Salk Posted December 28, 2005 Share Posted December 28, 2005 Hello, Is it possible to properly use the innate abilities of a npc (out of the party of course). I have a level 8 berserker with 2 enrages in innate slot. I have that block in my script: IF !GlobalTimerNotExpired("ja#cast","LOCALS") !GlobalTimerNotExpired("ja#berserkerrage","LOCALS") THEN RESPONSE #100 SetGlobalTimer("ja#cast","LOCALS",6) DisplayString(Myself,84763) // Contingency Released SetGlobalTimer("ja#berserkerrage","LOCALS",120) Spell(Myself,BERSERKER_RAGE) END (String only for debug and test) the block is executed, but the rage doesn't occur (neither was my condition HaveSPell(BERSERKER_RAGE)) It seems that innates can't be manipulate like spells. I can only use it with forcespell, but then, I can't count spells (uness I use some variables and level tests) Link to comment
Andyr Posted December 29, 2005 Share Posted December 29, 2005 You should be able to use it with anything in the .IDS files, I think. Check that the script still looks right after it has been compiled (using NearInfinity or something). Link to comment
Salk Posted December 29, 2005 Author Share Posted December 29, 2005 Thanks for the tip! I'll check it... Link to comment
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