Domi Posted August 6, 2006 Share Posted August 6, 2006 Heya, if you'd like to comment, I'd love to read it here: http://forums.gibberlings3.net/index.php?showtopic=8418 Here are two teasers, that demonstrate the 2 approaches to playing IWD2 NPC. Screenshot #1 is the NPC-only Party, the Nord's Company; the characters are introducing themselves to each other and the player in the first banter. Screenshot #2 is a party lead by a Protagonist. Salomeya, a bard, initiates a conversation with the Protagonist. Link to comment
Domi Posted September 16, 2006 Author Share Posted September 16, 2006 This is an example of a "scenery" dialogue - basically a short interjection by one or few characters reacting to a game situation. Link to comment
Domi Posted October 29, 2006 Author Share Posted October 29, 2006 The text here does not really matter. What matters is *how* that dialogue is initiated. It is called by the player, by pressing a hot-key, closely resembling Compton-style flirt-packs in its intent and results. Great thanks to the Bigg for this brilliant and simple approach and to Avenger for helping to adapt the code to IWD2 peculiarities. Link to comment
Domi Posted November 21, 2006 Author Share Posted November 21, 2006 I wanted to show this screenshot not because its particular literary value, but because it demonstrates a rare banter that I think have all 5 original characters either mentioned or speaking. Link to comment
Domi Posted January 7, 2007 Author Share Posted January 7, 2007 It's kind of cheesy, and kind of un-proofread, but... it's the teaser-thread, right? The lover's name is diligently blacked out Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.