FredSRichardson Posted May 22, 2006 Share Posted May 22, 2006 I've been tackling a problem I must have dealt with before without documenting it. IWD1 has a bunch of compressed BIF files in CBF format. WeiDU hasn't had any code to work with these. WeiDU does have code to deal with other types of compressed BIF files, but it's not compatible with these ones. The way the converter works now is that it just keeps loading in the existing chitin.key file and adding to it. So the most reliable way for me to make sure that the required uncompressed BIF files are there is to go the the keys and check (for example, I have a chitin.key that's already been modified by the converter, so it doesn't add new keys for resources that are already there from a prior run). I should really make sure the converter backs up chitin.key... Link to comment
FredSRichardson Posted May 23, 2006 Author Share Posted May 23, 2006 Okay, I think I have CBF unpacking working. It scans the keys and unpacks any missng IWD1 BIF files into the "data" game directory. Link to comment
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