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cmorgan

Gibberlings
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Everything posted by cmorgan

  1. OK, taking a look - (I forgot I had so many area and conditional talks; tough to untangle now. They made sense to me when I wrote them, but I think I made a mare's nest for troubleshooting. Thank goodness I wrote lots of comments in the code...). TL/DR - LT 15 is the first one to fire after Underdark if you are doing a long completionist play and have had 14 LTs and 8 LTs. By design, more intimacy = more content, so a Romance talk won't take the place of a friend talk, it will just add on . If you haven't headed for Spellhold yet, that would explain the hangup. /* Aran's FriendTalks Aim, c-aranfriendbg2, %ARAN_FTT% : delays some talks to be only available after chapter 5 is over */ /* This block takes the even variables set in dialog, and advances them to the odd */ IF GlobalGT("c-aranfriendbg2","GLOBAL",26) GlobalLT("c-aranfriendbg2","GLOBAL",39) // shuts down sequence when finished RealGlobalTimerExpired("c-aranfriendtimer","GLOBAL") // Timer Expired GlobalGT("Chapter","GLOBAL",%bg2_chapter_5%) // Not in Underdark, and must fire post-losing-soul OR(6) Global("c-aranfriendbg2","GLOBAL",28) // set up SoA_FT_15 Global("c-aranfriendbg2","GLOBAL",30) // set up SoA_FT_16 Global("c-aranfriendbg2","GLOBAL",32) // set up SoA_FT_17 Global("c-aranfriendbg2","GLOBAL",34) // set up SoA_FT_18 Global("c-aranfriendbg2","GLOBAL",36) // set up SoA_FT_19 Global("c-aranfriendbg2","GLOBAL",38) // set up SoA_FT_20 THEN RESPONSE #100 IncrementGlobal("c-aranfriendbg2","GLOBAL",1) // move up from even to odd END I can't remember if 15 is the sparring match; I probably need to move that one to be available pre-Underdark, as it fits *my* playthrough style. I linger in the first few chapters and delay Spellhold/underdark, and the sparring talk is a nice "alpha-omega" point. It can reinforce a friendship or an adversarial relationship, turn a female PC's attentions towards or away from having a relationship, and the "morning after" three pathways of talks for female PCs makes a really strong finish to a storyline if PC is about to drop Aran W and pick up a torrid romance with another NPC. For the "by the numbers", I have lost track of the gazillion places where ther are interjections and mini reaction talks (thank goodness folks who don't want the whole thing can tell him to stick to only major conversations), but here goes the breakdowns on what I can see right now: ToB CONTENT: 7 Friend Talks including the initial recruiting talk. 7 Love talks including the 1st initial "have your feeling changed" talk that signals that the romance is seen as active and gives PC a chance to disengage unwanted flirts/lovetalks if she is romancing someone else (or not - he happily/grumpily multiromances). No major conditions attached to any of these other than the obvious. SoA CONTENT: Friend talks 1 - 14 fire without Chapter conditions other than not being in Underdark; so FT 1 - 14 could show up all game until they are done. You could recruit him after underdark and still get the main sequence. Underdark suspends the regular talks, and puts up to 5 Underdark-specific friend talks into play (depending on how long you hang around in that chapter and your timer choices). Friend talks 15 - 20 fire after Underdark so that no matter how long PC hangs around town before starting the "end-game" there is content. Romance talks fire independently of Friendtalks (though female PCs can influence Friedtalks into more girlfriendy versions by responses). There should currently be 8 of them in BG2, so it looks like you have hit the end of the specific lovetalks until I get off my tail and get writing again. SPECIFIC TO SPARRING: Just a regular lovetalk - but tthe follow-on for female PCs can be skipped over if something doesn't fire right away. Dude PCs don't have a followup as they don't have the opportunity to take the conversation in that direction, while Dudette PCs can get three potential "Morning After" talks: /* Sparring, females ; Morning After talk : heavy making out or bedding */ /* Sparring, females ; Morning After talk : kissing or making out */ /* Sparring, females : Morning After : disable if it doesn't fire in the morning - identify by global set to 15 */ Hope this helps!
  2. I’m not sure whether to laugh or cry that this is the first thread I see after having to drop everything for RL for a year.
  3. @AL|EN heh - that was silly of me - I should have thought through that more completely
  4. Does LABEL accept .tra references? BEGIN @1007 DESIGNATED 10 LABEL @5207 GROUP @1006 and ACTION_IF (MOD_IS_INSTALLED "BG1NPC" (ID_OF_LABEL "BG1NPC" @127)) BEGIN ? Docs on adding the additional label so that @120 = AranWCore @121 = AranWClassChange etc?
  5. Checked through my notes and the code comments, and this is intended behavior (or rather, it is a limitation of using PIDs this way). The Inn Rest ones are also intended, or rather a logic loophole on my part, as I never thought of them as “free”, but they actually fire without checking for coin or taking it - and neither do the bath house flirts, etc! I’m cool with a free stay The more difficult thing is doing the correct rest movie. If you find any mismatched (like an Inn rest when camping outdoors) I want to fix them. I have a cool “cover all the eventualities in one codeblock by AreaType”, but decided to tailor each one to its expected triggering matching everyone else’s mod code.
  6. Heh. Wow I went overboard on those. Only one of the 5 is an error - I filtered these through several CHAIN s to try to capture other NPCs commentary on him rejoining. The entire set of structures is enough to be its own mod. Dang. Ok, I may need to revisit this after release and simplify it some. Local copy has the one “friendly gesture” line fixed, as it is supposed to fire only if Aerie responds to him rejoining - still has initial state, two intervening fishing nets for other NPCs, and then the action state, which by the “Rule of Three” is one too many. For v2 after release, we can simplify this greatly and simultaneously find more of the BioWare crew to have different responses.
  7. I bet the fix I made to it bypasses the third one - I will recheck and re-enable it!
  8. Thank you for the research! Unfortunately, each one of these states leads from the dialogue state that removes the item. So the sequence is (one example - reply on line 29708 of c-arandialog.d TakePartyItem, go to a2538 - which is the first of the three GiveItemCreate() states.). I am tinkering a bit today, and will have the addition of the Destroy in tonight’s upload. I am hoping that fixes that.
  9. Hmmm. Traced all these down, rechecked - not sure why TakePartyItem(“c-awpkg1”) would fail. I’ll take a second pass tonight to see if there is any possible way of getting the receipt without the package being taken, but tightened this up by making sure each instance of TPI() has an immediate DestroyItem() - ++ @11229 DO ~TakePartyItem(“c-awpkg1”) DestroyItem(“c-awpkg1”)~ + a2548 (a2548 does the GiveItemCreate()) The behavior is correct, except that it was set up with the assumption that you would never have both items at the same time.
  10. The Rasaad/AranW mixup is verified and now fixed in my temporary working files - I’ll post it up tonight with the next update. Apparently WeiDU can’t read my mind when switching between CHAIN and APPEND still trying to figure out what would suspend his flirt initiation script in Underdark. An early version had him skip them, as a Drow male probably would not initiate, but I thought everything was re-enabled; he uses the same flirt timer for all chapters. A puzzle to solve! Cool!
  11. cmorgan

    Congratulations!

    Congratulations on the new mod!
  12. Hmmm - still trying to track this one down. If you use the PID menu to flirt, they successfully use the Underdark versions, right? The report is that he doesn't initiate flirts while in underdark?
  13. /* ToB FriendTalk 7 : Inspiration: War stories about summoning saving/ruining the day properly - eric */ /* Moonshe Axes */ IF ~Global("c-aranfriendtob","GLOBAL",13)~ THEN BEGIN a5220 SAY @13833 /* [ARAN] Did you ever get on th’ wrong side of a summonin’? */ ++ @13834 /* [PC] A what? */ DO ~SetGlobal("c-aranfriendtob","GLOBAL",14) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",%ARAN_FTT%)~ + a5221 ++ @13835 /* [PC] I am not sure. Does picking up a chatterbox of a sellsword on the Promenade of Athlaka count? */ DO ~SetGlobal("c-aranfriendtob","GLOBAL",14) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",%ARAN_FTT%)~ + a5222 + ~RandomNum(5,5)~ + @13836 /* [PC] Not interested. Let's move on, shall we? */ + a3193 /* c-aranshutup60 */ + ~RandomNum(5,4)~ + @13836 /* [PC] Not interested. Let's move on, shall we? */ + a3194 /* c-aranshutup61 */ + ~RandomNum(5,3)~ + @13836 /* [PC] Not interested. Let's move on, shall we? */ + a3195 /* c-aranshutup62 */ + ~RandomNum(5,2)~ + @13836 /* [PC] Not interested. Let's move on, shall we? */ + a3196 /* c-aranshutup63 */ + ~RandomNum(5,1)~ + @13836 /* [PC] Not interested. Let's move on, shall we? */ + a3197 /* c-aranshutup64 */ ++ @13837 /* [PC] I do not think that I have ever had that experience. */ DO ~SetGlobal("c-aranfriendtob","GLOBAL",14) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",%ARAN_FTT%)~ + a5225 + ~Class(Player1,MAGE_ALL)~ + @13838 /* [PC] I can tell you from both personal experience and study, it is not something most mages live through. */ DO ~SetGlobal("c-aranfriendtob","GLOBAL",14) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",%ARAN_FTT%)~ + a5225 + ~!Class(Player1,MAGE_ALL)~ + @13839 /* [PC] I have heard that a miscast summoning is not something most mages live through. */ DO ~SetGlobal("c-aranfriendtob","GLOBAL",14) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",%ARAN_FTT%)~ + a5225 ++ @13840 /* [PC] Yes, I have. */ DO ~SetGlobal("c-aranfriendtob","GLOBAL",14) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",%ARAN_FTT%)~ + a5225 ++ @13841 /* [PC] Why talk about ancient history? We are very powerful now. Why bring up the distant past? */ DO ~SetGlobal("c-aranfriendtob","GLOBAL",14) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",%ARAN_FTT%)~ + a5236 END /* ToB FriendTalk 7 : miscast summoning : goto followup7 */ /* ToB FriendTalk 7 : miscast summoning : followup7 */ IF ~~ a5221 SAY @13842 /* [ARAN] Summonin’. You know, bringin’ in an animal or some sort o’ magical bein’ or somethin’ what to attack your foe. */ ++ @13843 /* [PC] No, I have not been on the wrong side of a summoning. */ + a5225 ++ @13844 /* [PC] I know what it means. It just isn't something that pops up regularly in idle conversation. */ + a5223 ++ @13845 /* [PC] Summoning by wand, by ring, by scroll, or by spell? */ + a5224 ++ @13846 /* [PC] Summ-o-ning. S u m m o n i n g. G. The first syllable is emphasized, and the last 'g' is a hard plosive. */ + a5222 + ~Class(Player1,CLERIC_ALL) Class("c-aran",CLERIC_ALL)~ + @13847 /* [PC] We should both pray together. It will take both of our divine contacts to clean up your speech. */ + a5222 + ~Class(Player1,CLERIC_ALL) !Class("c-aran",CLERIC_ALL)~ + @13848 /* [PC] I will pray for you, Aran. It will take all of my divine powers to clean up your speech. */ + a5222 + ~!Class(Player1,CLERIC_ALL) Class("c-aran",CLERIC_ALL)~ + @13849 /* [PC] You should go pray, Aran. It will take all of your divine contact to clean up your speech. */ + a5222 + ~!Class(Player1,CLERIC_ALL) !Class("c-aran",CLERIC_ALL)~ + @13850 /* [PC] We need to go find a cleric, Aran. It will take someone with strong contact with the divine to clean up your speech. */ + a5222 ++ @13841 /* [PC] Why talk about ancient history? We are very powerful now. Why bring up the distant past? */ + a5236 END IF ~~ a5222 SAY @13851 /* [ARAN] That be right funny. This be me, laughin'. */ = @13852 /* [ARAN] That whole summonin' thing be a right tricky business, an' seein' it go wrong be an experience. */ IF ~~ THEN GOTO a5225 END IF ~~ a5223 SAY @13853 /* That be an interestin' idea, there. Ordinary conversation. Naught that we do be ordinary, in any sense o' th' word. */ IF ~~ THEN GOTO a5225 END IF ~~ a5224 SAY @13854 /* [ARAN] As far as I be knowin', any o' those can fail. But I were talkin' about th' spell. Most times, if it goes wrong, you don't rightly survive th' experience. */ IF ~~ THEN GOTO a5225 END IF ~~ a5225 SAY @13855 /* [ARAN] I did once. Serving’ up in Moonshea, we had ourselves a Wand what got ahead of himself an’ tried to help by summonin’ up some support. Intelligent sort o’ mage, but he were not that wise. */ ++ @13856 /* [PC] An intelligent self-aware wand? Or more tradespeak? */ + a5226 ++ @13857 /* [PC] Was that really necessary? */ + a5228 ++ @13858 /* [PC] So you fought off the summoned creatures, saved the day, and then promptly got drunk. */ + a5227 ++ @13859 /* [PC] Did the spell not work? */ + a5231 ++ @13860 /* [PC] Dear gods, you are determined to tell this story, aren't you. */ + a5227 ++ @13841 /* [PC] Why talk about ancient history? We are very powerful now. Why bring up the distant past? */ + a5236 END IF ~~ a5226 SAY @13861 /* [ARAN] Tradespeak. Th' Wand was castin' a spell, not usin' a wand or staff or naught o' th' sort. */ IF ~~ THEN GOTO a5227 END IF ~~ a5227 SAY @13862 /* [ARAN] Now, am I goin' to get to tell you th' story, or is this goin' to be one o' those times where you be interruptin' all th' time? */ ++ @13863 /* [PC] It is going to be one of those times. It is worth it to see your face turn all red and twisty when you are interrupted. */ + a5229 ++ @13864 /* [PC] Oh, by all means, tell your story. I will listen intently like a good little <PROGIRLBOY>. */ + a5229 + ~RandomNum(5,5)~ + @13836 /* [PC] Not interested. Let's move on, shall we? */ + a3193 /* c-aranshutup60 */ + ~RandomNum(5,4)~ + @13836 /* [PC] Not interested. Let's move on, shall we? */ + a3194 /* c-aranshutup61 */ + ~RandomNum(5,3)~ + @13836 /* [PC] Not interested. Let's move on, shall we? */ + a3195 /* c-aranshutup62 */ + ~RandomNum(5,2)~ + @13836 /* [PC] Not interested. Let's move on, shall we? */ + a3196 /* c-aranshutup63 */ + ~RandomNum(5,1)~ + @13836 /* [PC] Not interested. Let's move on, shall we? */ + a3197 /* c-aranshutup64 */ ++ @13865 /* [PC] *I* am interrupting *you*? Who started this conversation, anyways? */ + a5241 ++ @13866 /* [PC] Did I ever tell you about the time I single-handedly fought off a few rats in a storeroom at Candlekeep? It sounds about as exciting as this story. */ + a5241 ++ @13867 /* [PC] Tell the story. I will try not to interrupt. */ + a5229 END IF ~~ a5229 SAY @13868 /* [ARAN] Fine, then. Glad to amuse you. On any account, th' mage were tryin' to summon up some help. */ IF ~~ THEN GOTO a5228 END IF ~~ a5228 SAY @13869 /* [ARAN] It seemed a right fine idea at th’ time. Unfortunately for us, apparently we were close to some wellmoon, or moonwell, or some sort o’ mystical waters. An’ apparently shadow magic an’ regular summoning’ spells are supposed to be kept separate. */ ++ @13870 /* [PC] Let me guess. He summoned a dragon, and its shadow showed up and ate it. */ + a5231 ++ @13871 /* [PC] I am not really interested in hearing more of this story. I call the shots, Aran. Let's move on. */ + a5241 ++ @13872 /* [PC] I have heard this story at least four times, Aran. Perhaps we could just continue on in silence? */ + a5241 ++ @13873 /* [PC] What do you know about the Moonwells in Moonshea? */ + a5230 ++ @13874 /* [PC] It sounds like you were about to get illuminated by a targeting spell. */ + a5231 END IF ~~ a5230 SAY @13875 /* [ARAN] Naught, or less than naught. An' apparently th' mage what were with us knew less than me, eh? We thought things were on th' path to ruin when th' blighted mage started glowin' a strange bluish color. We were sure he were about to explode. */ IF ~~ THEN GOTO a5231 END IF ~~ a5231 SAY @13876 /* [ARAN] Worse than that. Something’ went wrong right proper, it did. Instead o’ summonin’ help, he brought in a pack o’ dire wolves what decided that we were th’ best looking’ source o’ a snack around. */ ++ @13877 /* [PC] You are telling me this story, so obviously you found a way to deal with the situation. */ + a5232 ++ @13878 /* [PC] How did the mage react? Poorly, I suppose. */ + a5232 ++ @13879 /* [PC] Snacks. I could eat, you know. How about less talk and we have some of these berries. They are tasty... */ + a5241 ++ @13880 /* [PC] Easy fix - summon some rabbits or any food source, and then run away while the dire wolves feast. I should have been there to fix everything. */ + a5241 ++ @13881 /* [PC] That sounds.... dangerous. */ + a5232 END IF ~~ a5232 SAY @13882 /* [ARAN] Aye. Th’ poor lad panicked, an’ summoned again, an’ sure enough another pack showed up right in th’ midst. We scurried up th’ trees right quick, while th’ two packs fought over which one were going’ to eat us. */ ++ @13883 /* [PC] So now you are stuck up a tree, you have two packs competing to eat you, and you still have your original enemies. This sounds bad. */ + a5233 ++ @13884 /* [PC] They killed each other? */ + a5237 ++ @13872 /* [PC] I have heard this story at least four times, Aran. Perhaps we could just continue on in silence? */ + a5241 ++ @13885 /* [PC] What about your original enemies? I would think you would attract lots of unwanted attention. */ + a5233 ++ @13886 /* [PC] You do realize I have heard this before, right? */ + a5234 END IF ~~ a5233 SAY @13887 /* [ARAN] That be th' whole sum o' it, aye. It did all work out for th' best, though. Our enemies came lookin' to see what all th' noise were about. Two shakes o' a lamb's tail, an' we had front row seats to a grand scrimmage. An when it be over, we just mopped up th' few what were still alive. */ ++ @13888 /* [PC] Are all these stories you tell me truth, or just tall tales? */ + a5239 ++ @13889 /* [PC] Let me guess... then Elminster's Army showed up and you defeated them with your curry. */ + a5240 ++ @13890 /* [PC] I would rather not do any of this, Aran. */ + a5235 ++ @13891 /* [PC] I can see why you like telling stories. They are just hard to believe. */ + a5239 ++ @13892 /* [PC] I think we should visit Moonshea some day. It sounds like it was exciting. */ + a5241 END IF ~~ a5234 SAY @13893 /* [ARAN] What do you be thinkin' happened, then? */ ++ @13894 /* [PC] Well, if it was anything like the last time you told this, then the mage managed to summon two sets of creatures at once, they ate each other, and you all lived happily ever after. */ + a5237 + ~Class(Player1,MAGE_ALL)~ + @13895 /* [PC] Does it matter? You are telling tall tales anyways. Summoning spells do not interact with the wellsprings on Moonshea. */ + a5239 + ~!Class(Player1,MAGE_ALL)~ + @13896 /* [PC] Does it matter? You are telling tall tales anyways. You could say that Cyric Himself showed up and scared you all away. */ + a5239 ++ @13897 /* [PC] The mage polymorphed himself into the shape of a squirrel, and the dire wolves ate him. */ + a5243 ++ @13898 /* [PC] I think the real story is that you fell asleep while on guard duty and had a very vivid dream. */ + a5242 ++ @13899 /* [PC] I really don't care, because the subject of the story should be me, not you. */ + a5242 ++ @13890 /* [PC] I would rather not do any of this, Aran. */ + a5235 END IF ~~ a5235 SAY @13900 /* [ARAN] Do any o' what, exactly? */ ++ @13901 /* [PC] Any of this talking. You tell a story, I tell a story... it distracts us from accomplishing our goals. */ + a5241 ++ @13902 /* [PC] I don't want to tell you your story. I don't want to hear you tell it, either. */ + a5242 ++ @13903 /* [PC] Oh, fine... you had trouble with a mage summoning not one but two separate packs of dire wolves, who ate each other and the enemy. You went home victorious. */ + a5244 ++ @13904 /* [PC] All of the tasks, all of the fighting, all of the running all over, all of the making decisions. Just tell me what to do and I will do it. */ + a5245 ++ @13905 /* [PC] You know me... you tell me. */ + a5245 END IF ~~ a5236 SAY @13906 /* [ARAN] We may be right powerful, but there always be th' need to communicate an' share. Th' ties what bind, an' all. */ ++ @13907 /* [PC] A philosopher and a sellsword. You never fit into any one category, do you. */ + a5238 ++ @13908 /* [PC] I do not need any ties to bind me to my fellow travelers. Talking about the past is a waste of time. */ + a5241 ++ @13909 /* [PC] I see your point. Telling old stories is a way we can all connect to each other. */ + a5238 ++ @13910 /* [PC] The only "connection" I need is for you to do your job. */ + a5241 ++ @13911 /* [PC] I can see why you like telling stories. Are all of them true? */ + a5239 + ~RandomNum(5,5)~ + @13836 /* [PC] Not interested. Let's move on, shall we? */ + a3193 /* c-aranshutup60 */ + ~RandomNum(5,4)~ + @13836 /* [PC] Not interested. Let's move on, shall we? */ + a3194 /* c-aranshutup61 */ + ~RandomNum(5,3)~ + @13836 /* [PC] Not interested. Let's move on, shall we? */ + a3195 /* c-aranshutup62 */ + ~RandomNum(5,2)~ + @13836 /* [PC] Not interested. Let's move on, shall we? */ + a3196 /* c-aranshutup63 */ + ~RandomNum(5,1)~ + @13836 /* [PC] Not interested. Let's move on, shall we? */ + a3197 /* c-aranshutup64 */ END IF ~~ a5237 SAY @13912 /* [ARAN] Mostly, aye. But it ended up even better, on account o’ our original opponents came over to see what all th’ fuss were about, an’ got eaten for their troubles. We ended up wi’ a nice little victory, an’ all we had to do were finish off th’ stragglers on all sides. */ ++ @13888 /* [PC] Are all these stories you tell me truth, or just tall tales? */ + a5239 ++ @13913 /* [PC] That sounds like the best possible outcome for a very bad situation. */ + a2260 ++ @13914 /* [PC] I wish that you would stop telling stories and just tell me what to do to. */ + a5245 ++ @13889 /* [PC] Let me guess... then Elminster's Army showed up and you defeated them with your curry. */ + a5240 ++ @13890 /* [PC] I would rather not do any of this, Aran. */ + a5235 END IF ~~ a5238 SAY @13915 /* [ARAN] Well now, I will shorten th' story up a bit. I were up in Moonshea, an' we had a mage what summoned a pack o' dire wolves what looked at us like we be dinner. Then he paniked, an' summoned a second set o' dire wolves. */ ++ @13888 /* [PC] Are all these stories you tell me truth, or just tall tales? */ + a5239 ++ @13916 /* [PC] Let me guess what happened next... */ + a5234 ++ @13889 /* [PC] Let me guess... then Elminster's Army showed up and you defeated them with your curry. */ + a5240 ++ @13899 /* [PC] I really don't care, because the subject of the story should be me, not you. */ + a5242 ++ @13890 /* [PC] I would rather not do any of this, Aran. */ + a5235 END IF ~~ a5239 SAY @13917 /* [ARAN] All th’ truth, an’ nothin’ but, on my second sister’s grave. */ ++ @13918 /* [PC] You only have one sister, Aran, and she is very much alive. */ + a5242 ++ @13919 /* [PC] You do realize it is very hard to take you seriously when you exaggerate, right? */ + a5241 ++ @13920 /* [PC] I will take your word for it. */ + a5242 ++ @13921 /* [PC] Some time I will have to tell you about my adventures cleaning the dust out of Candlekeep's Readers Room. Now *there* is a story worth telling. */ + a5242 ++ @13922 /* [PC] Riiiiiiight. */ + a5242 END IF ~~ a5240 SAY @13923 /* [ARAN] Bane's Blood, no... we saw naught o' Elminster. An' an army? Does Elminster have an army? Hey, if he does, where be th' nearest recruitment place? A lad's got to look out for th' future, you know. */ IF ~~ THEN EXIT END IF ~~ a5241 SAY @13924 /* [ARAN] You do have a point. */ IF ~~ THEN EXIT END IF ~~ a5242 SAY @13925 /* [ARAN] Well, fancy that. */ IF ~~ THEN EXIT END IF ~~ a5243 SAY @13926 /* [ARAN] Hold on a mite bit, an' let me get a pen out o' my gear so's to write that down. That sounds like a better story than th; truth, it do. */ IF ~~ THEN EXIT END IF ~~ a5244 SAY @13927 /* [ARAN] Bane's Black Heart, I needs must apologise. I must have done told that one to you a dozen times if you know it by heart. */ IF ~~ THEN EXIT END IF ~~ a5245 SAY @13928 /* [ARAN] On that point, I will say naught. Speak to you, aye, an' often. Speak in support o' you, aye, an' rarely needed. Speak about you, aye. Speak for you, now that be a whole other matter entirely. */ IF ~~ THEN EXIT END /* EXISTING_AYE_STATE found in existing files a2260 for ToB */
  14. Content test installed and up on GitHub here (code box not callable on the first topic in this interface, so adding it in the next post).
  15. Cleanup and edits, test installed, and up on GitHub here /* SoA FriendTalks */ /* BG2 FriendTalk 20 c-aranfriendbg2 = 39 : Tools, Weapons, and Intention */ IF ~Global("c-aranfriendbg2","GLOBAL",39)~ THEN BEGIN a5246 SAY @13760 /* [ARAN] You know, you be a bit more powerful than you seem to realize. */ ++ @13761 /* [PC] I don't know. It feels like I am becoming a weapon. */ DO ~SetGlobal("c-aranfriendbg2","GLOBAL",40) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",%ARAN_FTT%)~ + a5247 ++ @13762 /* [PC] I realize exactly how powerful a weapon I am becoming. */ DO ~SetGlobal("c-aranfriendbg2","GLOBAL",40) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",%ARAN_FTT%)~ + a5247 ++ @13763 /* [PC] No, I am not. */ DO ~SetGlobal("c-aranfriendbg2","GLOBAL",40) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",%ARAN_FTT%)~ + a5248 ++ @13764 /* [PC] What about you? You seem to have grown a bit since we first met in that inn room. */ DO ~SetGlobal("c-aranfriendbg2","GLOBAL",40) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",%ARAN_FTT%)~ + a5264 ++ @13765 /* [PC] This is a bad time to have another one of your deep existential conversations. */ DO ~SetGlobal("c-aranfriendbg2","GLOBAL",340) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",%ARAN_FTT%)~ + a5250 END /* GOTO BG2 FriendTalk 20 c-aranfriendbg2 = 39 : Tools, Weapons, and Intention : Replies */ /* BG2 FriendTalk 20 c-aranfriendbg2 = 39 : Tools, Weapons, and Intention : Replies */ IF ~~ a5248 SAY @13766 /* [ARAN] Not what? Not powerful, not realize? */ ++ @13767 /* [PC] Not powerful. */ + a5251 ++ @13768 /* [PC] I don't think I am any more or less powerful than when I started out. */ + a5251 ++ @13769 /* [PC] I seem to have trouble realizing exactly how powerful I have become. */ + a5249 ++ @13770 /* [PC] I don't know. I am still figuring out who I really am. */ + a5255 ++ @13765 /* [PC] This is a bad time to have another one of your deep existential conversations. */ + a5250 END IF ~~ a5249 SAY @13771 /* [ARAN] Mayhap it scares you a bit. It scares me, somehow, but more on your account than on mine. */ IF ~~ THEN GOTO a5247 END IF ~~ a5250 SAY @13772 /* [ARAN] Now we have been naught but good companions for a fair while now. Can a lad have a real conversation about all this? */ ++ @13773 /* [PC] I don't like talking about all the power I have gained. It feels like I am becoming a weapon. */ + a5247 ++ @13774 /* [PC] I do not need to talk about it. I realize exactly how powerful a weapon I am becoming. */ + a5247 ++ @13775 /* [PC] I suppose. You know, you seem to have grown a bit since we first met in that inn room. */ + a5264 ++ @13776 /* [PC] I did not ask for any of this, Aran. It was forced on me. Talking about it is useless. */ + a5263 ++ @13777 /* [PC] Shut up, Aran. */ + a5259 END IF ~~ a5251 SAY @13778 /* [ARAN] That be th' largest load o' crap I done heard from you, ever. */ ++ @13779 /* [PC] Look... it scares me, Aran. Even talking about it scares me. */ + a5252 ++ @13780 /* [PC] Well, you were due some retribution for the loads you throw around. What is next, casting me as the future Ruler of Toril? */ + a5258 ++ @13781 /* [PC] I may be gaining power, but I do not seem to have any power over my own direction. I get tossed from battle to battle on the wind. */ + a5255 ++ @13782 /* [PC] Perhaps your head would look better if it was separated from your body. You have gone way past what I tolerate from you, sellsword. */ + a5259 ++ @13777 /* [PC] Shut up, Aran. */ + a5259 END IF ~~ a5264 SAY @13783 /* [ARAN] That be a right solid way o' changin' th' subject, but I be serious. This be about you, not me. */ ++ @13779 /* [PC] Look... it scares me, Aran. Even talking about it scares me. */ + a5252 ++ @13776 /* [PC] I did not ask for any of this, Aran. It was forced on me. Talking about it is useless. */ + a5263 ++ @13784 /* [PC] Is that what you see me as? A weapon? */ + a5247 + ~Class(Player1,CLERIC_ALL)~ + @13785 /* [PC] I serve my deity. I am guided by my faith wherever that takes me, and whatever that makes me. */ + a5247 + ~Class(Player1,MAGE_ALL)~ + @13786 /* [PC] I study magic. I am guided by my research wherever that takes me, and whatever that makes me. */ + a5247 + ~Class(Player1,FIGHTER_ALL)~ + @13787 /* [PC] I fight. I am guided by my tasks wherever they take me, and however they shape me. */ + a5247 + ~Class(Player1,THIEF_ALL)~ + @13788 /* [PC] I do not always choose the job. Wherever the work takes me, and whatever it makes me, I am always looking for opportunity. */ + a5247 ++ @13789 /* [PC] Whatever happened to the good old talks, where you stumbled through silly entertaining things like curry ingredients? You are too serious. */ + a5265 END IF ~~ a5252 SAY @13790 /* [ARAN] There be naught to be scared about, as long as you be in charge o' yourself. Your power be a sharp weapon, for sure. */ IF ~~ THEN GOTO a5247 END IF ~~ a5247 SAY @13791 /* [ARAN] Weapons be tools, and naught else. It takes a person weildin' th' sword to make th' call, an' direct th' cut or thrust. Otherwise, th' sword be a heavy decoration good for naught but trippin' over, eh? */ ++ @13792 /* [PC] I agree. But right now, I have a feeling I am not completely in command of my destiny. Who is really directing me? */ + a5255 ++ @13793 /* [PC] That is why all this is important. I have the power to shape things, the strength to control it, and the willingness to direct it where I choose. */ + a5253 ++ @13794 /* [PC] That is why all this is important. I have the power to shape things, but I may not have the strength to control it. */ + a5255 ++ @13795 /* [PC] I did not ask for any of this, Aran. It was forced on me. */ + a5263 ++ @13796 /* [PC] I don't think I want to talk about this any more. We should move on. */ + a5259 END IF ~~ a5253 SAY @13797 /* [ARAN] I just hope you be th' one really callin' th' shots, an' not some blighted mage or god or some such bein' behind th' scenes. */ ++ @13798 /* [PC] If it appears others are dictating my actions, just remember... it is not the one who strikes first who wins the battle. It is the one who strikes last. */ + a5254 ++ @13799 /* [PC] I might simply choose to become someone else's weapon. You seem to have found it easier to follow than to lead. */ + a5255 ++ @13800 /* [PC] The gods call the shots. They interfere, they push, and they own the board. We just have to play along. */ + a5259 ++ @13801 /* [PC] The gods mess about on the game board. We just have to take it from them and make it serve our will. */ + a5259 ++ @13796 /* [PC] I don't think I want to talk about this any more. We should move on. */ + a5250 END IF ~~ a5254 SAY @13802 /* [ARAN] I suppose you be right. Only, if th' first strike be powerful enough, sometimes it wins outright, eh? */ ++ @13803 /* [PC] Are you questioning my ability to use my power effectively? */ + a5256 ++ @13804 /* [PC] This is more than a simple mercenary campaign. It takes time to build power, and sometimes it takes doing what others want in order to get what I want. */ + a5259 ++ @13799 /* [PC] I might simply choose to become someone else's weapon. You seem to have found it easier to follow than to lead. */ + a5261 ++ @13805 /* [PC] The secret to my overbearing power is eating your curry. It will be my tool for conquest. */ + a5258 ++ @13800 /* [PC] The gods call the shots. They interfere, they push, and they own the board. We just have to play along. */ + a5259 ++ @13801 /* [PC] The gods mess about on the game board. We just have to take it from them and make it serve our will. */ + a5259 END IF ~~ a5255 SAY @13806 /* [ARAN] Tyr's Eye, I blighted well hope you are th' one directin' yourself. You, I have some understandin' about, an' I put my trust in your judgement. Most others, not so much. */ ++ @13807 /* [PC] Then I had better learn how to wield myself effectively. */ + a5256 ++ @13799 /* [PC] I might simply choose to become someone else's weapon. You seem to have found it easier to follow than to lead. */ + a5255 ++ @13800 /* [PC] The gods call the shots. They interfere, they push, and they own the board. We just have to play along. */ + a5259 ++ @13801 /* [PC] The gods mess about on the game board. We just have to take it from them and make it serve our will. */ + a5259 ++ @13799 /* [PC] I might simply choose to become someone else's weapon. You seem to have found it easier to follow than to lead. */ + a5261 END IF ~~ a5256 SAY @13808 /* [ARAN] Effectively be part o' th' matter, I guess. But I were hopin' for more along th' lines o' compassionately. */ ++ @13809 /* [PC] I think you had better define what you mean by 'compassionately'. */ + a5257 ++ @13810 /* [PC] It takes time to build power, and sometimes it takes doing what others want in order to get what I want. In the end, though, my will is what matters. */ + a5259 ++ @13811 /* [PC] I weigh my decisions carefully when I can. But sometimes, people get hurt no matter what I choose. */ + a5259 ++ @13799 /* [PC] I might simply choose to become someone else's weapon. You seem to have found it easier to follow than to lead. */ + a5261 ++ @13812 /* [PC] Effectively, compassionately... just words. Sometimes we just have to do what is in front of us and move on. */ + a5259 END IF ~~ a5257 SAY @13813 /* [ARAN] Hey, now, I hold my own counsel on that. Sometimes people get killed an' things get destroyed on account o' there be no choice. */ = @13814 /* [ARAN] It be th' needless actions what might be held off on account o' compassion. */ ++ @13815 /* [PC] We agree on that, Aran. We would not be traveling together if we did not. */ + a5259 ++ @13799 /* [PC] I might simply choose to become someone else's weapon. You seem to have found it easier to follow than to lead. */ + a5261 ++ @13816 /* [PC] I find myself doing no needless actions. Everything I do is designed to build my own power and control my own destiny. */ + a5261 ++ @13811 /* [PC] I weigh my decisions carefully when I can. But sometimes, people get hurt no matter what I choose. */ + a5259 ++ @13817 /* [PC] I weigh my decisions carefully when I can. But people getting hurt is their problem, not mine. */ + a5261 ++ @13789 /* [PC] Whatever happened to the good old talks, where you stumbled through silly entertaining things like curry ingredients? You are too serious. */ + a5265 END IF ~~ a5258 SAY @13818 /* [ARAN] Aye, now there be a thought. <CHARNAME>, th' Force o' Faerun, Ruler o' All Toril, built up by serial doses o' my famous gut-bustin' fire-breathin' curry. */ ++ @13819 /* [PC] Me? Ruler of all that I survey? Now that is a laugh. */ + a5261 ++ @13820 /* [PC] Me? Ruler of all I survey? Of course. I shall make you my Chief Wineskin Washer. And Chief Wineskin Emptier, as well. */ + a5260 ++ @13821 /* [PC] I think I might be more comfortable if you were in charge. Well, more in danger of bar brawls, but at least I would not be everyone's target. */ + a5261 ++ @13822 /* [PC] Laugh all you want, Aran, my boy. I intend to find my own path, even if it means conquering the very Planes themselves to do it. */ + a5262 ++ @13823 /* [PC] Dear gods... the curry. Somehow, I knew that was the source of true power. I shall place you in charge of all cooking. And cleaning. */ + a5260 END IF ~~ a5259 SAY @13824 /* [ARAN] I suppose you be right. But there be plenty o' time ahead to talk. Mayhap we pick this up later. */ IF ~~ THEN EXIT END IF ~~ a5260 SAY @13825 /* [ARAN] Now that sounds right fine, it does. In fact, here be th' first duty entrusted me, all done already. One wineskin, empty, an' just beggin' for a dip in th' water! */ IF ~~ THEN EXIT END IF ~~ a5261 SAY @13826 /* [ARAN] Think about what you just said right careful, there. You already be a fair sight more powerful than I could hope to get. I don't mind bein' your sword, an' even bein' a tool to be used by you. */ = @13827 /* [ARAN] Me, I can make a cut here or there, an' mayhap be useful in a limited way. You... you will influence th' whole o' blighted Toril, an' mayhap more. */ IF ~~ THEN EXIT END IF ~~ a5262 SAY @13828 /* [ARAN] An' I believe you will do just that, too. Mayhap I needs be expandin' my cookin' options. Takes a might large bit o' food to fuel Planar domination. */ IF ~~ THEN EXIT END IF ~~ a5263 SAY @13829 /* [ARAN] Don't you be worryin' naught about that. You take charge o' your destiny, forced or not, an' I will be right here to make sure things work out for th' best. */ IF ~~ THEN EXIT END IF ~~ a5265 SAY @13830 /* [ARAN] Well, I can trot out a joke or somethin', if that be th' way you really feel. */ = @13831 /* [ARAN] Last market day, I were goin' to be buyin' an invisible sword. I took my coin an' found a smith what dealt wi' them, but... */ = @13832 /* [ARAN] ...when I got there , I just couldn't see th' point! */ IF ~~ THEN EXIT END
  16. Rechecked and expanded slightly, test installed, and up on GitHub here /* ToB Love Talk #2 : Aran Romance vs Anomen Romance - Perspectives and Personalities : Global("c-arantobrom","GLOBAL",3) --> Global("c-arantobrom","GLOBAL",4) */ IF ~Global("c-arantobrom","GLOBAL",3)~ THEN BEGIN a5266 SAY @13929 /* [ARAN] Mayhap this be a bad time, but you know me... always talkin' out o' turn. I need to ask you, though... */ = @13930 /* [ARAN] Any regrets? I mean, so far, you done experienced more trouble than a thousand others what walk Toril. */ ++ @13931 /* [PC] No regrets. In the end, I will get things accomplished my way. */ DO ~SetGlobal("c-arantobrom","GLOBAL",4) RealSetGlobalTimer("c-aranromtimer","GLOBAL",%ARAN_LTT%)~ + a5267 ++ @13932 /* [PC] What's the matter, Aran? Are you having regrets about a life of neverending adventure? */ DO ~SetGlobal("c-arantobrom","GLOBAL",4) RealSetGlobalTimer("c-aranromtimer","GLOBAL",%ARAN_LTT%)~ + a5268 ++ @13933 /* [PC] Only one regret, Aran... I regret that I have not had enough time to start building a family with you. */ DO ~SetGlobal("c-arantobrom","GLOBAL",4) RealSetGlobalTimer("c-aranromtimer","GLOBAL",%ARAN_LTT%)~ + a5269 ++ @13934 /* [PC] My only regret is you. I should never have brought you here. */ DO ~SetGlobal("c-arantobrom","GLOBAL",4) RealSetGlobalTimer("c-aranromtimer","GLOBAL",%ARAN_LTT%)~ + a5274 ++ @13935 /* [PC] Well, I always wanted to be an exotic Calishite dancer.... */ DO ~SetGlobal("c-arantobrom","GLOBAL",4) RealSetGlobalTimer("c-aranromtimer","GLOBAL",%ARAN_LTT%)~ + a5275 END /* GOTO ToB Love Talk #2 : Perspectives and Personalities : replies */ /* ToB Love Talk #2 : Perspectives and Personalities : replies */ IF ~~ a5267 SAY @13936 /* [ARAN] I don't rightly know whether you be jokin'. Sometimes I feel like th' current sitution be what you love to do. */ ++ @13937 /* [PC] Joking, of course. Things never work out quite the way I plan. */ + a5278 ++ @13938 /* [PC] Don't be silly. I am strong enough to bend Fate's pathways to my will. I have you, don't I? */ + a5285 ++ @13939 /* [PC] Blood, conflict, strife, murder, death, the end of the world as we know it, and I feel fine. Come on, it is exciting, isn't it? */ + a5276 ++ @13940 /* [PC] None of the above. But the Fates will not be denied. I am just glad that they included you along the way. */ + a5285 ++ @13941 /* [PC] Hey, is this deep conversation just another way of getting me into your bedroll? */ + a5284 END IF ~~ a5268 SAY @13942 /* [ARAN] Well, mayhap I do. Accomplishin' great deeds an' becomin' the most known name in this part o' th' world, right up there wi' Elmister an' Blackstaff, that seemed like a great idea at the time, eh? */ = @13943 /* [ARAN]But we have already done all that, an' received naught but more trouble for th' pain. Even worse, it be your name alone what gets out there, really. */ + ~CheckStatGT(Player1,12,WIS)~ + @13944 /* [PC] You do not really want that fame for yourself, Aran. You just said it was thankless pain. Does it really hurt you that I am more famous than you? */ + a5278 + ~CheckStatGT(Player1,15,INT)~ + @13945 /* [PC] So you feel that you are getting less fame than you deserve? Or do you feel I am getting too much credit? */ + a5278 ++ @13946 /* [PC] Fame, fortune, infamy, power, bard's tales and songs... I would give it all up if I could start life over as an exotic Calishite dancer. */ + a5275 + ~Alignment(Player1,MASK_GOOD)~ + @13947 /* [PC] What is wrong with me being famous? */ + a5271 + ~!Alignment(Player1,MASK_GOOD)~ + @13948 /* [PC] What is wrong with me being famous? Or infamous? */ + a5272 ++ @13949 /* [PC] Your name is out there as much as mine. */ + a5270 ++ @13950 /* [PC] I did not ask for this. */ + a5270 ++ @13951 /* [PC] I deserve every bit of fame. You are useful, but secondary. */ + a5274 END IF ~~ a5269 SAY @13952 /* [ARAN] Chauntea's Golden Arms. A child, hearth an' home, when you keep gettin' dragged into th' worst parts o' th' god's conflicts? That be an invitation to disaster, eh? But it be a nice dream. */ IF ~~ THEN GOTO a5270 END IF ~~ a5270 SAY @13953 /* [ARAN] You always come out on top, but it be a sure bet that your life will never be what folks call 'ordinary'. */ ++ @13954 /* [PC] Does that bother you? */ + a5273 ++ @13955 /* [PC] I like it on top. Actually, I like it on the bottom, and in several other very fun variants... */ + a5284 ++ @13956 /* [PC] Did you want things to be very different than they are now? */ + a5273 ++ @13957 /* [PC] I was never ordinary. You, on the other hand, are very ordinary. One of you on every streetcorner. */ + a5274 ++ @13958 /* [PC] I never wanted to be ordinary. */ + a5267 END IF ~~ a5271 SAY @13959 /* [ARAN] Doin' th' right thing by others seems to be more about th' harp edge o' th' sword an' less about talkin'. That do get a bit tirin' to th' spirit, is all. */ IF ~~ THEN GOTO a5278 END IF ~~ a5272 SAY @13960 /* [ARAN] I mean, I know my place, an' you call th' targets. That be th' right o' it. */ IF ~~ THEN GOTO a5278 END IF ~~ a5273 SAY @13961 /* [ARAN] Sometimes. I wish that the world would remake itself, an' leave you a mite bit o' space for yourself. You know, some o' those ordinary dreams we might be makin' together. */ IF ~Alignment(Player1,MASK_GOOD)~ THEN GOTO a5271 IF ~!Alignment(Player1,MASK_GOOD)~ THEN GOTO a5272 END IF ~~ a5274 SAY @13962 /* [ARAN] Well hells, that be right cold o' you. */ ++ @13963 /* [PC] Truth is cold. Power is cold. I am cold. I think it is about time you stop talking and warmed me up. */ + a5284 ++ @13964 /* [PC] You never really understand when I am teasing you. Perhaps if I said it with a pouty face, like a Calishite dancer? */ + a5275 ++ @13965 /* [PC] Try again. You can do better with your compliments. How do you feel when I am here with you? */ + a5281 ++ @13966 /* [PC] Truth is cold. Power is cold. Reality is reality, and we can do little to change it. */ + a5282 ++ @13967 /* [PC] I am sorry. You mean well. I am just a little on edge. */ + a5278 END IF ~~ a5275 SAY @13968 /* [ARAN] Now that be a mental image I am not likely to get out o' my head any time soon! I can just see it now - I'd be a right smart protector. Only I'd want all th' dancin' to be for me, eh? */ ++ @13969 /* [PC] Seriously. I would give it all up. I never wanted to be the sharp edge of a blade gods wield about like crazed bandits. I would rather be a Calshite dancer. It amounts to the same thing... being continually used by others for their own pleasure and profit. */ + a5279 ++ @13970 /* [PC] And every dance would be for you. Maybe you would even dance for me. Or we could dance together... */ + a5280 + ~CheckStatGT(Player1,15,INT)~ + @13971 /* [PC] Ahha! I have successfully distracted you from your deep and dreary introspection! I shall follow up with some sharp satire, a witticism or two, followed by an intensive bought of kissing. */ + a5276 + ~CheckStatGT(Player1,12,WIS)~ + @13972 /* [PC] I know you had some important feelings to discuss, Aran, but I need more distraction and less thinking right now. So you have a woman with low willpower in need of a boost of self-esteem, standing right here, loosening her clothing a little... */ + a5284 ++ @13973 /* [PC] I was teasing you. Sometimes you are really slow. */ + a5267 ++ @13974 /* [PC] So tell me why I am worth all this trouble. */ + a5281 END IF ~~ a5276 SAY @13975 /* [ARAN] Hey, I be serious here! How is a man supposed to be a right good partner when... */ ++ @13976 /* [PC] I know how you feel, Aran. You don't have to tell me all the time. */ + a5277 ++ @13977 /* [PC] You can be a good partner by assuring me that you will always be there for me. */ + a5277 ++ @13978 /* [PC] I thought we had settled all this long ago. Why does it bother you that you and I have different strengths? */ + a5277 ++ @13979 /* [PC] We have one area where we will always be equal. We both love each other very, very much. */ + a5277 ++ @13980 /* [PC] You are still talking. You are wasting my time. */ + a5279 END IF ~~ a5277 SAY @13981 /* [ARAN] I... Melliki's Wild Whiskers. I think I be a bloody idiot. I didn't realize I was bein' such a fool. You be right, <CHARNAME>. An' the only measure o' accomplishment that I need, anyhow, be your comfort. */ ++ @13941 /* [PC] Hey, is this deep conversation just another way of getting me into your bedroll? */ + a5284 ++ @13939 /* [PC] Blood, conflict, strife, murder, death, the end of the world as we know it, and I feel fine. Come on, it is exciting, isn't it? */ + a5279 ++ @13974 /* [PC] So tell me why I am worth all this trouble. */ + a5281 ++ @13982 /* [PC] I agree that you are an idiot. */ + a5278 ++ @13983 /* [PC] Well then, you had better get me a really nice set of boots. That would make me more comfortable. */ + a5283 END IF ~~ a5278 SAY @13984 /* [ARAN] Look... mayhap my words be all wrong for what I be tryin' to say. I want naught more fame, naught more fortune, as long as I can be wi' you. But... */ ++ @13985 /* [PC] You don't have to talk to comfort me. You could take action. */ + a5284 ++ @13986 /* [PC] But. There is always a "but" with you. I thought you were completely mine. */ + a5285 ++ @13987 /* [PC] Your words were wrong, and you are making it worse. */ + a5279 ++ @13988 /* [PC] Your words are fine. Your actions are fine. Me, I am not fine. */ + a5285 ++ @13989 /* [PC] Dreary, boring, talk talk talk. We need to find something to kill, and quickly. */ + a5284 END IF ~~ a5279 SAY @13990 /* [ARAN] Aye, now, that be me. Always tryin' to cheer you up a mite bit, an' failin'. */ ++ @13991 /* [PC] You succeeded. At least you distracted me for a little while, and I could pretend things were normal. */ + a5280 ++ @13992 /* [PC] You are right. Next time, you could try telling me a story, or acting out part of a play, or something. */ + a5280 ++ @13993 /* [PC] Next time you want to distract me, you could try something more physical... */ + a5284 ++ @13994 /* [PC] I am not sure the distraction worked, but I appreciate you trying. */ + a5285 ++ @13995 /* [PC] There are some situations where nothing you can do can provide comfort. */ + a5285 END IF ~~ a5280 SAY @13996 /* [ARAN] Well, now, if we be play actin', the least I can do is play along, eh? I done heard o' plays where clothin' be optional, too. Mayhap that would be th' right kind o' distraction to cheer you up. */ IF ~~ THEN EXIT END IF ~~ a5281 SAY @13997 /* [ARAN] Now, you be a sight for sore eyes, an' just bein' by your side makes me feel like I be ten feet tall. */ ++ @13998 /* [PC] So I damage your eyesight and make you puffed up to the size of a giant. Great. I suppose I also make you gassy? */ + a5279 ++ @13999 /* [PC] I think you are trying to compliment me... but it is missing the mark. */ + a5278 ++ @14000 /* [PC] I could compliment you as well, but it is silly. We have more important things to be focused on. */ + a5279 ++ @14001 /* [PC] And you make me feel practically invinceable, supported, and loved. */ + a5284 ++ @14002 /* [PC] I know. I have that effect on people. */ + a5285 END IF ~~ a5282 SAY @14003 /* [ARAN] I believe some o' that, but not all. */ IF ~~ THEN GOTO a5285 END IF ~~ a5283 SAY @14004 /* [ARAN] One decent pair o' boots? That could be done. I will keep a sharp eye out, eh? */ IF ~~ THEN EXIT END IF ~~ a5284 SAY @14005 /* [ARAN] Can we skip right to th' part where you tackle me an' start th' kissin'? When you talk like that to me, it gets me right excited, it does! */ IF ~~ THEN EXIT END IF ~~ a5285 SAY @14006 /* [ARAN] I done signed a contract wi' you in my heart a while back, <CHARNAME>. Good times an' bad times, I be your shield. Small comfort, but comfort to you, I hope. */ IF ~~ THEN EXIT END
  17. Repaired .tp2 mismatch item creation with giveitemcreate() and cleaned up string assignment for .tp2 GROUP clarity
  18. Cool - glad you find him amusing!! There is no specific unique BIG quest in-game right now - the "hook" for any future series of quests is Teldara (Mercenary Recruiter in The Broken Sword, area C-AR01). I wrote up a bunch of ideas on the forum, but right now the actual big quest is still a bunch of mismatched partially coded ideas. There are "mini-encounters" scripted in, and multiple talks for bit-players (pun intended) but I am coming back to the quest. There is a sort-of-joking quest, for fun - it is an homage to Darious and Miera's Amber mod (which I love as a male PC romancing her), and follows a similar pattern. To get it, you have to talk to Orrin (the bartender) a number of times. He gives you a FedEx quest to take tax papers to the Government District, where you go through the standard "Burocratic Shuffle" - I had fun writing it, and find it amusing, but it is definitely not an original idea! Details on getting it: Talk to Orrin in The Broken Sword (have a reputation of higher than 6 or the "quest" is blocked). In Orrin's main ~True()~ state, if you talk to him 6 times with Aran in the party, he will break down and offer the quest. It may be possible to loop through his initial dialogue 6 times to get the correct line to play, but I haven't tried it for years and years. The conversation snippet where you know you have the quest set up (it sets the variable) is The last reply on that is Follow that, and you should be off and running. The reward is minimal Hmm. Have to revisit it. Originally it was an "Easter Egg" rewarding folks for doing the "keep talking to all the bit players several times to see the different responses", since that is not usually a large part of the i.e. gaming experience The "reward' component mostly was having banters between Orrin and Aran to flesh out the "backstory relationship". Edit: Thanks for the bug report on Gaelen Bayle - I will take a look and see what might be going wrong - I think Aran has an interjection there, and perhaps it was blocking something!
  19. Cool, I am on it - still catching up with your first PM, PotiusMori, but I think I got everything there - moving on to the next and to amellg and your posts here I like getting stuff done! (after dinner.) Edit: Hah - logged to post this so you see what has been done: PotiusMori Report - SoA LT5 PM Report - replies incorrectly linked, reversed for Chapter checks and possible loops. Rebuilt LT and as a bonus added more reactions and pathing to bring in more mod-added male NPC romance potential partners (side reaction with PC being either coy or honest about other RA=2) PM PotiusMori Story Mismatch in PiD Story mismatch in PID swapping carbonara for calimport and vice versa PotiusMori Typo Reports in .tra Via PM - Large number of typos repaired in c-aranw.tra and one tra string made unmatched by extra space repaired.
  20. On that last one, did you kill Bodhi? (Those two lines would probably be better matched switched though, anyways)
  21. Very cool - thank you! I will run this list down and get fixes up within a few days. Some quick surface responses: Awesome - that makes my day, as one of the points of doing all the random number and PC specific stuff was to make an NPC that was familiar, but could throw a curve ball and make things interesting after several playthroughs! The ToB 2 and 4 are mostly intact, just have to play about with them a little to get them into line with the new ones. They are progressing - I am setting myself a 30 minute "every night write a little" goal and it seems to be working (though sometimes as with any writing it ends up being stuff for a scrapheap ) Those are definitely typos - I'll hunt 'em down. Awesome confirmation on the apology thing - working as intended - IF the PC can continue to do the "just friends" from within the dialog (and also can change her mind, etc.) Awesome confirmation that you can roll through a game and keep things at the level you want; I was worried it was too easy to slip into content folks might not want. On the 2EE/EET split, heh - I should have realized that - it is definitely stuff I need to screen on the EET side to fire in SoA|ToB. I need to check Spellhold, and I need to check to make sure everything in the SoA file on EET is screened from playing once ToB starts, so that the ToB variants of the same PID and talks fire appropriately. Yes, there should have been a gift received - I'll check the code and make sure that the darned thing is not misnamed!! Thank you very much, especially the EE | EET comparison. It very quickly identifies what to fix and how.
  22. cmorgan

    New engine

    Hey there, folks! Any possibility of the highlighting code display using Argent77’s WeiDU .baf .tp2 .d highlighting? (not that important in the grand scheme of things, but if we have all those programming languages already there, so I thought I’d ask)
  23. OK, should be a solid roster. Please drop any new stuff folks find on this thread, and I will update it. Happy modding - Cheers!
  24. Still have a bunch to do - I may have to reformat all this so it isn’t as cumbersome to navigate (and is quicker to search)! Jastey's Solaufein added - thanks!
  25. I know I have missed some that are still out there, but a second pass and checking some of my archives adds up to this. Search carefully - CoM Solaufein had a number of versions of the same mod with the same stuff; Chloe and some of the older mods have more than one variants still out there (but rare) - and finally, just because a file reference was placed into the .2da doesn't mean it was ever actually used by the mod. This is an index, not a "mod for all these folks". // Update 02.12.2019 - does not cover all baldursgateextendedworld mod work // 1195373035_rukrakiav0.7\rukrakia\Setup-rukrakia.tp2 APPEND ~pdialog.2da~ ~RUKRAKIA RUKRAP RUKRAJ RUKRAD RUKRA25P RUKRA25J RUKRA25D RUKRA25~ APPEND ~interdia.2da~ ~RUKRAKIA BRUKRA BRUKRA25~ // 7C-Yoshi-master\7C-Yoshi-master\7C-Yoshi\lib\the_old_way.tph // (DV only) - inserts DV but leaves all original dialogue files and referent intact APPEND ~pdialog.2da~ ~7C#Yoshi~ // ACBre-7.0.6\ACBre\Setup-ACBre.tp2 // NOTE: new dialog file usage SOD // ~bddialog.2da~ ~ACBre ACBreP ACBreJ ACBreD~ APPEND ~pdialog.2da~ ~ACBre ACBreP ACBreJ ACBreD ACBre25P ACBre25J ACBre25D ACBre25~ APPEND ~interdia.2da~ ~ACBre ACBreB ACBre25B~ // adrian_v4.3\adrian\setup-adrian.tp2 APPEND ~pdialog.2da~ ~rh#Adrian rh#adrP rh#adrj rh#adrD rh#ad25p rh#ad25j rh#ad25d rh#ad25~ APPEND ~interdia.2da~ ~rh#Adrian brh#adr brh#ad25~ // Aeon NPC v1.0\Aeon\Setup-Aeon.tp2 APPEND ~pdialog.2da~ ~AEONDV 1xAEO01P 1xAEO01J 1xAEO01D 1xAE25P 1xAE25J 1xAE25D 1xAE25~ APPEND ~interdia.2da~ ~AEONDV 1xAEONB 1xAE25B~ APPEND ~pdialog.2da~ ~READV 1xREA1P 1xREA1J 1xREA1D 1xRE25P 1xRE25J 1xRE25D 1xRE25~ APPEND ~interdia.2da~ ~READV 1xREA1B 1xRE25B~ // Ajantis_BGII_v18\ajantisbg2\setup-ajantisbg2.tp2 APPEND ~pdialog.2da~ ~C#Ajantis C#AjanP C#AjanJ C#AjanD C#Aja25P C#Aja25J C#Aja25D C#Ajan25~ APPEND ~interdia.2da~ ~C#Ajantis C#AjanB C#Aja25B~ // AlassaNPC_v3\setup-alassa.tp2 APPEND ~pdialog.2da~ ~D0Alassa D0AlasP D0AlasJ D0AlasD D0Ala25P D0Ala25J D0Ala25D D0Alas25~ APPEND ~interdia.2da~ ~D0Alassa BD0Alas BD0Ala25~ // All Things Mazzy 1.039\AllThingsMazzy\setup-AllThingsMazzy.tp2 APPEND ~pdialog.2da~ ~_bClara _bclarap _bclaraj _bclarad _bcla25p _bcla25j _bcla25d _bclar25~ APPEND ~interdia.2da~ ~_bClara b_bclara b_bcla25~ // allison\setup-allison.tp2 (Rastor!! I miss him lots. -cm) APPEND ~pdialog.2da~ ~R#ALLIS R#ALLISP R#ALLISJ R#ALLISD R#ALL25P R#ALLISJ R#ALLISD~ APPEND ~interdia.2da~ ~R#ALLIS R#ALLISB R#ALLISB~ // Alora102\SETUP-alora.tp2 APPEND ~pdialog.2da~ ~CMALORA CMALORAP CMALORAJ CMALORAD CMALO25P CMALO25J CMALO25D CMALOR25~ // amber-v5\amber\amber.tp2 APPEND ~pdialog.2da~ ~M#AMBER M#AMBERP M#AMBERJ M#AMBERD M#AMB25P M#AMB25J M#AMB25D m#amb25~ APPEND ~interdia.2da~ ~M#AMBER BM#AMBER BM#AMB25~ // angelo-v6\angelo\setup-angelo.tp2 APPEND ~pdialog.2da~ ~ADANGEL ADANGELP ADANGELJ ADANGELD ADANG25P ADANG25J ADANG25D ADANG25~ APPEND ~interdia.2da~ ~ADANGEL BADANGEL BADANG25~ // anishai-v2\anishai\anishai.tp2 // NOTE: No interdia.2da calls APPEND ~pdialog.2da~ ~Anishai AnishaiP AnishaiJ AnishaiD AnishaiP AnishaiJ AnishaiD Anishai25~ // arath\arath.tp2 APPEND ~pdialog.2da~ ~Arath LK#ARATP LK#ARATJ LK#ARATD LK#AR25P LK#AR25J LK#AR25D LK#AR25~ APPEND ~interdia.2da~ ~Arath BLK#ARAT BLK#AR25~ // aranw\aranw.tp2 APPEND ~pdialog.2da~ ~C-ARAN C-ARANP C-ARANJ C-ARAND C-ARN25P C-ARN25J C-ARN25D C-ARN25~ APPEND ~interdia.2da~ ~C-ARAN C-ARANB C-ARN25B~ // ArienaV2.2\Setup-Ariena.tp2 APPEND ~pdialog.2da~ ~MWAriena MWArnP MWArnJ MWArnD MWArnP25 MWArnJ25 MWArnD25 MWArn25~ APPEND ~interdia.2da~ ~MWAriena MWBArn MWBArn25~ // AsharNPC_v12\AsharNPC\Setup-AsharNPC.tp2 APPEND ~pdialog.2da~ ~ASHAR AsharP ASHARJ ASHARD ASHAR25P ASHAR25J ASHAR25D ASHAR25~ APPEND ~interdia.2da~ ~ASHAR AsharB ASHAR25B~ // aurenaseph-v10\aurenaseph\setup-aurenaseph.tp2 APPEND ~pdialog.2da~ ~K#Auren K#AurenP K#AurenJ K#AurenD K#Aur25P K#Aur25J K#Aur25D K#Aure25~ APPEND ~interdia.2da~ ~K#Auren K#AurenB K#Aur25B~ // auroratob_beta\tobaurora\setup-tobaurora.tp2 APPEND ~pdialog.2da~ ~IBAUR IBAURP IBAURJ IBAURD IBAUR25P IBAUR25J IBAUR25D IBAUR25~ APPEND ~interdia.2da~ ~IBAUR BIBAUR BIBAUR25~ // Aura_BG1-master\Aura_BG1\lib\aura_bg1.tpa APPEND ~pdialog.2da~ ~C0Aura C0AuraP C0AuraJ C0AuraD~ APPEND ~interdia.2da~ ~C0Aura BC0Aura C0AuraEE~ // Avi_Maya_Project_v6\AviM\Setup-AviM.tp2 APPEND ~pdialog.2da~ ~AviDV 1xAviP 1xAviJ 1xAviD 1xAv25P 1xAv25J 1xAv25D 1xAvi25~ APPEND ~interdia.2da~ ~AviDV 1xAviB 1xAv25B~ // azure\Azure\azure.tp2 // NOTE: No calls to interdia.2da APPEND ~pdialog.2da~ ~Azure Azurep azurej *** Azurep Azurej *** ***~ // Banana\Setup-Banana.tp2 (THE MOD TO RULE ALL. I call her "Rosanna". If you don't get it, get off my lawn, kid. -cm) APPEND ~pdialog.2da~ ~K#Bana K#BanaP K#BanaJ K#BanaD K#Ban25P K#Ban25J K#Ban25D K#Bana25~ APPEND ~interdia.2da~ ~K#Bana K#BanaB K#Ban25B~ // BG1NPCSoAToBv9\BG1NPCSoA.tp2 APPEND ~pdialog.2da~ ~7XSki 7XSkiP 7XSkiJ 7XSkiD 7XSki25P 7XSki25J 7XSki25D 7XSki25~ APPEND ~interdia.2da~ ~7XSki 7XSkiB 7XSki25B~ APPEND ~pdialog.2da~ ~7XYES 7XYESP 7XYESJ 7XYESD 7XYE25P 7XYE25J 7XYE25D 7XYES25~ APPEND ~interdia.2da~ ~7XYES B7XYES B7XYE25~ APPEND ~pdialog.2da~ ~7XBRAN 7XBRANP 7XBRANJ 7XBRAND 7XBRA25P 7XBRA25J 7XBRA25D 7XBRA25~ APPEND ~interdia.2da~ ~7XBRAN7XBRANBB7XBRA25~ APPEND ~pdialog.2da~ ~7Xshar 7XsharP 7XsharJ 7XsharD 7Xsha25P 7Xsha25J 7Xsha25D 7Xsha25~ APPEND ~interdia.2da~ ~7Xshar B7Xshar B7Xsh25~ APPEND ~pdialog.2da~ ~7XGar 7XGarP 7XGarJ 7XGarD 7XGar25P 7XGar25J 7XGar25D 7XGar25~ APPEND ~interdia.2da~ ~7XGar B7XGar B7XGar25~ APPEND ~pdialog.2da~ ~7XEldot 7XEldoP 7XEldoJ 7XEldoD 7XEld25P 7XEld25J 7XEld25D 7XEld25~ APPEND ~interdia.2da~ ~7XEldot B7XEldo B7XEld25~ APPEND ~pdialog.2da~ ~DEEKIN DEEKINP DEEKINJ DEEKIND DEEK25P DEEK25J DEEK25D DEEK25~ APPEND ~interdia.2da~ ~DEEKIN BDEEKIN BDEEK25~ APPEND ~pdialog.2da~ ~7XSafa 7XSafaP 7XSafaJ SAFANAD 7XSaf25P 7XSaf25J 7XSaf25D 7XSaf25~ APPEND ~interdia.2da~ ~7XSafa B7XSafa 7XSaf25~ APPEND ~pdialog.2da~ ~7XCoran 7XCoranP 7XCoranJ 7XCoranD 7XCor25P 7XCor25J 7XCor25D 7XCora25~ APPEND ~interdia.2da~ ~7XCoran B7XCoran B7XCor25~ APPEND ~pdialog.2da~ ~7XAlora 7XAloraP 7XAloraJ 7XAloraD 7XAlo25P 7XAlo25J 7XAlo25D 7XAlor25~ APPEND ~interdia.2da~ ~7XAlora 7XAloraB B7XAlo25~ APPEND ~pdialog.2da~ ~7XAJAN 7XAJANP 7XAJANJ 7XAJAND 7XAJA25P 7XAJA25J 7XAJA25D 7XAJAN25~ APPEND ~interdia.2da~ ~7XAJAN 7XAJANB B7XAJA25~ APPEND ~pdialog.2da~ ~7Xkaga 7XkagaP 7XkagaJ 7XkagaD 7Xkag25P 7Xkag25J 7Xkag25D 7Xkag25~ APPEND ~interdia.2da~ ~7Xkaga 7XkagaB B7Xkag25~ APPEND ~pdialog.2da~ ~7XFALD 7XFALDP 7XFALDJ 7XFALDD 7XFAL25P 7XFAL25J 7XFAL25D 7XFAL25~ APPEND ~interdia.2da~ ~7XFALD 7XFALDB B7XFAL25~ APPEND ~pdialog.2da~ ~7XKIVA 7XKIVAP 7XKIVAJ 7XKIVAD 7XKIV25P 7XKIV25J 7XKIV25D 7XKIVA25~ APPEND ~interdia.2da~ ~7XKIVA 7XKIVAB BKIVA25~ APPEND ~pdialog.2da~ ~7XXZAR 7XXZARP 7XXZARJ 7XXZARD 7XXZA25P 7XXZA25J 7XXZA25D 7XXZA25~ APPEND ~interdia.2da~ ~7XXZAR 7XXZARB B7XXZA25~ APPEND ~pdialog.2da~ ~7XMONT 7XMONTP 7XMONTJ 7XMONTD 7XMON25P 7XMON25J 7XMON25D 7XMON25~ APPEND ~interdia.2da~ ~7XMONT 7XMONTB B7XMON25~ APPEND ~pdialog.2da~ ~7XXAN 7XXANP 7XXANJ 7XXAND 7XXAN25P 7XXAN25J 7XXAN25D 7XXAN25~ APPEND ~interdia.2da~ ~7XXAN 7XXANB B7XXAN25~ APPEND ~pdialog.2da~ ~7XQUAY 7XQUAYP 7XQUAYJ 7XQUAYD 7XQUA25p 7XQUA25J 7XQUA25D 7XQUAY25~ APPEND ~interdia.2da~ ~7XQUAY 7XQUAYB B7XQUA25~ APPEND ~pdialog.2da~ ~7XTIAX 7XTIAXP 7XTIAXJ 7XTIAXD 7XTIA25P 7XTIA25J 7XTIA25D 7XTIAX25~ APPEND ~interdia.2da~ ~7XTIAX 7XTIAXB B7XTIA25~ APPEND ~pdialog.2da~~7XDYNA 7XDYNAP 7XDYNAJ 7XDYNAD 7XDYN25P 7XDYN25J 7XDYN25D 7XDYNA25~ APPEND ~interdia.2da~ ~7XDYNA 7XDYNAB B7XDYN25~ // bg2-npcmod-lena-master\bg2-npcmod-lena-master\Lena\Setup-Lena.tp2 APPEND ~pdialog.2da~ ~EU#LENA eu#LenaP eu#LenaJ eu#LenaD eu#LenaP eu#LenaJ eu#LenaD eu#Lena~ APPEND ~interdia.2da~ ~EU#LENA Beu#Lena~ // BGEETenya15c\setup-TenyaThermidor.tp2 APPEND ~pdialog.2da~ ~Tenya B2#TenyP B2#TenyJ~ APPEND ~interdia.2da~ ~Tenya B2#TenyB~ // BGT119-Install\bgt\bgt.tp2 // see docs for differences or cpmvars - builds BG content DVs // BGEEDLJ 1.02\BGEEDLJ 1.02\INSTALL\Setup-INSTALL.tp2 APPEND ~PDIALOG.2DA~ ~CAINA CAINAP CAINAJ CAINAD~ APPEND ~INTERDIA.2DA~ ~CAINA BCAINA~ APPEND ~PDIALOG.2DA~ ~ZARRA ZARRAP ZARRAJ ZARRAD~ APPEND ~INTERDIA.2DA~ ~ZARRA BZARRA~ // biddekelorakv1\Setup-BIDDE.tp2 APPEND ~pdialog.2da~ ~BIDDE BIDDEP BIDDEJ BIDDED BIDDE25P BIDDE25J BIDDE25D BIDDE25~ APPEND ~interdia.2da~ ~BIDDE BBIDDE BBIDDE25~ // BonsBrucev2\Setup-BonsBrucev2.tp2 APPEND ~pdialog.2da~ ~SUBRU SUBRUP SUBRUJ SUBRUD SUBRU25P SUBRU25J SUBRU25D SUBRU25~ APPEND ~interdia.2da~ ~SUBRU BSUBRU BSUBRU25~ // Branwen_v4\Branwen\branwen.tp2 APPEND ~pdialog.2da~ ~O#Bran O#BranP O#BranJ O#BranD O#Bra25P O#Bra25J O#Bra25D O#Bra25S~ APPEND ~interdia.2da~ ~O#Bran O#BBran O#BBra25~ // bruce-Compton\Setup-JCBruce.tp2 APPEND ~pdialog.2da~ ~JCBruce JCBruceP JCBruceJ JCBruceD JCBru25P JCBru25J JCBru25D JCBru25~ APPEND ~interdia.2da~ ~JCBruce BJCBruce BJCBru25~ // btl\Setup-BTL.tp2 APPEND ~pdialog.2da~ ~Kova Z#KovaP Z#KovaJ Z#KovaD Z#Kv25P Z#KovaJ Z#Kv25D Z#Kova~ APPEND ~interdia.2da~ ~Kova Z#KovaB Z#Kv25B~ APPEND ~pdialog.2da~ ~Kiyone Z#KiyoP Z#KiyoJ Z#KiyoD Z#Ky25P Z#KiyoJ Z#Ky25D Z#Kiyone~ APPEND ~interdia.2da~ ~Kiyone Z#KiyoB Z#Ky25B~ // britt\Setup-Britt.tp2 APPEND ~pdialog.2da~ ~Britt BrittP BrittJ BrittD BrittP BrittJ Britt25D Britt25~ APPEND ~interdia.2da~ ~Britt BBRitt BBritt25~ // Cassius_v105\SETUP-Cassius.TP2 APPEND ~pdialog.2da~ ~G#CASS G#CASSP G#CASSJ G#CAS25D G#CAS25P G#CAS25J G#CAS25D G#CAS25~ APPEND ~interdia.2da~ ~G#CASS BG#CASS BG#CAS25 ~ // Cerberus v1.06\Cerberus\setup-Cerberus.tp2 // NOTES: Woof. Woof woof WOOOF Woof woof. APPEND ~pdialog.2da~ ~IJ#dog~ // DV CHANGED _ NOTE CONFLICTS POSSIBLE // looks like oringinal: ChloeMod_v12\Chloe.tp2 // NOTE: no calls to interdia.2da APPEND ~pdialog.2da~ ~CHLOE CHLOEP CHLOEJ CHLOED CHLOEP CHLOEJ CHLOE25D~ // DV CHANGED _ NOTE CONFLICTS POSSIBLE // looks like a recode: Chloev1.5\Chloe\Chloe.tp2 - Isaya has good commenting on changes // NOTE: no calls to interdia.2da APPEND ~pdialog.2da~ ~RCHLOE RCHLOEP RCHLOEJ CHLOED RCHLOEP RCHLOEJ RCHLOE25D ***~ // DV CHANGED _ NOTE CONFLICTS POSSIBLE // Roxanne: ChloeEET-master\ChloeEET-master\Chloe\Chloe.tp2 // Isaya's comments missing, but matches v1.5 above for dv/ dialogue assignment // NOTE: no calls to interdia.2da APPEND ~pdialog.2da~ ~RCHLOE RCHLOEP RCHLOEJ CHLOED RCHLOEP RCHLOEJ RCHLOE25D ***~ // Chiara_1.02mB_163\Setup-Chiara.tp2 APPEND ~pdialog.2da~ ~V#Chiara V#ChiaP V#ChiaJ V#ChiaD V#Chi25P V#Chi25J V#Chi25D V#Chi25~ APPEND ~interdia.2da~ ~V#Chiara V#ChiaB V#ChiB25~ // cliffhistory_v2\cliffhistory\setup-cliffhistory.tp2 (Fonick) APPEND ~pdialog.2da~ ~CLFHSFNX CLFHSFNP CLFHSFNJ CLFHSFND~ APPEND ~interdia.2da~ ~CLFHSFNX BCLFHSFN~ // Coran_v6\Coran\Coran.tp2 APPEND ~pdialog.2da~ ~O#Coran O#CoranP O#CoranJ O#CoranD O#Cor25P O#Cor25J O#Cor25D O#Cor25S~ APPEND ~interdia.2da~ ~O#Coran BO#Coran BO#Cor25~ // CritterParts-1.1\setup-CritterParts_v1.1.tp2 // NOTE: No calls to interdia.2da APPEND ~pdialog.2da~ ~RLTobias~ APPEND ~interdia.2da~ ~RLTobias~ APPEND ~pdialog.2da~ ~RLCamp~ APPEND ~interdia.2da~ ~RLCamp~ APPEND ~pdialog.2da~ ~RLMTaner~ ~RLMTaner~ APPEND ~interdia.2da~ ~RLMTaner~ // dace_v1.3\dace\dace.tp2 APPEND ~pdialog.2da~ ~T#DACE T#DACEP T#DACEJ T#DACED T#DAC25P T#DAC25J T#DAC25D T#DAC25~ APPEND ~interdia.2da~ ~T#DACE BT#DACE BT#DAC25~ // darian_v2.4\darian\darian.tp2 APPEND ~pdialog.2da~ ~T1DAR T1DARP T1DARJ T1DARD T1DAR25P T1DAR25J T1DAR25D T1DAR25~ APPEND ~interdia.2da~ ~T1DAR BT1DAR BT1DAR25~ // DarkHorizonsBGee213\Setup-DarkHorizonsBGee.tp2 APPEND ~pdialog.2da~ ~CMTTHOR CMTTHORP CMTTHORJ CMTTHORD~ APPEND ~interdia.2da~ ~cmtthor BCMTTHOR~ APPEND ~pdialog.2da~ ~CMTNIK CMTNIKP CMTNIKJ CMTNIKD~ APPEND ~interdia.2da~ ~cmtnik BCMTNIK~ // Drake-master\Drake\lib\drake_bg1.tpa APPEND ~pdialog.2da~ ~C0Drake C0DrakeP C0DrakeJ C0DrakeD~ APPEND~interdia.2da~ ~C0Drake BC0Drake C0DrakEE~ // DSotSC-v217\dsotsc\setup-dsotsc.tp2 // NOTE: Miloch, my awesome friend, i hate you. interact.2da is patched in with fancy coding. // He uses stuff like INCLUDE ~DSotSC/lib/ds_interact.tpa~ but no such file exists - can't find it even inlined. // For the interact.2da calls, please install the mod and find the values. APPEND ~pdialog.2da~ ~JETLAYA JETLAP JETLAJ *** *** *** *** *** CUCHOINNEACH CUCHOINP CUCHOINJ *** *** *** *** *** CONCHOBHAIR CONCHOP CONCHOJ *** *** *** *** *** FERTHGIL FERTHP FERTHJ *** *** *** *** *** SKEEZER SKEEZP SKEEZJ *** *** *** *** *** DSBARDO BARDOP BARDOJ *** *** *** *** *** DSBUB BUBP BUBJ *** *** *** *** *** KEIRIA KEIRIP KEIRIJ *** *** *** *** *** THORFINN THORFP THORFJ *** *** *** *** ***~ // UNRELEASED INTERNAL - RESERVED FOR G3 DEVELOPMENT APPEND ~pdialog.2da~~C!DELAI CDDELAIP CDDELAIJ C!DELAID CDDEL25P CDDEL25J C!DEL25D~ APPEND ~interdia.2da~ ~C!DELAI BCDDELAI BCDDEL25~ // eldoth11\Setup-Eldoth.tp2 APPEND ~pdialog.2da~ ~M#Eldoth eldothP eldothJ eldothD eldo25P eldo25J eldo25D eldo25~ APPEND ~interdia.2da~ ~M#Eldoth Beldoth Beldo25~ // ElvanA01\Setup-Elvan-all.tp2 APPEND ~pdialog.2da~ ~Elvansm ELVANSMP ElvanJ ElvanD Elvan25P Elvan25J Elvan25D Elvan25~ APPEND ~interdia.2da~ ~Elvansm BELVAN ***~ // Esiriak_v0.093\Setup-Esiriak.tp2 APPEND ~pdialog.2da~ ~IJ#esir IJ#esirP IJ#esirJ IJ#esirD IJ#es25P IJ#es25J IJ#es25D IJ#esi25 IJ#eprT~ APPEND ~interdia.2da~ ~IJ#esir IJ#esirA IJ#esirB IJ#esi25B IJ#eprT~ // evandra-v2\evandra\setup-evandra.tp2 APPEND ~pdialog.2da~ ~rh#Eva rh#evap rh#evaj rh#evad rh#ev25p rh#ev25j rh#ev25d rh#ev25~ APPEND ~interdia.2da~ ~rh#Eva brh#eva brh#ev25~ // Fade v5.1 (experimental)\Fade\Setup-Fade.tp2 APPEND ~pdialog.2da~ ~E3Fade E3FadeP E3FadeJ E3FadeD E3Fad25P E3Fad25J E3Fad25D E3Fade25~ APPEND ~interdia.2da~ ~E3Fade BE3Fade BE3Fad25~ // Faren-v3\Faren\setup-faren.tp2 APPEND ~pdialog.2da~ ~FHFRN FHFRNP FHFRNJ FHFRND FHF25P FHF25J FHF25D FHF25~ APPEND ~interdia.2da~ ~FHFRN BFHFRN BFHF25~ // fiars beta 004\fiars-setup.tp2 APPEND ~pdialog.2da~ ~Z_Fiars Z_FiarsP Z_FiarsJ Z_FiarsD Z_Fia25P Z_Fia25J Z_Fia25D Z_Fia25~ APPEND ~interdia.2da~ ~Z_Fiars BZ_Fiars Z_Fia25~ // finch_50711178201d3e91530b441364728b\FinchNPC\FinchNPC.TP2 APPEND ~pdialog.2da~ ~SUFINCH SUFINCHP SUFINCHJ SUFINCHD~ APPEND ~interdia.2da~ ~SUFINCH BSUFINCH~ // FrennedanMod_v1_03\Setup-frennedan.tp2 // No interact.2da calls APPEND ~pdialog.2da~ ~frendan frenP frenJ frenD fren25P fren25J fren25D fren~ // Gahesh v.BETA1\Gahesh\Gahesh.tp2 APPEND ~pdialog.2da~ ~Gahesh G1GaheP G1GaheJ G1GaheD G1Gah25P G1Gah25J G1Gah25D G1Gahe25~ APPEND ~interdia.2da~ ~Gahesh G1GaheB G1Gah25B~ // Gavin_v14\gavin\gavin.tp2 // NOTE: ADDS SOD BANTER FILES FOR EET //~bgbanter.2da~ ~B!GAVIN BB!GAVIN~ //~bddialog.2da~ ~B!GAVIN B!GAVINP B!GAVINJ B!GAVIND~ //~bdbanter.2da~ ~B!GAVIN BB!GAVIN~ APPEND ~pdialog.2da~ ~B!GAVIN B!GAVINP B!GAVINJ B!GAVIND~ APPEND ~interdia.2da~ ~B!GAVIN BB!GAVIN~ // gavin_bg2\setup-gavin_bg2.tp2 APPEND ~pdialog.2da~ ~b!gavin2 b!gavp b!gavj b!gavd b!gav25p b!gav25j b!gav25d b!gav25s~ APPEND ~interdia.2da~ ~b!gavin2 bb!gav bb!gav25~ // Gloran_v3\Setup-gloran.tp2 APPEND ~pdialog.2da~ ~Gloran GloranP GloranJ GloranD Gloran25P Gloran25J Gloran25D Gloran25~ APPEND ~interdia.2da~ ~Gloran BGloran BGloran25~ // Goo_v6plain\Setup-Goo.tp2 APPEND ~pdialog.2da~ ~GOZALOTH J#GooP J#GooJ J#GooD J#Goo25P J#Goo25J J#Goo25D J#Goo25 ~ APPEND ~interdia.2da~ ~GOZALOTH BJ#GOO BJ#GOO25~ // GrumpyOldSodModB0039\krondor-files\krondor.tp2 APPEND ~pdialog.2da~ ~Krondor KRONP KRONJ KRONND KRON25P KRON25J KRON25D ~ APPEND ~interdia.2da~ ~KRONDOR BKRON BKRON25~ // haldamir-v4\haldamir\setup-haldamir.tp2 APPEND ~pdialog.2da~ ~b!haldamir b!halp b!halj b!hald b!hal25p b!hal25j b!hal25d b!hal25s~ APPEND ~interdia.2da~ ~b!haldamir bb!hal bb!hal25~ // haiass_v2_2\haiass\setup-haiass.tp2 APPEND ~pdialog.2da~ ~Haiass HaiassP HaiassJ HaiassD Haiass25 Haiass25P Haiass25J Haiass25D~ APPEND ~interdia.2da~ ~Haiass Haiass Haiass25~ // Hanna PNJ v2.4\Hanna\Hanna.TP2 APPEND ~pdialog.2da~ ~Hanna HannaP HannaJ HannaD Hanna25P Hanna25J Hanna25D Hanna25~ APPEND ~interdia.2da~ ~Hanna BHanna BHanna25~ // HessaNPCv1-1_plain\setup-HessaNPC.tp2 APPEND ~pdialog.2da~ ~SUHESSA SUHESSP SUHESSJ SUHES25P SUHES25J SUHES25D SUHES25~ APPEND ~interdia.2da~ ~SUHESSA BSUHESS BSUHES25 ~ // Horace v1.72\Setup-Horace.tp2 APPEND ~pdialog.2da~ ~Horace HoraceP HoraceJ HoraceD Horc25P Horc25J Horc25D Horc25~ APPEND ~interdia.2da~ ~Horace BHorace BHorc25~ // Hubelpot_v1.0beta\Setup-Hubelpot.tp2 APPEND ~pdialog.2da~ ~Hubelpot SC#HubP SC#HubJ SC#HubD SC#Hub25P SC#Hub25J SC#Hub25D SC#Hub25~ APPEND ~interdia.2da~ ~Hubelpot BSC#Hub BSC#Hub25~ // Huple_NPC_v1.2\Huple_NPC\Setup-Huple_NPC.tp2 APPEND ~pdialog.2da~ ~Huple HupleP HupleJ HupleD Huple25P Huple25J Huple25D Huple25~ APPEND ~interdia.2da~ ~Huple BHuple BHuple25~ // IndiraNPC_v11\Setup-IndiNPC.tp2 APPEND ~pdialog.2da~ ~J#Indi J#IndiP J#IndiJ~ APPEND ~interdia.2da~ ~J#Indi J#IndiB~ // Ishlilkamod\Ishlilkamod\Ishlilkamod-setup.tp2 APPEND ~pdialog.2da~ ~#Ishy IshyP IshyD bdishy~ APPEND ~interdia.2da~ ~#Ishy BISHY~ // Isra_bg2_v3\Isra_bg2\isra_bg2.tp2 APPEND ~pdialog.2da~ ~rh#isra2 rh#isrp rh#isrj rh#isrd rh#is25p rh#is25j rh#is25d rh#is25~ APPEND ~interdia.2da~ ~rh#isra2 brh#isr brh#is25~ // iylos_v2.5\iylos\iylos.tp2 APPEND ~pdialog.2da~ ~IYLOS LK#IYS LK#IYSJ LK#IYSD LK#IYLP LK#IYLJ LK#IYTD LK#IYLO~ APPEND ~interdia.2da~ ~IYLOS BLK#ISO BLK#IYL~ // ironmodder6pack\P#Hero\Setup-P#HERO.TP2 APPEND ~pdialog.2da~ ~P#NYYB P#NYYBP P#NYYBJ P#NYYBD P#NY25P P#NY25J P#NY25D P#NY25~ APPEND ~interdia.2da~ ~P#NYYB BP#NYYB BP#NY25~ // ironmodder6pack\Weimer-Hero-1\Setup-WWHero.tp2 // NOTE: No calls to interdia.2da APPEND ~pdialog.2da~ ~WW#HERO WW#HEROP WW#HEROJ WW#HEROD WW#HEROP WW#HEROJ WW#HERO WW#HERO~ // Jackkel_Dragon_Helarine_BGEE_Beta_v1\Helarine Mod\JklHel\Helarine_BGEE.Tp2 APPEND ~pdialog.2da~ ~JKLHEL JKLHELP JKLHELJ~ APPEND ~interdia.2da~ ~JKLHEL BJKLHEL~ // Jelina-BETA-v1\Jelina\Setup-Jelina.tp2 APPEND ~pdialog.2da~ ~G#Jelina G#JLINAP G#JLINAJ G#JLINAD G#JLN25P G#JLN25J G#JLN25D G#JLNA25~ APPEND ~interdia.2da~ ~G#Jelina BG#JLINA BG#JLN25~ // Jonathan_NPC_BGT\Setup-WxJon.tp2 APPEND ~pdialog.2da~ ~WxJon WxJonP WxJonJ WxJonD WxJon25P WxJon25J WxJon25D WxJon25~ APPEND ~interdia.2da~ ~WxJon WxJonB WxJonB25~ // Kariv1-3b\Setup-Kari.tp2 APPEND ~pdialog.2da~ ~Kari MGKARIP MGKARIJ MGKARID MGKAR25P MGKAR25J MGKAR25D MGKAR25~ APPEND ~interdia.2da~ ~Kari BMGKARI BMGKAR25~ // KelseyV4\kelsey.tp2 APPEND ~pdialog.2da~ ~J#Kelsey J#KlsyP J#KlsyJ J#KlsyD J#Kls25P J#Kls25J J#Kls25D J#Klsy25~ APPEND ~interdia.2da~ ~J#Kelsey BJ#Klsy BJ#Kls25~ // Kiara-Zaiya_v1.6_FrEsGeRu\Setup-Kiara-Zaiya.tp2 APPEND ~pdialog.2da~ ~KIARA KIARAP KIARAJ KIARAD KIAR25P KIAR25J KIAR25D Kiar25~ APPEND ~interdia.2da~ ~KIARA BKIARA BKIAR25~ APPEND ~pdialog.2da~ ~ZAIYA ZAIYAP ZAIYAJ ZAIYAD ZAI25P ZAI25J ZAI25D Zai25~ APPEND ~interdia.2da~ ~ZAIYA BZAIYA BZAI25~ // KidoV7.0\Setup-Kido.tp2 APPEND ~pdialog.2da~ ~MWKido MWKidP MWKidJ MWKidD MWKidP25 MWKidJ25 MWKidD25 MWKid25~ APPEND ~interdia.2da~ ~MWKido MWBKid MWBKid25~ // Kindrek2_7\Setup-Kindrek.tp2 APPEND ~pdialog.2da~ ~KINDREK KINDREKP KINDREKJ KINDREKD KIND25P KIND25J KINDR25D KINDRE25~ APPEND ~interdia.2da~ ~KINDREK BKINDREK BKINDR25~ // Kitanya\setup-kitanya.tp2 APPEND ~pdialog.2da~ ~R#Kitanya R#kityP R#kityJ kitanyaD R#KIT25P R#KIT25J KitanyaD~ APPEND ~interdia.2da~ ~R#Kitanya R#kityB R#KIT25B~ // kivan-v16\kivan\setup-kivan.tp2 APPEND ~pdialog.2da~ ~P#KIVAN P#KIVP P#KIVJ P#KIVD P#KI25P P#KI25J P#KI25D P#KI25~ APPEND ~interdia.2da~ ~P#KIVAN BP#KIV BP#KIV25~ APPEND ~pdialog.2da~ ~P#DEHER P#DEHP P#DEHJ P#DEHD P#DE25P P#DE25J P#DE25D P#DE25~ APPEND ~interdia.2da~ ~P#DEHER BP#DEH BP#DEH25~ // KWolf_NPC_WeiDU_v1.1\Setup-KWolf.tp2 // NOTE: No calls to interact.2da APPEND ~PDIALOG.2da~ ~KWOLF KWOLFP *** *** *** *** ***~ // Larsha_NPC\Setup-Larsha.tp2 // NOTE: No calls to interact.2da APPEND ~pdialog.2da~ ~LARSHA LARSHAP LARSHAJ LARSHAD LARSHAP LARSHAJ LARSHA LARSHA~ // Lester_NPC_v0.9\Setup-Lester.tp2 // NOTE: No calls to interact.2da APPEND ~pdialog.2da~ ~Lest LestP LestJ LestD Lest25P Lest25J Lest25D Lest25~ // ladydorotea original: // LongerRoad_v1.5\SETUP-LongerRoad.tp2 APPEND ~pdialog.2da~ ~LRIRENIC Jonel25P Jonel25J Jonel25D Jonel25P Jonel25J Jonel25D Jonel25~ APPEND ~interdia.2da~ ~LRIRENIC BJONEL25 BJONEL25~ // luxleysoa_v1.2\LuxleySoA\Setup-LuxleySoA.tp2 APPEND ~pdialog.2da~ ~FHLSEB FHLSEBP FHLSEBJ FHLSEBD FHLS25P FHLS25J FHLS25D FHLS25~ APPEND ~interdia.2da~ ~FHLSEB BFHLSEB BFHSEB25~ APPEND ~pdialog.2da~ ~FHLAND FHLANDP FHLANDJ FHLANDD FHLA25P FHLA25J FHLA25D FHLA25~ APPEND ~interdia.2da~ ~FHLAND BFHLAND BFHLAND~ // Malthis_v2\Setup-Malthis.tp2 // NOTE: No calls to interact.2da APPEND ~pdialog.2da~ ~Malt MaltP MaltJ MaltD Malt25P Malt25J Malt25 Malt25~ // Margarita\Setup-Margarita.tp2 APPEND ~pdialog.2da~ ~RL#MARG RL#MARGP RL#MARGJ RL#MARGD RL#MARG25P RL#MARG25J RL#MARG25D RL#MARG25~ APPEND ~interdia.2da~ ~RL#MARG RL#MARGB RL#MARGB25~ // MawgulNPC_v2.2\MawgulNPC\Setup-MawgulNPC.tp2 // NOTE: No calls to interact.2da APPEND ~pdialog.2da~ ~Mawgul MawgulP MawgulJ MawgulD Mawgul25P Mawgul25J Mawgul25D Mawgul25~ // Mhoram v2.3\Mhoram\mhoram.tp2 // NOTE: No calls to interact.2da APPEND ~pdialog.2da~ ~MHORAM MHORAM MHORAM MHORAM MHORAM MHORAM MHORAM MHORAM~ // Miriam102\SETUP-Miriam.tp2 APPEND ~pdialog.2da~ ~CMGMIRIAM CMGMIRIP CMGMIRIJ CMGMIRD CMGMI25P CMGMI25J CMGMI25D CMGMI25~ APPEND ~interdia.2da~ ~CMGMIRIAM BCMGMIRI BCMGMI25~ // Moddie_v1.2\Setup-FoxMonster.tp2 APPEND ~pdialog.2da~ ~Z_MODDY Z_MODDYP Z_MODDYJ Z_MODDYD~ APPEND ~interdia.2da~ ~Z_MODDY BZ_MODDY~ // MulgoreXaviaNPC_v5_BGT_TUTU\MulgoreXaviaNPC\Setup-MulgoreXaviaNPC.tp2 // NOTE: No calls to interact.2da APPEND ~pdialog.2da~ ~XAVIA XAVIAP XAVIAJ *** XAVIAP XAVIAJ *** ***~ APPEND ~pdialog.2da~ ~MULGORE MULGOREP MULGOREJ *** MULGOREP MULGOREJ *** ***~ // mur&#39;neth-v12\mur'neth\mur'neth.tp2 APPEND ~pdialog.2da~ ~A#MURN A#MURNP A#MURNJ A#MURND~ APPEND ~interdia.2da~ ~A#MURN BA#MURN~ // nathaniel_v4.4\Nathaniel\Setup-Nathaniel.tp2 APPEND ~pdialog.2da~ ~NATH FHNATP FHNATJ FHNATD FHN25P FHN25J FHN25D FHN25~ APPEND ~interdia.2da~ ~NATH BFHNAT BFHN25~ // Neht_V5.5\Setup-Neh'taniel.tp2 APPEND ~pdialog.2da~ ~SK#NEHT SK#NEHTP SK#NEHTJ SK#NEHTD SK#NE25P SK#NE25J SK#NE25D SK#NEH25~ APPEND ~interdia.2da~ ~SK#NEHT BSK#NEHT BSK#NE25~ APPEND ~pdialog.2da~ ~SK#2NEHT *** *** *** SK#25NEP SK#25NEJ SK#25NED SK#25NEH~ APPEND ~interdia.2da~ ~SK#2NEHT *** BSK#25NE~ // nephele_v2.3\nephele\nephele.tp2 APPEND ~pdialog.2da~ ~Nephele LK#NEPP LK#NEPJ LK#NEPD LK#NE25P LK#NE25J LK#NE25D LK#NE25~ APPEND ~interdia.2da~ ~Nephele BLK#NEP BLK#NE25~ // Nikita101\SETUP-Nikita.tp2 APPEND ~pdialog.2da~ ~CMNIKITA CMNIKITP CMNIKITJ CMNIKITD~ APPEND ~interdia.2da~ ~CMNIKITA BCMNIKIT~ // NinaV102\SETUP-Nina102.TP2 APPEND ~pdialog.2da~ ~CMNINAF CMNINAFP CMNINAFJ CMNINAFD NINAF25P CMNIN25J NINA25D CMNINA25~ APPEND ~interdia.2da~ ~CMNINAF BCMNINAF BCMNIN25~ // ninde_v2.2\ninde\ninde.tp2 APPEND ~pdialog.2da~ ~NINDE LK#NINDP LK#NINDJ LK#NIND LK#NI25P LK#NI25J LK#NI25D LK#NI25~ APPEND ~interdia.2da~ ~NINDE BLK#NIND BLK#NI25~ // ntotsc_3-1-0\NTotSC\ntotsc.tp2 APPEND ~pdialog.2da~ ~WILL WILLP WILLJ *** *** *** *** ***~ APPEND ~interdia.2da~ ~WILL BWILL NONE~ // Octavians_Drizzt_v2Beta3\DKDrizzt\Setup-DKDrizzt.tp2 APPEND ~pdialog.2da~ ~DKDrizzt DKDRIZZP DKDrizzJ DKDRIZZD DKDRI25P DKDRI25J DKDRI25D DKDRI25~ APPEND ~interdia.2da~ ~DKDrizzt DKBDRIZZ DKBDRI25~ // Pai&#39;Na v1.5.1\paina\Setup-Paina.tp2 AND // ai-Na-NPC-mod-for-BG2-EE-master\Pai-Na-NPC-mod-for-BG2-EE-master\paina\Setup-Paina.tp2 APPEND ~pdialog.2da~ ~C0Paina C0PainaP C0PainaJ C0PainaD C0Pai25P C0Pai25J C0Pai25D C0Pai25S~ APPEND ~interdia.2da~ ~C0Paina BC0Paina BC0Pai25~ // Petsy Chattertone v3.1\Petsy\Petsy.tp2 APPEND ~pdialog.2da~ ~L3Petsy L3PetsyP L3PetsyJ L3PetsyD L3Pet25P L3Pet25J L3Pet25D L3Pet25~ APPEND ~interdia.2da~ ~L3Petsy L3PetsyB L3Pet25B~ // Quayle ReDone v3.0\Quayle\Setup-Quayle.tp2 APPEND ~pdialog.2da~ ~QUAYLE 1xQUAYP 1xQUAYJ 1xQUAYD 1xQU25P 1xQU25J 1xQU25D 1xQU25~ APPEND ~interdia.2da~ ~QUAYLE 1xQUAYB 1xQU25B~ // Raziel_v1\Setup-Raziel.tp2 APPEND ~pdialog.2da~ ~Raziel RazielP RazielJ RazielD Raziel25P Raziel25J Raziel25D Raziel25~ APPEND ~Interdia.2da~ ~Raziel BRaziel BRaziel25~ // Rjali Romance - v10.3\Rjali\Setup-Rjali.tp2 // NOTE: Interesting way of offloading .tp2 to .tpa/.tph - cool. APPEND ~pdialog.2da~ ~RJALI RJALIP RJALIJ RJALID RJALI25P RJALI25J RJALI25D rjal25~ APPEND ~interdia.2da~ ~RJALI BRJALI BRJALI25~ // no pdialog.2da entry for RJFAY APPEND ~interdia.2da~ ~RJFAY BRJFAY BRJFAY25~ APPEND ~pdialog.2da~ ~RJANNAH RJANNAHP RJANNAHJ RJANNAHD RJAN25P RJAN25J RJAN25D rjan25~ APPEND ~interdia.2da~ ~RJANNAH BRJANNAH BRJAN25~ APPEND ~pdialog.2da~ ~RJGRACE RJGRACEP RJGRACEJ RJGRACED RJGR25P RJGR25J RJGR25D rjgr25~ APPEND ~interdia.2da~ ~RJGRACE BRJGRACE BRJGR25~ APPEND ~pdialog.2da~ ~RJRAVEL RJRAVELP RJRAVELJ RJRAVELD RJRV25P RJRV25J RJRA25D rjrv25~ APPEND ~interdia.2da~ ~RJRAVEL BRJRAVEL BRJRV25~ // roar111\roar\Setup-Roar.tp2 APPEND ~pdialog.2da~ ~M#ROAR ROARP ROARJ ROARD ROAR25P ROAR25J ROAR25D ROAR25~ APPEND ~interdia.2da~ ~M#ROAR BROAR BROAR25~ // rose_v003OpenBeta\rose\tph\setup-rose.tph APPEND ~pdialog.2da~ ~k-rose k-roseP k-roseJ k-roseD k-rose25P k-rose25J k-rose25D k-rose25~ APPEND ~interdia.2da~ ~k-rose k-roseB k-roseB25~ // RoT2\Setup-RoT.tp2 APPEND ~pdialog.2da~ ~Wulfg2 Wulfg2P Wulfg2J *** Wulfg2P Wulfg2J *** *** Reg2 Reg2P Reg2J *** Reg2P Reg2J *** *** Driz2 Driz2P Driz2J *** Driz2P Driz2J *** *** Brue2 Brue2P Brue2J *** Brue2P Brue2J *** *** Catt2 Catt2P Catt2J *** Catt2P Catt2J *** *** Enter2 Enter2P Enter2J *** Enter2P Enter2J *** *** Jarlax2 Jarlax2P Jarlax2J *** Jarlax2P Jarlax2J *** *** Tapio TapioP TapioJ *** TapioP TapioJ *** *** Randall RandallP RandallJ *** RandallP RandallJ *** *** Alissa1 Alissa1P Alissa1J *** Alissa1P Alissa1J *** *** Mordrg MordrgP MordrgJ *** MordrgP MordrgJ *** ***~ APPEND ~interdia.2da~ ~Wulfg2 BWulfg2 Reg2 BReg2 Driz2 BDriz2 Catt2 BCatt2 Brue2 BBrue2 Enter2 BEnter2 Jarlax2 BJarlax2 Tapio BTapio Randall BRandall Alissa1 BAlissa1 Mordrg BMordrg~ // Saerileth_v18\Saerileth\Setup-Saerileth.tp2 (Lord M) APPEND ~pdialog.2da~ ~SAERILETH SAERILEP SAERILEJ SAERILED SAERI25P SAERI25J SAERI25D SAERIL25~ APPEND ~interdia.2da~ ~SAERILETH BSAERILE BSAERI25~ // sarahtob-v5\sarahtob\setup-sarahtob.tp2 APPEND ~pdialog.2da~ ~K#Sarah K#SarahP K#SarahJ K#SarahD K#Sar25P K#Sar25J K#Sar25D K#Sara25~ APPEND ~interdia.2da~ ~K#Sarah K#SarahB K#Sar25B~ // Shar-teel mod v1.0b\Setup-sharteel.tp2 - Nicolas Peters // Note: No interact.2da calls APPEND ~pdialog.2da~ ~shartel charP charJ charD char25P char25J char25D~ // Sheena_v2.5\Sheena_v2.5\setup-Sheena.TP2 APPEND ~pdialog.2da~ ~K#SHEENA SHEENAP SHEENAJ SHEENAD SHEENA25P SHEENA25J SHEENA25D SHEENA25~ APPEND ~interdia.2da~ ~K#Sheena BSHEENA BSHEENA25~ // Shy_Beta2\Setup-Shy.tp2 APPEND ~pdialog.2da~ ~MTS#Shy MTS#ShyE MTS#ShyD MTS#ShyJ MTS#Shy25 Shy25E~ // dear gods, majorTomSawyer, what WERE you drinking... or smoking, my old friend... APPEND ~interdia.2da~ ~MTS#Shy MTS#ShyE MTS#ShyD MTSShyJ MTS#Shy25.cre Shy25E~ // SKIE v.5.1\Skie\Setup-Skie.tp2 - Lava Del'Vortel APPEND ~pdialog.2da~ ~SkieDV 1xSkieP 1xSkieJ 1xSkieD 1xSki25P 1xSki25J 1xSki25D 1xSki25~ APPEND ~interdia.2da~ ~SkieDV 1xSkieB 1xSki25B~ // Skie - The Cost of One Girls Soul v2.0\SkieCost\SkieCost.tp2 APPEND ~pdialog.2da~ ~l#2sdskie l#2sdskP l#2sdskJ l#2sdskD l#2sd25P l#2sd25J l#2sd25D l#2sd25~ APPEND ~interdia.2da~ ~l#2sdskie l#2sdskB l#2sd25B~ // Skie ReDone v3.0\Skie\Setup-Skie.tp2 APPEND ~pdialog.2da~ ~SkieDV 1xSkieP 1xSkieJ 1xSkieD 1xSki25P 1xSki25J 1xSki25D 1xSki25~ APPEND ~interdia.2da~ ~SkieDV 1xSkieB 1xSki25B~ // Weimer-SolaufeinMod-v104\Setup-Solaufein.tp2 // // NOTE: No interdia.2da calls - needs both pdialog APPEND ~pdialog.2da~ ~SOLA SOLA SOLA SOLA SOLA SOLA SOLA SOLA~ APPEND ~pdialog.2da~ ~SOLAUFEIN SOLA SOLA SOLA SOLA SOLA SOLA SOLA~ // Solaufein Rescue - Jastey's Solaufein NPC //JasteysSolaufein_v1-4/c#solaufein/setup-c#solaufein.tp2 APPEND ~pdialog.2da~ ~C#Solaufein C#SolauP C#SolauJ C#SolauD C#SolauP C#SolauJ C#SolauD C#Solau~ APPEND ~interdia.2da~ ~C#Solaufein C#SolauB C#SolauB~ // Star193\Star.tp2 // NOTE: odd doubling for case sensitivity APPEND ~pdialog.2da~ ~D#SILVER D#SILVP D#SILVER~ APPEND ~interdia.2da~ ~D#Silver BSILVER D#SILVER~ APPEND ~interdia.2da~ ~D#Silver BSILVER D#Silver~ APPEND ~pdialog.2da~ ~D#Sbansh D#SbansP D#Sbansh D#Sbansh D#SbansP D#Sbansh D#Sbansh D#Sbansh~ APPEND ~Interdia.2da~ ~D#Sbansh D#Sbansh D#Sbansh~ // Swylif NPC v1.0\Swylif\Swylif.tp2 APPEND ~pdialog.2da~ ~LD#SWY LD#SWYP LD#SWYJ LD#SWYD LD#SWYP LD#SWYJ LD#SWYD LD#SWY~ APPEND ~interdia.2da~ ~LD#SWY LD#SWYB LD#SWYB~ // tashia_remix_v1.4\tashia\setup-tashia.tp2 APPEND ~pdialog.2da~ ~TASHIA TASHIAP TASHIAJ TASHIAD TASHI25P TASHI25J TASHI25D tash25~ APPEND ~interdia.2da~ ~TASHIA BTASHIA BTASHI25~ // TDDv1.14\Setup-TDD.tp2 // // NOTE: No interact.2da calls // // BGT-Weidu compatability APPEND ~pdialog.2da~ ~KAGAINDD KAGAIP *** *** *** *** *** *** YESLICDD YESLIP *** *** *** *** *** *** XZARDD XZARP *** *** *** *** *** *** MONTYDD MONTAP *** *** *** *** *** *** SHARTEDD SHARTP *** *** *** *** *** *** KIVANDD KIVANP *** *** *** *** *** ***~ // new npcs APPEND ~pdialog.2da~ ~ADARIO ADARIOP *** *** *** *** *** *** AVAUNIS AVAUNISP AVAUNISJ *** *** *** *** *** ROBILARD ROBILP *** *** *** *** *** *** VESINE VESINEP VESINEJ *** *** *** *** ***~ // ThaelNPCv2.32\Thael\Thael.TP2 // NOTE: Sindel and Zaki are not joinables, but get entries anyways - may be planned expansion never realized APPEND ~pdialog.2da~ ~Thael ThaelP ThaelJ ThaelD Thael25P Thael25J Thael25D Thael25~ APPEND ~interdia.2da~ ~Thael BThael BThael25~ APPEND ~pdialog.2da~ ~Sindel SindelP SindelJ SindelD Sindel25P Sindel25J Sindel25D Sindel25~ APPEND ~interdia.2da~ ~Sindel BSindel BSindel25~ APPEND ~pdialog.2da~ ~Zaki ZakiP ZakiJ ZakiD Zaki25P Zaki25J Zaki25D Zaki25~ APPEND ~interdia.2da~ ~Zaki BZaki BZaki25~ // TherrinNPC-v2(rus)\Setup-TherrinNPC.tp2 // NOTE: No calls to interact.2da APPEND ~pdialog.2da~ ~Therrin TherrinP TherrinJ TherrinD J#Von25P J#Von25J J#Von25D J#Vond25~ // teddy112\teddy\Setup-Teddy.tp2 APPEND ~pdialog.2da~ ~M#Teddy M#TeddyP M#TeddyJ M#TeddyD M#Ted25P M#Ted25J M#Ted25D M#Ted25~ APPEND ~interdia.2da~ ~M#Teddy BM#Teddy BM#Ted25~ // TheBeaurinLegacy-v2.1.1\TheBeaurinLegacy\Setup-TheBeaurinLegacy.tp2 APPEND ~pdialog.2da~ ~QI#Mi QI#MIP QI#MIJ QI#MiD QI#M25P QI#M25J QI#M25D QI#M25S~ APPEND ~interdia.2da~ ~QI#Mi QI#MiB QI#M25B~ APPEND ~pdialog.2da~ ~QI#Ela QI#ElaP QI#ELAJ QI#ElaD QI#E25P QI#E25J QI#E25D QI#E25S~ APPEND ~interdia.2da~ ~QI#Ela QI#ElaB QI#E25B~ // TheUndying2_53\SETUP-TheUndying.tp2 APPEND ~pdialog.2da~ ~CALLISTO CMCALLIP CMCALLIJ CMCALLID CMCAL25P CMCAL25J CMCAL25D CMCAL25~ APPEND ~interdia.2da~ ~CALLISTO BCMCALLI BCMCAL25~ APPEND ~pdialog.2da~ ~CMNINAF CMNINAFP CMNINAFJ CMNINAFD CMNIN25P CMNIN25J NINA25D CMNINA25~ APPEND ~interdia.2da~ ~CMNINAF BCMNINAF BCMNIN25~ // Tiax_v4\Tiax\Setup-Tiax.tp2 APPEND ~pdialog.2da~ ~O#Tiax O#TiaxP O#TiaxJ O#TiaxD O#Tia25P O#Tia25J O#Tia25D O#Tia25S~ APPEND ~interdia.2da~ ~O#Tiax BO#Tiax BO#Tia25~ // Touchstone v1.1\touched\Setup-touched.tp2 APPEND ~pdialog.2da~ ~BKTOUCHX BKTOUCHP BKTOUCHJ BKTOUCHD BKTOU25P BKTOU25J BKTOU25D BKTOUX25~ APPEND ~interdia.2da~ ~BKTOUCHX BTOUCHBK BTOUBK25~ // Tsujatha_v15\Tsujatha\Setup-Tsujatha.tp2 APPEND ~pdialog.2da~ ~TSUJATH TSUJATP TSUJATJ TSUJATD TSUJ25P TSUJ25J TSUJ25D TSUJAT25~ APPEND ~interdia.2da~ ~TSUJATH BTSUJAT BTSUJA25~ // tyrisflare-v8\tyrisflare\setup-tyrisflare.tp2 APPEND ~pdialog.2da~ ~g#tyris g#tyrisp g#tyrisj g#tyrisd g#trs25p g#trs25j g#trs25d g#tyrs25~ APPEND ~interdia.2da~ ~g#tyris bg#tyris bg#trs25~ // UldarNPC_v0.77\Uldar\Setup-Uldar.tp2 APPEND ~pdialog.2da~ ~Uldar UldarP UldarJ UldarD Uldar25P Uldar25J Uldar25D Uldar25~ APPEND ~interdia.2da~ ~Uldar BUldar BUldar25~ // UzilNPC\Setup-mymod.tp2 APPEND ~PDIALOG.2da~ ~E)UZIL E)UZILP E)UZILJ E)UZILD~ APPEND ~INTERDIA.2da~ ~E)UZIL E)UZILB~ // valerie_v1.1\valerie\valerie.tp2 APPEND ~pdialog.2da~ ~T2VAL T2VALP T2VALJ T2VALD~ APPEND ~interdia.2da~ ~T2VAL BT2VAL~ // VampireTales104\Setup-VampireTales.tp2 APPEND ~pdialog.2da~ ~CMGMIRIAM CMGMIRIP CMGMIRIJ CMGMIRD CMGMI25P CMGMI25J CMGMI25D CMGMI25~ APPEND ~interdia.2da~ ~CMGMIRIAM BCMGMIRI BCMGMI25~ // Varshoon v5.1\Varshoon\Setup-Varshoon.tp2 APPEND ~pdialog.2da~ ~Varshoon VxVarP VxVarJ VxVarD VxVar25P VxVar25J VxVar25D VxVar25~ APPEND ~interdia.2da~ ~Varshoon VxVarB VxVar25B~ // VerrSza BG2EE v0.3\VerrBG2\VerrBG2.tp2 APPEND ~pdialog.2da~ ~l#2verr l#2verrP l#2verrJ l#2verrD l#2ve25P l#2ve25J l#2ve25D l#2ve25~ APPEND ~interdia.2da~ ~l#2verr l#2verrB l#2ve25B~ APPEND ~pdialog.2da~ ~l#2phal l#2phalP l#2phalJ l#2phalD l#2ph25P l#2ph25J l#2ph25D l#2ph25~ APPEND ~interdia.2da~ ~l#2phal l#2phalB l#2ph25B~ // VildraNPC_v1.1_\Setup-Vildra.tp2 APPEND ~pdialog.2da~ ~T#Vil T#VilP T#VilJ T#VilD T#Vil25P T#Vil25J T#Vil25D T#Vil25~ APPEND ~interdia.2da~ ~T#Vil T#VilB T#VilB25~ // vynd-v2\vynd\setup-vynd.tp2 APPEND ~pdialog.2da~ ~GV#VYND GV#VYNDP GV#VYNDJ GV#VYNDD~ APPEND ~interdia.2da~ ~GV#VYND BGV#VYND~ // White v2.0\White\white.TP2 // NOTE: Includes SOD APPEND ~pdialog.2da~ ~V#1whi V#1whiP V#1whiJ V#1whiD~ APPEND ~interdia.2da~ ~V#1whi V#1whiB~ // ~bddialog.2da~ ~V#1WHI V#2WHI V#2WHIJ V#2WHID~ // WilsonChronicles v1.4.2\WilsonChronicles\WilsonChronicles.tp2 // NOTE: Uses REPLACE_TEXTUALLY to rebuild existing WILSON in pdialog.2da APPEND ~pdialog.2da~~WILSON WILSONP WILSONJ WILSOND WILSO25P WILSO25J WILSO25D WILSON25~ APPEND ~interdia.2da~ ~WILSON BWILSON BWILSO25~ // Will of the Wisp v1.4\willowisp\willowisp.tp2 APPEND ~interdia.2da~ ~WILSON BWILSON BWILSO25~ APPEND ~pdialog.2da~ ~l0will l0willP l0willJ l0willD l0wil25P l0wil25J l0wil25D l0wil25~ APPEND ~interdia.2da~ ~l0will l0willB l0wil25B~ // WillieBruce_v3_\Setup-WillyB.tp2 APPEND ~interdia.2da~ ~WILLYB BWILLYB BWILLY25~ APPEND ~pdialog.2da~ ~WILLYB WILLYBP WILLYBJ WILLYBD WILLY25P WILLY25J WILLY25D WILLYB25~ // Xan_v16\Xan\Setup-Xan.tp2 APPEND ~pdialog.2da~ ~O#XAN O#XANP O#XANJ O#XAND O#XAN25P O#XAN25J O#XAN25D O#XAN25S~ APPEND ~interdia.2da~ ~O#XAN BO#XAN BO#XAN25~ // Xulaye v2.0\xulaye\xulaye.tp2 APPEND ~pdialog.2da~ ~XULAYE LK#XULP LK#XULJ LK#XULD~ APPEND ~interdia.2da~ ~XULAYE BLK#XUL~ // Yasraena_v16\Yasraena\Setup-Yasraena.tp2 APPEND ~pdialog.2da~ ~YASRAENA YASRAENP YASRAENJ YASRAEND YASRA25P YASRA25J YASRA25D YASRAE25~ APPEND ~interdia.2da~ ~YASRAENA BYASRAEN BYASRA25~ // Yeslick BG2 v2.0\yeslicknpc\yeslicknpc.TP2 APPEND ~pdialog.2da~ ~LK#YESLK LK#YESP LK#YESJ LK#YESD LK#YE25P LK#YE25J LK#YE25D LK#YES25~ APPEND ~interdia.2da~ ~LK#YESLK BLK#YES BLK#YE25~ // Yikari\Yikari.tp2 APPEND ~pdialog.2da~ ~SDNPC SDNPCP SDNPCJ SDNPC SDNPC25P SDNPC25J SDNPC25 SDNPC25~ APPEND ~interdia.2da~ ~SDNPC BSDNPC BSDNPC25~ // Yvette NPC v4.0\Yvette\Setup-Yvette.tp2 APPEND ~pdialog.2da~ ~YxYve YxYveP YxYveJ YxYveD YxYv25P YxYv25J YxYv25D YxYv25~ APPEND ~interdia.2da~ ~YxYve YxYveB YxYv25B~ // 1_RoxannePaulaM_variants // Roxanne Copy distributed with EE Tool: // LongerRoadEE-master\LongerRoadEE-master\LongerRoadEE\LongerRoadEE.tp2 APPEND ~pdialog.2da~ ~LRIRENIC Jonel25P Jonel25J Jonel25D Jonel25P Jonel25J Jonel25D Jonel25~ APPEND ~interdia.2da~ ~LRIRENIC BJONEL25 BJONEL25~ // 1_RoxannePaulaM_variants\AdrianEET-master\AdrianEET-master\adrian_eet\setup-adrian_eet.tp2 APPEND ~pdialog.2da~ ~rh#Adrian rh#adrP rh#adrj rh#adrD rh#ad25p rh#ad25j rh#ad25d rh#ad25~ APPEND ~interdia.2da~ ~rh#Adrian brh#adr brh#ad25~ // 1_RoxannePaulaM_variants\AloraEE-master\AloraEE-master\alora\setup-alora.tp2 APPEND ~pdialog.2da~ ~CMALORA CMALORAP CMALORAJ CMALORAD CMALO25P CMALO25J CMALO25D CMALOR25~ APPEND ~interdia.2da~ ~CMALORA BCMALOR BCMALO25~ // 1_RoxannePaulaM_variants\ArathEET-master\ArathEET-master\arath_eet\arath_eet.tp2 APPEND ~pdialog.2da~ ~Arath LK#ARATP LK#ARATJ LK#ARATD LK#AR25P LK#AR25J LK#AR25D LK#AR25~ APPEND ~interdia.2da~ ~Arath BLK#ARAT BLK#AR25~ // 1_RoxannePaulaM_variants\ArienaEE-master\ArienaEE-master\Ariena\Setup-Ariena.tp2 APPEND ~pdialog.2da~ ~MWAriena MWArnP MWArnJ MWArnD MWArnP25 MWArnJ25 MWArnD25 MWArn25~ APPEND ~interdia.2da~ ~MWAriena MWBArn MWBArn25~ // 1_RoxannePaulaM_variants\BoneHill-master\BoneHill-master\BonehillEET\Setup-BonehillEET.tp2 APPEND ~pdialog.2da~ ~FABIO BHFABIOP BHFABIOJ *** *** *** *** ***~ APPEND ~interdia.2da~ ~FABIO BFABIO NONE~ // 1_RoxannePaulaM_variants\ChloeEET-master\ChloeEET-master\Chloe\Chloe.tp2 APPEND ~pdialog.2da~ ~RCHLOE RCHLOEP RCHLOEJ CHLOED RCHLOEP RCHLOEJ RCHLOE25D ***~ // Note: no interdia.2da patching found // 1_RoxannePaulaM_variants\DaceEET-master\DaceEET-master\dace_eet\dace_eet.tp2 APPEND ~pdialog.2da~ ~T#DACE T#DACEP T#DACEJ T#DACED T#DAC25P T#DAC25J T#DAC25D T#DAC25~ APPEND ~interdia.2da~ ~T#DACE BT#DACE BT#DAC25~ // 1_RoxannePaulaM_variants\HaldamirEE-master\HaldamirEE-master\haldamir\dialogue\setup-haldamir.tp2 APPEND ~pdialog.2da~ ~b!haldamir b!halp b!halj b!hald b!hal25p b!hal25j b!hal25d b!hal25s~ APPEND ~interdia.2da~ ~b!haldamir bb!hal bb!hal25~ // 1_RoxannePaulaM_variants\IylosEET-master\IylosEET-master\iylos_eet\iylos_eet.tp2 APPEND ~pdialog.2da~ ~IYLOS LK#IYS LK#IYSJ LK#IYSD LK#IYLP LK#IYLJ LK#IYTD LK#IYLO~ APPEND ~interdia.2da~ ~IYLOS BLK#ISO BLK#IYL~ // 1_RoxannePaulaM_variants\KidoEE-master\KidoEE-master\Kido\Setup-Kido.tp2 APPEND ~pdialog.2da~ ~MWKido MWKidP MWKidJ MWKidD MWKidP25 MWKidJ25 MWKidD25 MWKid25~ APPEND ~interdia.2da~ ~MWKido MWBKid MWBKid25~ // 1_RoxannePaulaM_variants\Kitanya-Resurrected-master\Kitanya-Resurrected-master\Kitanya\setup-kitanya.tp2 APPEND ~pdialog.2da~ ~R#Kitanya R#kityP R#kityJ kitanyaD R#KIT25P R#KIT25J KitanyaD~ APPEND ~interdia.2da~ ~R#Kitanya R#kityB R#KIT25B~ // 1_RoxannePaulaM_variants\NepheleEET-master\NepheleEET-master\nephele_eet\nephele_eet.tp2 APPEND ~pdialog.2da~ ~Nephele LK#NEPP LK#NEPJ LK#NEPD LK#NE25P LK#NE25J LK#NE25D LK#NE25~ APPEND ~interdia.2da~ ~Nephele BLK#NEP BLK#NE25~ // 1_RoxannePaulaM_variants\NindeEET-master\NindeEET-master\ninde_eet\ninde_eet.tp2 APPEND ~pdialog.2da~ ~NINDE LK#NINDP LK#NINDJ LK#NIND LK#NI25P LK#NI25J LK#NI25D LK#NI25~ APPEND ~interdia.2da~ ~NINDE BLK#NIND BLK#NI25~ // 1_RoxannePaulaM_variants\OreliosNPC\Orelios\Setup-Orelios.tp2 APPEND ~pdialog.2da~ ~PMOrel PMOrelP PMOrelJ PMOrelD PMOrelP PMOrelJ PMOrelD PM_Orel~ APPEND ~interdia.2da~ ~PMOrel BOrelios BOrelios~ // 1_RoxannePaulaM_variants\RoseRE-master\RoseRE-master\RoseRE\setup-rosere.tp2 APPEND ~pdialog.2da~ ~k-rose k-roseP k-roseJ k-roseD k-rose25P k-rose25J k-rose25D k-rose25~ APPEND ~interdia.2da~ ~k-rose k-roseB k-roseB25~ // 1_RoxannePaulaM_variants\RoTerror-EE-master\RoTerror-EE-master\RoTerror\Setup-RoTerror.tp2 APPEND ~pdialog.2da~ ~Wulfg2 Wulfg2P Wulfg2J *** Wulfg2P Wulfg2J *** *** Reg2 Reg2P Reg2J *** Reg2P Reg2J *** *** Driz2 Driz2P Driz2J *** Driz2P Driz2J *** *** Brue2 Brue2P Brue2J *** Brue2P Brue2J *** *** Catt2 Catt2P Catt2J *** Catt2P Catt2J *** *** Enter2 Enter2P Enter2J *** Enter2P Enter2J *** *** Jarlax2 Jarlax2P Jarlax2J *** Jarlax2P Jarlax2J *** *** Tapio TapioP TapioJ *** TapioP TapioJ *** *** Randall RandallP RandallJ *** RandallP RandallJ *** *** Alissa1 Alissa1P Alissa1J *** Alissa1P Alissa1J *** *** Mordrg MordrgP MordrgJ *** MordrgP MordrgJ *** ***~ APPEND ~interdia.2da~ ~Wulfg2 BWulfg2 Reg2 BReg2 Driz2 BDriz2 Catt2 BCatt2 Brue2 BBrue2 Enter2 BEnter2 Jarlax2 BJarlax2 Tapio BTapio Randall BRandall Alissa1 BAlissa1 Mordrg BMordrg~ // 1_RoxannePaulaM_variants\Saerileth-master\Saerileth-master\Saerileth\Setup-Saerileth.tp2 APPEND ~pdialog.2da~ ~SAERILETH SAERILEP SAERILEJ SAERILED SAERI25P SAERI25J SAERI25D SAERIL25~ APPEND ~interdia.2da~ ~SAERILETH BSAERILE BSAERI25~ // 1_RoxannePaulaM_variants\SandrahEET-master\SandrahEET-master\SandrahNPC\Setup-SandrahNPC.tp2 APPEND ~pdialog.2da~ ~Haiass HaiassP HaiassJ HaiassD Haiass25 Haiass25P Haiass25J Haiass25D~ APPEND ~interdia.2da~ ~Haiass Haiass Haiass25~ APPEND ~pdialog.2da~ ~CVSandr CVSandrP CVSandrJ CVSandrD CVSan25P CVSan25J CVSan25D CVSan25~ APPEND ~interdia.2da~ ~CVSandr BSandr BSandr25 ~ APPEND ~pdialog.2da~ ~CVJenlig CVJenliP CVJenliJ CVJenliD CVJen25P CVJen25J CVJen25D CVJen25~ APPEND ~interdia.2da~ ~CVJenlig BJenli BJenli25 ~ APPEND ~pdialog.2da~ ~CVshau CVshauP CVshauJ CVshauD CVSha25P CVSha25J CVSha25D CVSha25~ APPEND ~interdia.2da~ ~CVshau Bshauha Bshau25 ~ // 1_RoxannePaulaM_variants\SandrahRtF-master\SandrahRtF-master\SandrahRtF\Setup-SandrahRtF.tp2 APPEND ~pdialog.2da~ ~CVIzzy CVIzy25P CVIzy25J CVIzy25D CVIzy25P CVIzy25J CVIzy25D CVIzy25~ APPEND ~interdia.2da~ ~CVIzzy *** Bizy25 ~ APPEND ~pdialog.2da~ ~CVGiran CVGir25P CVGir25J CVGir25D CVGir25P CVGir25J CVGir25D CVGir25~ APPEND ~interdia.2da~ ~CVGiran *** BGir25 ~ APPEND ~pdialog.2da~ ~Leyala CVLey25P CVLey25J CVLey25D CVLey25P CVLey25J CVLey25D CVLey25~ APPEND ~interdia.2da~ ~Leyala *** BLeya25 ~ APPEND ~pdialog.2da~ ~RTMeli RTMeliP RTMeli RTMeliD RTMeliP RTMeli RTMeliD RTMeli~ APPEND ~interdia.2da~ ~RTMeli *** RTMeli ~ APPEND ~pdialog.2da~ ~Loureed CVLou25P CVLou25J CVLou25D CVLou25P CVLou25J CVLou25D Loured25~ APPEND ~interdia.2da~ ~Loureed *** BLour25 ~ APPEND ~pdialog.2da~ ~Pellig3 PelligP PelligJ *** PelligP PelligJ *** Pellig~ APPEND ~interdia.2da~ ~Pellig3 *** Pellig ~ // 1_RoxannePaulaM_variants\SandrahToT-master\SandrahToT-master\SandrahToT\SandrahToT.tp2 // NOTE: No calls to inderdia.2da APPEND ~pdialog.2da~ ~TOPellig TOPelliP TOPellig TOPelliD TOPelliP TOPellig TOPelliD TOPellig~ APPEND ~pdialog.2da~ ~TOCyric TOCyricP TOCyric TOCyricD TOCyricP TOCyric TOCyricD TOCyric~ APPEND ~pdialog.2da~ ~TOAdon TOAdonP TOAdon TOAdonD TOAdonP TOAdon TOAdonD TOAdon~ APPEND ~pdialog.2da~ ~TOKelem TOKelemP TOKelem TOKelemD TOKelemP TOKelem TOKelemD TOKelem~ APPEND ~pdialog.2da~ ~TOLini TOLiniP TOLini TOLiniD TOLiniP TOLini TOLiniD TOLini~ APPEND ~pdialog.2da~ ~TODrizzt TODriztP TODrizzt TODriztD TODriztP TODrizzt TODriztD TODrizzt~ // 1_RoxannePaulaM_variants\Silverstar\Star\Star.tp2 // NOTE: case sensitive double install - duplicate entries on D#SILVER and D#Silver as DVs APPEND ~pdialog.2da~ ~D#SILVER D#SILVP D#SILVER~ APPEND ~interdia.2da~ ~D#Silver BSILVER D#Silver~ APPEND ~pdialog.2da~ ~D#Sbansh D#SbansP D#Sbansh D#Sbansh D#SbansP D#Sbansh D#Sbansh D#Sbansh~ APPEND ~interdia.2da~ ~D#Sbansh D#Sbansh D#Sbansh~ // 1_RoxannePaulaM_variants\SoS-EE-master\SoS-EE-master\SOS\Setup-SOS.tp2 // NOTE: No calls to inderdia.2da APPEND ~pdialog.2da~ ~SELENCE SELENCEP SELENCEJ *** *** *** *** *** CHARLOTT CHARLOTP CHARLOTJ *** *** *** *** *** BOLIVAR BOLIVARP BOLIVARJ *** *** *** *** *** TOMASTM TOMASTOP TOMASTOJ *** *** *** *** ***~ // 1_RoxannePaulaM_variants\Tamoko-master\Tamoko-master\EET_Swo\EET_Swo.tp2 APPEND ~pdialog.2da~ ~Tamoko TamokoP TamokoJ TamokoD *** *** *** ***~ APPEND ~interdia.2da~ ~Tamoko TamokoJ *** ~ // 1_RoxannePaulaM_variants\TashiaEE-master\TashiaEE-master\tashia\Setup-Tashia.tp2 APPEND ~pdialog.2da~ ~TASHIA TASHIAP TASHIAJ TASHIAD TASHI25P TASHI25J TASHI25D tash25~ APPEND ~interdia.2da~ ~TASHIA BTASHIA BTASHI25~ // 1_RoxannePaulaM_variants\TiaxEE-master\TiaxEE-master\Tiax\Setup-Tiax.tp2 APPEND ~pdialog.2da~ ~O#Tiax O#TiaxP O#TiaxJ O#TiaxD O#Tia25P O#Tia25J O#Tia25D O#Tia25S~ APPEND ~interdia.2da~ ~O#Tiax BO#Tiax BO#Tia25~ // 1_RoxannePaulaM_variants\TyrisEE-master\TyrisEE-master\tyrisflare\setup-tyrisflare.tp2 APPEND ~pdialog.2da~ ~G#Tyris G#TYRISP G#TYRISJ G#TYRISD G#TRS25P G#TRS25J G#TRS25D G#TYRS25~ APPEND ~interdia.2da~ ~G#Tyris BG#TYRIS BG#TRS25~ // 1_RoxannePaulaM_variants\ValenEE-master\ValenEE-master\valen\Setup-Valen.tp2 // NOTE: No calls to inderdia.2da APPEND ~pdialog.2da~ ~Valen ValenP ValenJ ValenD ValenP ValenJ Valen Valen~ // 1_RoxannePaulaM_variants\XanEET-master\XanEET-master\Xan\Setup-Xan.tp2 APPEND ~pdialog.2da~ ~O#XAN O#XANP O#XANJ O#XAND O#XAN25P O#XAN25J O#XAN25D O#XAN25S~ APPEND ~interdia.2da~ ~O#XAN BO#XAN BO#XAN25~ // 1_RoxannePaulaM_variants\XulayeEet-master\XulayeEet-master\xulaye_eet\xulaye_eet.tp2 APPEND ~pdialog.2da~ ~XULAYE LK#XULP LK#XULJ LK#XULD~ APPEND ~interdia.2da~ ~XULAYE BLK#XUL~ // 1_RoxannePaulaM_variants\YasraenaEET-master\YasraenaEET-master\Yasraena\Setup-Yasraena.tp2 APPEND ~pdialog.2da~ ~YASRAENA YASRAENP YASRAENJ YASRAEND YASRA25P YASRA25J YASRA25D YASRAE25~ APPEND ~interdia.2da~ ~YASRAENA BYASRAEN BYASRA25~ second pass.tp2
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