Galactygon Posted June 10, 2005 Share Posted June 10, 2005 Something that should be noted with this effect is that it protects against opcodes that are "built" within the engine in addition to the ones that are used in spells/items. So for example, a protection from the "force visible" opcode prevents the character from becoming visible when attacking in an invisible state. It could be useful for absolute invisibility effects. A protection from the "damage" opcode prevents the character from being damaged by the weapons themselves, but does not grant protection from any other non-damage effects associated by the weapon. A protection from "casting graphics" opcode prevents the default casting graphics to play (although it does play the sound). Useful for a timestop spell, where you don't want any casting graphics to go off after the spell has expired. I could go on with the list forever, but these are a few such examples. It does not however, offer any protection against opcodes that are used through effect files. -Galactygon Link to comment
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