Idobek Posted June 26, 2005 Share Posted June 26, 2005 When DerminSpawn = 4 (Dermin shows up and threatens Jaheira), the game calls Cut18a at the end of the sequence. Cut18a does the following: IF True() THEN RESPONSE #100 CutSceneId("Dermin") EscapeArea() END IF True() THEN RESPONSE #100 CutSceneId("Jaheira") Wait(3) StartDialogueNoSet(Player1) END ... except Bioware didn't actually give Jaheira anything to say here. Nobody was the wiser until the flirt pack came along, and we discovered that she was spuriously flirting after the encounter. I have accounted for this with a quick two lines of dialogue in the flirt pack, and as a result I ask that you not remove the dialogue call in cut18a even though, since it doesn't lead anywhere in the core game, I suppose it could rightly be considered a bug. However, it is totally harmless unless mods are installed, and already accounted for by the mod most likely to be affected. (If you do strip out the dialogue call, it will cause another problem with the flirt pack, as my state trigger is ~Global("DerminSpawn","GLOBAL",4) Global("FWDidExtraDerminChat","LOCALS",0)~ ...meaning that it'll just sit there waiting to be fulfilled by a click-talk or a timer expiration, and people will get a dialogue about Dermin well after the fact when all they wanted to do was watch her bend over or whatever the hell is in there.) I've quoted this here to ensure it doesn't get lost. The #1 problem with her actual romance track is that there are instances where the script won't immediately IncrementGlobal after a LT so it gets stuck on one. (primarily in the 50s, as I recall, like 52.) I just get very very afraid whenever I try to look at it.It's a starting point for debugging Jaheira, at least. Link to comment
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