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Divine Remix v3 Released


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Version 3 of the Divine Remix has been released. The Divine Remix is a large mod, focused on the divine spellcasting classes (clerics, druids, rangers, and paladins), designed to enhance roleplaying by expanding the options available to players. The Divine Remix aims to rebalance and change several aspects of divine-magic-using classes in Baldur's Gate (via BG1Tutu) and Baldur's Gate II. The mod originally began as Cleric Remix. Version 3 adds nine new spells, a Polish translation, bug fixes, and now kits several non-joinable NPCs throughout the game with appropriate kits (i.e. the Morninglords in the Lathander temple and now really Morninglords).


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Changelog for v3:

  • Added Cause Blindness or Deafness, Cause Disease, Conjure Air Elemental, Cure Blindness or Deafness, Impervious Sanctity of Mind, Impregnable Mind, Energy Drain, Resist Acid and Corrosion, and Strength of Stone spells
  • Fixed errors in spellbook adjustment routines
  • Non-joinable NPCs are now kitted
  • Expanded spellbook adjustments to include kitted NPCs and new spells
  • Added Polish translation (thanks yarpen)
  • Fixed bug where some classes were not being able to put stars into two weapon proficiency when a mod kit was installed prior to Divine Remix
  • Cure Disease no longer cures deafness or blindness (use Cure Blindness or Deafness)
  • Chaotic Commands protects against verbal command spells, narrowing its protections
  • New spells use the Detectable Spells schema to better integrate with enhanced scripting mods

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