the bigg Posted March 10, 2006 Share Posted March 10, 2006 If you install the FMC class choice for Deheriana, she doesn't get any sounds, since there is a COPY without all the SAYs. An easy fix if you know your way around and by chance read the tp2, but still Moreover, said component is redundand, since you get the same class if you don't install any component from said subcomponent group. Link to comment
Domi Posted March 10, 2006 Share Posted March 10, 2006 Will fix it in the next version. Fortunately, it is easily fixable in the game: you can select Deheriana's player-initiated dialogues (at least in ToB, probaly not in SoA), and ask her to speak normally. The voice then gets re-assigned (or, in this case, assigned. Link to comment
the bigg Posted March 10, 2006 Author Share Posted March 10, 2006 Oh, um, right Still, I dread to think of the day when I'll suggest people to fix bugs in WeiDU by simply modifying the source and recompiling (compiling WeiDU is slightly trickier on Windows than pressing 'k' in game, but you get the picture ) Link to comment
Domi Posted March 10, 2006 Share Posted March 10, 2006 Heh, yeah. It's too bad this one did not get noticed while testing. I guess none of the testers used her as FMC. I shamelessly have her as WM myself. Thank you again for reporting. Link to comment
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