Avenger Posted April 23, 2006 Share Posted April 23, 2006 Even then, it's pretty rare. Take the first pocket plane challenge. Some of these creatures have very complex scripts (not to mention most have at least 3 or 4 scripts assigned); even chunked, I've yet to see their Die() block fail. <{POST_SNAPBACK}> Part of their script is buggy, however: IF Race(Myself,SWORD) Dead("chalrv01") // ~The Ravager~ !Dead("yself)") // yself) THEN RESPONSE #100 Kill(Myself) END !Dead("yself)") is always true, i guess Somehow their scripters didn't know Dead accepts only scripting names (strings) in bg2? Luckily it doesn't cause much of a problem. Link to comment
devSin Posted April 23, 2006 Share Posted April 23, 2006 Cookie if you can name a single script where they didn't incorrectly use Dead(). Some of the designers tried working around this in a select few scripts, but every other script in the game tries !Dead(O:Object). Link to comment
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