MT3788 Posted May 7 Share Posted May 7 (edited) . Offensive Spin is protecting the character from Improved Haste for 90 seconds, not just 24. . Divine Shell is not giving the intended slashing resistance. . The second pip of Lingering Song is not working at all, and the first one doesn't stack with the Bard Hat (is that intended?) . Enhanced Bard song is giving the same bonuses as the vanilla one for Blades and Trueclasses (didn't test with Skald and Jester). . Thieves are receiving only 25 points at level one with improved NPC customization. . When I install the New Races and Subraces component along with Improved NPC Customization, companions start the game with more pips than intended: Imoen correctly received one, but Jaheira started with two (in BG1EE, Montaron also started with 2). WeiDU.log Edited May 7 by MT3788 Quote Link to comment
Throari Posted May 7 Share Posted May 7 (edited) One possible bug addition with a clean EET-Install: - Wider access to Grand Mastery with the option 'All single- and multi-classed warriors (paladins, rangers, blackguards, fighters) can advance to Grand Mastery in any weapon' doesn't give all fighter multiclasses the possiblity for grand mastery - The Multiclass Fighter/Mage with certain specialisations (Wild-Mage/Force-Mage) doesn't receive the possibility to receive grand mastery in any weapon. Additionaly they only have access to the standard weapon specialisations of a regular mage and non of the fighting styles. WeiDU.log Edited May 7 by Throari Quote Link to comment
MT3788 Posted May 7 Author Share Posted May 7 2 hours ago, Throari said: - Wider access to Grand Mastery with the option 'All single- and multi-classed warriors (paladins, rangers, blackguards, fighters) can advance to Grand Mastery in any weapon' doesn't give all fighter multiclasses the possiblity for grand mastery - The Multiclass Fighter/Mage with certain specialisations (Wild-Mage/Force-Mage) doesn't receive the possibility to receive grand mastery in any weapon. Additionaly they only have access to the standard weapon specialisations of a regular mage and non of the fighting styles. I forgot to add that this component doesn't work for me either. Quote Link to comment
DavidW Posted May 7 Share Posted May 7 Thanks, will investigate. (Too late for beta 11 I'm afraid.) Quote Link to comment
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