, the only other one was already set to the right value.
That means, if enchantment for these items is already different from 0, another mod (e.g. IR(R)) changed it and one could assume, it knows what it was doing.

One example, IR(R) changed hamm04.itm to a +1 weapon and set enchantment accordingly , so enchantment = 4 would not be approbriate anymore.

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