cvieor Posted July 10, 2006 Share Posted July 10, 2006 http://forums.bioware.com/viewtopic.html?t...434294&forum=10 Any chance that will get fixed with this pack? Thanks! Link to comment
CamDawg Posted July 15, 2006 Share Posted July 15, 2006 If I can find a way to determine if a creature's been imprisoned, yes. (And now that I've said that, I'll just wait for Sim or devSin to tell me. ) Link to comment
CamDawg Posted August 1, 2006 Share Posted August 1, 2006 I've got this partially fixed, so it's not going to make it for beta 2. Imprisoned summons no longer count against the cap (woo!) but they're not properly flagged as summons when freed, meaning scripts and other fun stuff won't target them properly. Link to comment
CamDawg Posted September 17, 2006 Share Posted September 17, 2006 This is fixed for beta 3. Link to comment
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