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Andyr

Retired Gibberlings
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About Andyr

  • Rank
    HELLO EVERYBODY
  • Birthday 08/14/1983

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  • Gender
    Male
  • Location
    Oxford, UK

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  • Website URL
    http://users.ox.ac.uk/~trin1523/
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    0

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  1. Version v10

    55,418 downloads

    Sword and Fist adds new options for those using warrior classes: Fighters, Monks and perhaps eventually Barbarians. This mod is designed to work with BG2 (with or without the expansion pack Throne of Bhaal), the Tutu or BGT conversion projects, or the Enhanced Editions of Baldur's Gate, Baldur's Gate II, and Icewind Dale and the EET conversion. It was originally intended to form part of the Lands of Intrigue mod, but a decision was made to split the kits off into smaller mods (both for ease and so something would actually get released in a reasonable timeframe). Learn more about the mod View the Readme Visit the Forum
  2. Andyr

    Mur'Neth NPC Mod

    Version v12

    64,374 downloads

    This WeiDU mod for BG:EE, Tutu or BGT-WeiDU contains Mur'Neth, a member of the race of ooze - like shapechangers who venerate Ghaunadaur, the evil deity of oozes, moulds and the like. Learn more about the mod View the Readme Visit the Forum
  3. Andyr

    On BG1 Setting

    He's finished aside from voicing--no proofing needed! Sorry I took so long to reply but sadly I don't have so much time any more.
  4. No, I didn't know that; though the d12 was hardcoded. Heh.
  5. How did you manage to get Platter's permission? He wasn't so keen on it when I asked him a few years ago, as he wanted only one version of code floating round. Sounds like good work, though!
  6. I like the Holy Strategist.
  7. Thanks for bringing this to our attention!
  8. Andyr

    Shadowdancer

    With the dualclassing--it may be because you don't have good enough statistics? I'll look into the requirements, though, just in case it is my fault. I don't have a progression table to hand for the shadow. Essentially they should always be useful, but will never be able to compete with a party member. I'd suggest using them for scouting, or blocking a corridor for a while so enemies can't get down it. (Also, I think I got the timing wrong so 8 hours may be incorrect for the current version.) I am glad you are interested in the kit--it was one I wanted to do for ages!
  9. Thanks for the offers, Gert! I will send you a message when I manage to get around to it.
  10. It is a project which was begun by NiGHTMARE, and has a little code written--though as far as I am aware, he's not been working on it for a while, and it never had a public announcement. So I'd suggest you send it to NiGHTMARE or add the translation to the Wiki. But I wouldn't hold out hope for the mod being released particularly soon (unless he's been sneakily working on it and not telling anyone).
  11. That's odd... NiGHTMARE did all the coding for that, so hopefully he'll be along in a bit with a suggestion. I will try to look into it here, too.
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