Displacer Posted July 8, 2006 Share Posted July 8, 2006 Found a structure with the following original names, it looks like fields in a creature file, I don't believe its in the order they are in a cre file, but who knows. Heres the list in the order they are in the exe, some are obvious, others, less so. NOTE - there are other structures that contain other parts of the cre file (if thats what this is) don't know why they are separate. I'll post them if needed. AC ATTACKNO AWAKEN BERSERK CALM CHARM CHR COLORCHANGE COLORGLOW_SOLID COLORGLOW_PULSE CON CUREPOISON DAMAGE DEATH DEFROST DEX HASTE HEAL HITPOINTS INT INVISIBLE LORE LUCK MORALE PANIC POISON REMOVECURSE RESISTACID RESISTCOLD RESISTELECTRICITY RESISTFIRE RESISTMAGIC RESURRECT SAVEVSDEATH SAVEVSWANDS SAVEVSPOLY SAVEVSBREATH SAVEVSSPELL SILENCE SLEEP SLOW SPARKLE SPELLMEMORIZATIONMAGE STONETOFLESH STR STUN UNSTUN VISIBLE VOCALIZE WIS SINGLECOLORPULSEALL COLORTINT_SOLID COLORLIGHT_SOLID ANIMATION_CHANGE THAC0 SLAY ALIGNMENTREVERSAL ALIGNMENTCHANGE DISPELEFFECTS SKILLSTEALTH CASTINGFAILURE SPELLMEMORIZATIONCLERIC INFRAVISION INFRAVISIONOFF BLUR TRANSLUCENT SUMMON UNSUMMON NONDETECTION ENDNONDETECTION SEXCHANGE AICHANGE DAMAGEMOD BLINDNESS CUREBLINDESS FEEBLEMINDEDNESS CUREFEEBLEMINDEDNESS DISEASE CUREDISEASE DEAFNESS CUREDEAFNESS SETAISCRIPT IMMUNITYTOPROJECTILE RESISTMAGICFIRE RESISTMAGICCOLD RESISTSLASHING RESISTCRUSHING RESISTPIERCING RESISTMISSILE SKILLLOCKPICKING SKILLTRAPS SKILLPICKPOCKET FATIGUE INTOXICATION SKILLTRACKING LEVEL STREXTRA REGENERATION DURATIONMOD PROTECTIONFROMCREATURE IMMUNITYTOEFFECT IMMUNITYTOSPELLLEVEL NAME XP GOLD MORALEBREAK PORTRAIT REPUTATION HOLD_CREATURE RETREAT_FROM CREATE_WEAPON DESTROY_WEAPON EQUIP_WEAPON DITHER DETECT_ALIGNMENT DISPEL_INVISIBLE SHOW_AREA SHOW_CREATURES MIRROR_IMAGE IMMUNITY_TO_WEAPON VISUAL_ANIMATION_EFFECT CREATE_ITEM DESTROY_ITEM TELEPORT KNOCK MOVEMENT_RATE RANDOM_SUMMON CONFUSION NON_CUMULATIVE_AID NON_CUMULATIVE_BLESS NON_CUMULATIVE_CHANT NON_CUMULATIVE_DRAW_UPON_HOLY_MIGHT NON_CUMULATIVE_LUCK PETRIFICATION POLYMORPH FORCE_VISIBLE NON_CUMULATIVE_CHANTBAD SETSEQUENCE DISPLAYSTRING CASTINGGLOW VISUALSPELLHIT PORTRAITICON REPLACE_ITEM DISABLE_BUTTON DISABLE_SPELLTYPE CAST_SPELL LEARN_SPELL CAST_SPELL_POINT IDENTIFY DETECTTRAPS REPLACESELF PLAYMOVIE SANCTUARY Link to comment
igi Posted July 8, 2006 Share Posted July 8, 2006 Opcode list (http://iesdp.gibberlings3.net/opcodes/pst.htm). The first 150 or so effect names can be seen in all the IE exe files. Link to comment
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