EiriktheScald Posted July 22, 2006 Share Posted July 22, 2006 Was just presented with this dialogue: Minsc: Does pretty Branwen like my friend <CHARNAME>? Branwen: Yes, good Minsc. 'Tis unfortunate you had a head injury, otherwise, I'm sure, many a maiden would fall for your might and muscle. In fact, I myself... Then given these choices: 1- "I heard that, Branwen!" 2- "You yourself... what? Do continue." 3 - Remain Silent I picked #2 and it "registered" as branwen's like so: Branwen: You yourself... what? Do continue. Branwen: 'Tis nothing. I cannot help but feel strongly for the great and gentle spirit crushed by a mere blow to the head. Do not hold my earlier words close to the heart, friend Minsc. Minsc: Do not look sad, pretty Branwen. Minsc is happy with his head wound. If Minsc hadn't got wounded, he might never make friends with Boo, and Boo is a better companion than any girl, Boo tells Minsc. This doesn't make sense. I this a bug? Pardon me if this has already been fixed; I'm still using v11. Link to comment
cmorgan Posted July 22, 2006 Share Posted July 22, 2006 Sounds like a simple switch of banter: looking..... As I see it in v12, the banter syntax is correct and should work with your character as a responder, so it must have been fixed already (for lurking experts, CHAIN IF ~~ THEN ~NPC~ statename ~ ~ == == END + EXTERN ~NPC~ chainstatename2 + EXTERN ~NPC~ chainstatename2 + EXTERN ~NPC~ chainstatename2 should have the player as responder, all responses then move on to a new chain, statename2) Link to comment
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