Salk Posted December 28, 2005 Posted December 28, 2005 Hello, Is it possible to properly use the innate abilities of a npc (out of the party of course). I have a level 8 berserker with 2 enrages in innate slot. I have that block in my script: IF !GlobalTimerNotExpired("ja#cast","LOCALS") !GlobalTimerNotExpired("ja#berserkerrage","LOCALS") THEN RESPONSE #100 SetGlobalTimer("ja#cast","LOCALS",6) DisplayString(Myself,84763) // Contingency Released SetGlobalTimer("ja#berserkerrage","LOCALS",120) Spell(Myself,BERSERKER_RAGE) END (String only for debug and test) the block is executed, but the rage doesn't occur (neither was my condition HaveSPell(BERSERKER_RAGE)) It seems that innates can't be manipulate like spells. I can only use it with forcespell, but then, I can't count spells (uness I use some variables and level tests)
Andyr Posted December 29, 2005 Posted December 29, 2005 You should be able to use it with anything in the .IDS files, I think. Check that the script still looks right after it has been compiled (using NearInfinity or something).
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