Jump to content

IWD2 NPCs: Full Character Profiles


Domi

Recommended Posts

Hail, good reader!

 

This thread introduces all the NPCs that are currently included into the mod and that will be in the first public release.

 

All NPCs listed here have very similar amount of the material: they have about 14-15 chats with the PC, both event-related and independent of what's happen in the game; every pair of the NPCs has 4+ banters between them; and short scenery dialogues was written to have 1 or more interjections per area (unless the areas have little to talk about).

 

In other words, no NPC in this pack is 'Cernd'. They are all 'Jaheiras'. If you know what I mean.

 

This thread however will not spoil which characters have the additional romantic sequences (but pretty much everyone can be flirted a bit in the friendship sequences with various degrees of success!). To find more info on the romances, please check out the appropriate spoiler threads at the forums.

 

Enjoy the reading, love 'em or hate 'em and I am looking very much to the day when you all will be able to meet them on the Savage Frontier!

 

-Domi

Link to comment

DIRIEL

 

dirielD.jpg

 

IN-GAME BIOGRAPHY:

 

This haughty elf is surrounded with an aura of mystery, but before long one gets an uncomfortable feeling that the man is connected to two extremist organizations: Eldreth Veluuthra, dedicated to exterminating all humans and reclaiming the elven lands; and the Shadow Druids, who preach even more radical doctrine that calls for eradication of all civilizations. Just how deeply Diriel is engaged with either one, remains unknown, but you suspect that his presence in the North is due to a conflict with the law. He seems to be exceptionally well educated and bred.

 

STATS:

 

Diriel (Neutral Evil, Male, Moon Elf, Druid)

 

LEVEL 1:

 

STR: 12, DEX: 16, CON: 10, INT: 13, WIS: 18, CHA: 8

Skills: Animal Empathy (1), Concentration (8), Hide (3), Move Silently (3), Search (3), Spellcraft (3), Wilderness Lore (8), Feats: Armour (2), Combat Casting.

 

LEVEL 3:

 

STR: 12, DEX: 16, CON: 10, INT: 13, WIS: 18, CHA: 8

Skills: Animal Empathy (3), Concentration (10), Hide (3), Move Silently (3), Search (3), Spellcraft (3), Wilderness Lore (10), Feats: Armour (2), Combat Casting, Extra Wild Shape (1)

 

LEVEL 6:

 

STR: 12, DEX: 16, CON: 10, INT: 13, WIS: 19, CHA: 8

Skills: Animal Empathy (5), Concentration (12), Hide (3), Intimidate (1), Move Silently (3), Search (3), Spellcraft (3), Wilderness Lore (12), Feats: Armour (2), Combat Casting, Extra Wild Shape (2)

 

LEVEL 9:

 

STR: 12, DEX: 16, CON: 10, INT: 13, WIS: 20, CHA: 8

Skills: Animal Empathy (7), Concentration (14), Hide (5), Intimidate (1), Move Silently (3), Search (3), Spellcraft (3), Wilderness Lore (15), Feats: Armour (2), Combat Casting, Extra Wild Shape (3)

 

LEVEL 12:

 

STR: 12, DEX: 16, CON: 10, INT: 13, WIS: 21, CHA: 8

Skills: Animal Empathy (9), Concentration (16), Hide (6), Intimidate (1), Move Silently (3), Search (3), Spellcraft (4), Wilderness Lore (17), Feats: Armour (2), Combat Casting, Extra Wild Shape (3) Wilde Shape: Panther

 

LEVEL 15:

 

STR: 12, DEX: 16, CON: 10, INT: 13, WIS: 21, CHA: 8

Skills: Animal Empathy (11), Concentration (20), Hide (7), Intimidate (1), Move Silently (3), Search (3), Spellcraft (5), Wilderness Lore (17), Feats: Armour (2), Combat Casting, Extra Wild Shape (3) Wilde Shape: Panther; Wilde Shape: Shambling Mount

 

 

PERSONALITY:

 

Diriel is an evil influence in the party, but far from wild. His deep-seated hatred of everything and everyone non-elven causes a number of conflicts. His approach to arguments is as levelheaded as it gets; his conclusions are always reached based on examining the available data. Diriel is the only NPC that withholds some of his friendship talks based on race. However, as a druid he is useful in the Northern wilderness, and can help out the party when negotiating with other nature-loving folk or find its way through an enchanted forest.

 

SPECIAL OPTIONS:

 

Elven Female PC extras, late-game participation in Hildury’s story-arc.

 

BANTER SAMPLE:

 

Diriel: Earlier you tried to offer a proof of the statement that your mother was not, using a layman's term, a whore.

Salomeya: As if a superior being can be a whore!~

Diriel: The weak cannot bear the responsibility exerted by perfection, and therefore seek corruption.~

Salomeya: I feel enlightened. Why, I positively glow!~

~But, since the honor of my family was questioned (rolls her eyes), my mother adventured in the Calim desert with one who turned out to be Pasha's son in exile. The winds changed, and he inherited from his father. ~

Diriel: Humans have a peculiar succession custom.~

Salomeya: Naturally, the young rebel became the very thing he despised - his father. ~

Diriel: Ditto.~

Salomeya: So mother fled, fostering me in Turmish. She said that a girl who was raised among the raiders has all the skills to survive at court.~

Diriel: Ergo your parent had enough breeding to abstain from meddling in human politics, while you have exhibited the opposite trend.~

Salomeya: It's entertaining!~

Diriel: Similarly, with drow politics, it is as entertaining as the fleas' ballet.~

Salomeya: And how would a refined person like you, brother, encounter dancing fleas?~

Diriel: (purses his lips)~

Link to comment

HILDURY hilduryD.jpg

 

IN-GAME BIOGRAPHY:

 

Hildury, a product of raids, slavery and brutality comes from an Orc tribe of Cutlass, and had once led a life of a typical raider. Her fate had changed when a knight of the Order of the Radiant Heart, Sir Wind Nord, captured her on a battlefield. The Paladin healed the dying orc woman; this action and (what Hildury describes as wise) words made Hildury repent and seek redemption. Nord, a rough but perceptive man, saw her sincerity. His superiors did not, but allowed him to be her liege, and therefore carry responsibility for any tress path she commits. Hildury entered this employ with zeal of a neophyte, not out of fear of being hanged for banditry. Her loyalty to Sir Nord is absolute and she'd rather kill herself than fail him.

 

STATS:

 

Hildury: (Chaotic Good, Female, Half-orc, Barbarian)

 

LEVEL 1:

 

STR: 18, DEX: 14, CON: 14, INT: 8, WIS: 12, CHA: 8

Skills: Concentrate (2), Hide (2), Intimidate (1), Move Silently (2), Wilderness Lore (3) Feats: Armour (2), Great Fortitude

 

LEVEL 3:

 

STR: 18, DEX: 14, CON: 14, INT: 8, WIS: 12, CHA: 8

Skills: Concentrate (2), Hide (2), Intimidate (3), Move Silently (2), Wilderness Lore (3) Feats: Armour (2), Great Fortitude, Power Attack

 

 

LEVEL 6:

 

STR: 18, DEX: 14, CON: 15, INT: 8, WIS: 12, CHA: 8

Skills: Concentrate (2), Hide (2), Intimidate (6), Move Silently (2), Wilderness Lore (3) Feats: Armour (2), Great Fortitude, Power Attack, Cleave (1)

 

LEVEL 9:

 

STR: 18, DEX: 14, CON: 16, INT: 8, WIS: 12, CHA: 8

Skills: Concentrate (2), Hide (2), Intimidate (10), Move Silently (2), Wilderness Lore (3) Feats: Armour (2), Great Fortitude, Power Attack, Cleave (1), Extra Rage (1)

 

LEVEL 12:

 

STR: 19, DEX: 14, CON: 16, INT: 8, WIS: 12, CHA: 8

Skills: Concentrate (2), Hide (2), Intimidate (13), Move Silently (2), Wilderness Lore (3) Feats: Armour (2), Great Fortitude, Power Attack, Cleave (2), Extra Rage (1)

 

LEVEL 15:

 

STR: 19, DEX: 14, CON: 16, INT: 8, WIS: 12, CHA: 8

Skills: Concentrate (3), Hide (3), Intimidate (13), Move Silently (2), Wilderness Lore (3) Feats: Armour (2), Great Fortitude, Power Attack, Cleave (2), Extra Rage (2)

 

 

PERSONALITY:

 

Hildury is an enthusiastic, naïve woman, who feels deep remorse about her past, and is determined to find the redemption. She does not know the answers, but is very willing to search for them, exploring every facet of good and evil that she could grasp. Hildury does it in a somewhat childlike fashion, and her communication skills leave to be desired. However, she sometimes exhibits primeval wisdom. It also does not take long to see that she is very self-conscious about her looks, and if the ‘goodly’ races perceive her as ugly.

 

SPECIAL OPTIONS:

 

Half-Orc Male PC extras; participates in Nord’s subplot; has a small subplot of her own

 

BANTER SAMPLE:

 

Hildury: I be understanding why you be liking my land, Jaemal.

Jaemal: Truly? Why?~

Hildury: It be a free land and fierce.~

Jaemal: I'm not a fierce man, Hildury. I am a scholar and a philosopher, or so I like to think of myself.~

Hildury: (Shakes her head)~

Jaemal: You disagree?~

Hildury: You be like a pot of hot coals. Much fire within.~

Jaemal: I hoped that I left the scorching heat in the desert, where it belongs.~

Hildury: Why?~

Jaemal: Who knows why men always yearn for what they do not have. I wanted to find serenity.~

Hildury: Do you want to be without flame in your heart?~

Jaemal: (Thoughtfully) A good question, that.~

= ~This land, Hildury, I thought to be calm and cold, but maybe what you say is truer, for you are an outsider.~

= ~Perhaps it is as fierce as a desert.~

Hildury: I be not a learned woman, but I feel how this land is, Jaemal. It has raw power about it.~

Jaemal: Perhaps, I've looked for and found not a new thing, but another aspect of the same thing, the one that I've always truly wanted, even if I rejected it.~

Hildury: The fire?~

Jaemal: Yes, for cold can burn as surely as molten metal.~

= ~(Kisses Hildury on the brow)~

Hildury: What? Why?!~

Jaemal: Thank you for the lesson in geography, Hildury.~

Salomeya (if in party): Yikes... How does it feel, kissing an orc?~

Jaemal: (If Salomeya is in Party): It feels like kissing a wise woman.~

Salomeya (if in party): Just wash your mouth of all that... wisdom.~

Diriel: (If Salomeya is in Party): And the sooner, the better. A footnote: the above is true in regards to kissing every other inferior race.~

Link to comment

JAEMAL JAEMALM.jpg

 

IN-GAME BIOGRAPHY:

 

Jaemal hails from Mulhorand, a country in the East, where gods and avatars of the Mulhorandian pantheon mix with mortals more freely than elsewhere on Faerun. Jaemal was born with a share of divine blood to a slave woman. A prized possession, he was cut at an early age, in hopes to catalyze the arcane gift not uncommon in beings of such ancestry. While waiting on the magic to manifest itself, Jaemal had undergone a rigorous military training. Finally, Jaemal’s innate ability to channel magic did blossom. The priests, who supervise the slave trade in Mulhorand, immediately sold the eunuch to a mage of high standing. Eventually, Jaemal escaped his new master. Enjoying his new-found freedom, Jaemal traveled, hiring out as a mercenary, and, at length ended up in Icewind Dale.

 

STATS:

 

Jaemal (Neutral Good, Male, Aasimar, Sorcerer):

 

LEVEL 1:

 

STR: 14, DEX: 14, CON: 12, INT: 12, WIS: 12, CHA: 16,

Skills: Alchemy (2), Bluff (3), Concentration (5), Diplomacy (3), Hide (1), Intimidate (3), Knowledge (Arcana) (3), Move Silently (2), Search (2), Spellcraft (2), Wilderness Lore (1) Feats: Deflect Arrows

 

LEVEL 3:

 

STR: 14, DEX: 14, CON: 12, INT: 12, WIS: 12, CHA: 16,

Skills: Alchemy (2), Bluff (3), Concentration (11), Diplomacy (3), Hide (1), Intimidate (3), Knowledge (Arcana) (5), Move Silently (2), Search (2), Spellcraft (2), Wilderness Lore (1) Feats: Deflect Arrows, Combat Casting

 

 

LEVEL 6:

 

STR: 14, DEX: 14, CON: 12, INT: 12, WIS: 12, CHA: 17,

Skills: Alchemy (2), Bluff (3), Concentration (13), Diplomacy (5), Hide (1), Intimidate (3), Knowledge (Arcana) (7), Move Silently (2), Search (2), Spellcraft (2), Wilderness Lore (1) Feats: Deflect Arrows, Combat Casting, Rapid Shot

 

 

LEVEL 9:

 

STR: 14, DEX: 14, CON: 12, INT: 12, WIS: 12, CHA: 18,

Skills: Alchemy (2), Bluff (3), Concentration (13), Diplomacy (5), Hide (1), Intimidate (3), Knowledge (Arcana) (9), Move Silently (2), Search (2), Spellcraft (8), Wilderness Lore (1) Feats: Deflect Arrows, Combat Casting, Rapid Shot, Spell Penetration

 

LEVEL 12:

 

STR: 14, DEX: 14, CON: 12, INT: 12, WIS: 12, CHA: 18

Skills: Alchemy (2), Bluff (4), Concentration (15), Diplomacy (6), Hide (1), Intimidate (3), Knowledge (Arcana) (9), Move Silently (2), Search (2), Spellcraft (10), Wilderness Lore (1) Feats: Deflect Arrows, Combat Casting, Rapid Shot, Spell Penetration, Spirit of Flame

 

LEVEL 15:

 

STR: 14, DEX: 14, CON: 12, INT: 12, WIS: 12, CHA: 19

Skills: Alchemy (2), Bluff (6), Concentration (17), Diplomacy (8), Hide (1), Intimidate (3), Knowledge (Arcana) (9), Move Silently (2), Search (2), Spellcraft (10), Wilderness Lore (1) Feats: Deflect Arrows, Combat Casting, Rapid Shot, Spell Penetration, Spirit of Flame, Aqua Mortis

 

PERSONALITY:

 

Jaemal is a complex man, who refuses to be a wounded soul, despite his painful past. Gifted with the mysterious talent for sorcery, Jaemal is interested in the nature and root of his powers. One of his obsessions is finding the missing pieces of a burned puzzle – his life story before adulthood. Jaemal is prone to quest for answers to many questions that do not have answers. What sets a man free and what makes a man well… a man are the subjects he ponders often. He seeks friendship and acceptance, and can be longwinded – a consequence of many years of isolation. Jaemal is not immune to the beckoning of love, though it makes him vulnerable to taunts.

 

SPECIAL OPTIONS:

 

Salomeya and him has a number of interjections that have both characters participating

 

BANTER SAMPLE:

 

Jaemal: I understand your fascination with Lady Alustriel, Peony. ~

Diriel (If in party): You should not encourage this child's perverted adulation with Mystra's abomination. An immortal human is an affront to nature.~

Jaemal (If Diriel is in party): And there is naught you can do about any of it, Diriel.~

Peony: Lady Alustriel is so perfect, so majestic. And her magic! I swear I saw once a fire-golden chariot drawn by a quadriga of the matching horses! Grandma said it was the Lady's own spell.~

Peony: You were luckier than me; I haven't seen the Lady of Silverymoon in full splendor.~

== P#PEONB ~I wish you had! I bet your queen of the undead in Fema has nothing on her!~

Jaemal: Peony, to elevate one, you need not lower another.~

Link to comment

NIKOSH BRACEGIRDLE nikoshD.jpg

 

IN-GAME BIOGRAPHY:

 

Nikosh comes from a large halfling community in Chessenta that occupies the Adler’s Swamp and consists almost entirely of bards and performers of various sorts. As a youngster, Nikosh showed no talent to singing or juggling, but he contributed to the commune’s wellbeing by cutting purses during the shows. Later, he had discovered his true calling, after meeting a peddler: the halfling is gifted with a rare ability to tell genuine antique jewelry from fake. Nikosh, with his relations’ blessing started his own antique trade, and later acquired a rather more prosaic talent to produce ... er... copies’ of valuable artwork. This trade proved not as profitable as he had hoped, and in fact, he got into troubles with the authorities quite often. To spare the Barony grief, Nikosh left Chessenta and eventually set a shop of his own in Waterdeep. He traveled North in search of the steady supply of scrimshaw and local artifacts.

 

 

STATS:

 

Nikosh Bracegirdle (True Neutral, Male, Lightfoot Halfling, Rogue):

 

LEVEL 1:

 

STR: 12, DEX: 16, CON: 12, INT: 16, WIS: 11, CHA: 9

Skills: Bluff (1), Concentration (1), Disable Device (7), Hide (5), Knowledge Arcana (5), Move Silently (11), Open Lock (7), Search (7), Use magic Device (3) Feats: Armour (1), Rapid Shot, Strong Back.

 

LEVEL 3:

 

STR: 12, DEX: 16, CON: 12, INT: 16, WIS: 11, CHA: 9

Skills: Bluff (1), Concentration (1), Disable Device (9), Hide (9), Knowledge Arcana (6), Move Silently (11), Open Lock (9), Search (9), Use magic Device (5) Feats: Armour (1), Rapid Shot, Strong Back, Dodge.

 

LEVEL 3 ROGUE/LEVEL 3 DIVINER

 

STR: 12, DEX: 16, CON: 12, INT: 17, WIS: 11, CHA: 9

Skills: Bluff (1), Concentration (9), Disable Device (9), Hide (9), Knowledge Arcana (6), Move Silently (11), Open Lock (9), Search (9), Spellcraft (11), Use magic Device (5) Feats: Armour (1), Rapid Shot, Strong Back, Dodge, Armored Arcana (1), Combat Casting

 

LEVEL 3 ROGUE/LEVEL 6 DIVINER

 

STR: 12, DEX: 16, CON: 12, INT: 18, WIS: 11, CHA: 9

Skills: Bluff (1), Concentration (13), Disable Device (12), Hide (9), Knowledge Arcana (8), Move Silently (11), Open Lock (9), Search (12), Spellcraft (14), Use magic Device (5) Feats: Armour (1), Rapid Shot, Strong Back, Dodge, Armored Arcana (2), Combat Casting, Greater Fortitude

 

LEVEL 3 ROGUE/LEVEL 9 DIVINER

 

STR: 12, DEX: 16, CON: 12, INT: 19, WIS: 11, CHA: 9

Skills: Bluff (1), Concentration (17), Disable Device (12), Hide (9), Knowledge Arcana (15), Move Silently (11), Open Lock (9), Search (12), Spellcraft (18), Use magic Device (5) Feats: Armour (1), Rapid Shot, Strong Back, Dodge, Armored Arcana (2), Combat Casting, Greater Fortitude, Spell Penetration (1)

 

 

LEVEL 3 ROGUE/LEVEL 12 DIVINER

 

STR: 12, DEX: 16, CON: 12, INT: 19, WIS: 11, CHA: 9

Skills: Bluff (1), Concentration (21), Disable Device (12), Hide (9), Knowledge Arcana (22), Move Silently (11), Open Lock (9), Search (12), Spellcraft (22), Use magic Device (5) Feats: Armour (1), Rapid Shot, Strong Back, Dodge, Armored Arcana (2), Combat Casting, Greater Fortitude, Spell Penetration (2), Aegis of Rime

 

 

PERSONALITY:

 

Nikosh is a classic reluctant adventurer with an eye on profits and great reluctance to die a hero. He brings to the party’s common sense and down to earth attitude. He also likes to cook, eat and feed his companions. But there is also an obsessive side to Nikosh. He is a talented relic hunter, and will not shy away from petty theft and forgery if there is a prized antic to be won. And if that’s not enough, Nikosh’s biggest dream is to become a respectable trader, buy a villa in Chessenta, stuff it full of gorgeous art and marry a nice Halfling girl. Oh, when he is provoked, Nikosh does not become a dangerous foe. Rather he is like a stone in your boot: nothing really, but terribly annoying.

 

SPECIAL OPTIONS:

 

He has a number of interjections with Salomeya; participates in Hildury’s late-game subplot. Extras for Halfling and Gnome females.

 

BANTER SAMPLE:

 

Nikosh: Miss Hildury, do orcs have art? ~

Hildury: What did be plundered from the others, I be thinking.~

Nikosh: But the orcs are sentient beings; they must have the same desires as other peoples: to beautify self and their dwellings.~

Hildury: Warriors be liking to put the skulls and bones of those they did kill on their armor. Grufk, of the Thunder, had a slave who did made a splint mail from boiled leather and bone-plates. He did carve on every plate the likeness of an elf, or dwarf, or a man, depending whom the bone came from. Do you be talking of that kind of thing?~

Nikosh: Y-yes, though I'd like things that would find an... ahem... wider market than armor made of… er... elven and human bones.~

= ~How about… uhm... pottery?~

Hildury: Pottery? We be cooking goblins and humans in big cauldrons, and eating what one could grab, fighting over each bone in the dirt. Our chief, he did be using trophy gold or silver platters sometimes, for serving fresh guts and livers.~

Nikosh: N-n-no, Hildury, I'm thinkin' of authentic artifacts, not l-looted ones. The things you… orcs… do with your own hands when you have… uhm... leisure time.~

Hildury: In our leisurely time with our hands we be arm-wrestling or picking our noses, or breaking little men apart!~

Nikosh: Uhm... er.... yes... I....~

Hildury: (Guffaws) I be sorry for teasing you, Nikosh Bracegirdle, but there do be little that our artisans make. And not beautiful at all, plain pots of baked clay, coarse wool rugs, clothes. You will not be making profit on that.~

Nikosh: You'd be surprised, Hildury. Primitive artifacts had been popular as of late.~

Hildury: Orcs do not trade, they be taking what they wish in raids. They'd just rob and kill you, Nikosh.~

Nikosh: I concede your point, Hildury. (Sigh) Another perfectly good scam destroyed by grim reality.~

Link to comment

SIR WIND NORD (NORD) nordD.jpg

 

IN-GAME BIOGRAPHY:

 

At the first glance, Wind Nord does not seem to have a past, or at least a past of any interest. By his speech he is a commoner, who compensates for his lack of refinement with a healthy doze of common sense. His enormous strength, perhaps, assured him a position of a squire in the Order of the Radiant Heart, and he must have distinguished himself over the years to become a full-fledged Knight of the Order. From time to time under Nord’s gruff exterior one can glean a hint of a more educated man. The paladin assigns it to some of the nobles' idiocy rubbing off on him. Wind Nord currently travels with a half-orc squire, Hildury, protecting the weak of the Savage Frontier.

 

STATS:

 

Sir Wind Nord (Lawful Good, Male, Human, Paladin of Helm):

 

LEVEL 1:

 

STR: 17, DEX: 10, CON: 16, INT: 10, WIS: 13, CHA: 12

 

Skills: Bluff (1), Concentration (5), Diplomacy (5), Intimidate (1), Wilderness Lore (1)

Feats: Armour (3), Lightning Reflexes, Toughness (1)

 

LEVEL 3:

 

STR: 17, DEX: 10, CON: 16, INT: 10, WIS: 13, CHA: 12

 

Skills: Bluff (1), Concentration (7), Diplomacy (7), Intimidate (1), Wilderness Lore (1)

Feats: Armour (3), Lightning Reflexes, Toughness (1), Power Attack

 

LEVEL 6

 

STR: 18, DEX: 10, CON: 16, INT: 10, WIS: 13, CHA: 12

 

Skills: Bluff (1), Concentration (8), Diplomacy (10), Intimidate (2), Wilderness Lore (1)

Feats: Armour (3), Lightning Reflexes, Toughness (1), Power Attack, Iron Will

 

LEVEL 9

 

STR: 19, DEX: 10, CON: 16, INT: 10, WIS: 13, CHA: 12

 

Skills: Bluff (1), Concentration (9), Diplomacy (13), Intimidate (3), Wilderness Lore (1)

Feats: Armour (3), Lightning Reflexes, Toughness (1), Power Attack, Iron Will, Cleave(1)

 

LEVEL 12

STR: 20, DEX: 10, CON: 16, INT: 10, WIS: 13, CHA: 12

 

Skills: Bluff (1), Concentration (10), Diplomacy (16), Intimidate (4), Wilderness Lore (1)

Feats: Armour (3), Lightning Reflexes, Toughness (1), Power Attack, Iron Will, Cleave(2)

 

LEVEL 15

 

STR: 20, DEX: 10, CON: 16, INT: 10, WIS: 13, CHA: 12

 

Skills: Bluff (1), Concentration (10), Diplomacy (16), Intimidate (7), Wilderness Lore (1)

Feats: Armour (3), Lightning Reflexes, Toughness (1), Power Attack, Iron Will, Cleave(2), Improved Critical

 

PERSONALITY:

 

Well, if you took Gorion along… and Gorion was a loud-mouthed, rough and good-hearted drill sergeant- Or if Jaheira was a man minus the druid part…. Got the picture?

 

SPECIAL OPTIONS:

 

Nord has a subplot in Chapter 3 or later. Salomeya, if she is in the party will brew it all up, otherwise you can query Nord via PID menu to dig the story out of him. His soundset is not for the dainty. He is a character whose relationship with the PC will make *much* more sense if he is introduced into the game at a higher level than the PC.

 

BANTER SAMPLE:

 

Peony: What do paladins do for fun, Sir Knight?

Nord: Spar and train, bash evil heads, some go into bloody philosophical debates.

Peony: I thought that they did all that as a job.

Nord: One does not exclude another, lass.

Peony: No, kidding!

Nord: Oh, hells, Peony, paladins are their own men and women. For all I bloody know some write poetry, others get drunk, and some do fancy cooking.

Peony: That doesn't sound too paladin-ish. I thought you'd do the same thing you do anyway day in and day out. Spar and train, bash evil heads, have philosophical debates...

Nord: Didn't you just say-

Peony: Tee-hee!

Nord: I reckon I just got an idea what the wizards do for fun. They annoy honest folk.~

Peony: Cheer up, Sir Knight! Dunno about other paladins, but you sure need more fun in your life.

Nord: Don't you see the way things are going, lass? That this whole cursed region is at a roiling boil?

Peony: So? We're alive, and whacking evil things on the head. Sulking isn't going to help anything.

Nord: I'm not sulking. I'm more bloody cheerful than a mind flayer who latched onto a cursed village idiot!

Link to comment

PEONY PEONYL.jpg

 

IN-GAME BIOGRAPHY:

 

Born in the famed city of Silverymoon, Peony often says that the ruler of her native city - Lady Alustriel- is her role-model. The gravity of these words is somewhat undermined by a giggle and a story of some mad endeavor that the gnomish maiden attempted to impress the Lady. Without exception, the scheme either did not work, or was undermined by Grandma - a mage almost as formidable as any of the Seven Sisters in Peony's words. Perhaps it is so, since you get a distinctive impression that you'd place someone formidable in charge of raising a willful and magically gifted child. Peony's talent seems to be considerable, but sporadic and largely untrained, despite Grandma's best efforts. She obviously prefers casting spells with flashy, bright emanations of the magical energy, and those that come easy to her. “Sheesh, because I wanted to!†is the best reason you can get out of her for leaving Silverymoon or setting out for Icewind Dale.

 

STATS:

 

Peony (Chaotic Neutral, Female, Rock Gnome, Illusionist):

 

LEVEL 1:

 

STR: 10, DEX: 14, CON: 11, INT: 17, WIS: 10, CHA: 14

 

Skills: Alchemy (9), Bluff (2), Concentration (8), Diplomacy (2), Hide (2), Intimidate (2), Knowledge (Arcana) (7), Move Silently (2), Search (2), Spellcraft (7)

Feats: Combat Casting, Subvocal Casting

 

LEVEL 3:

 

STR: 10, DEX: 14, CON: 11, INT: 17, WIS: 10, CHA: 14

 

Skills: Alchemy (11), Bluff (2), Concentration (10), Diplomacy (2), Hide (2), Intimidate (2), Knowledge (Arcana) (9), Move Silently (2), Search (3), Spellcraft (9)

Feats: Combat Casting, Subvocal Casting, Iron Will

 

LEVEL 6

 

STR: 10, DEX: 14, CON: 11, INT: 18, WIS: 10, CHA: 14

 

Skills: Alchemy (15), Bluff (3), Concentration (13), Diplomacy (2), Hide (2), Intimidate (2), Knowledge (Arcana) (13), Move Silently (2), Search (4), Spellcraft (13)

Feats: Combat Casting, Subvocal Casting, Iron Will, Rapid Shot, Spell Penetration (1)

 

LEVEL 9

 

STR: 10, DEX: 14, CON: 12, INT: 18, WIS: 10, CHA: 14

 

Skills: Alchemy (18), Bluff (5), Concentration (17), Diplomacy (2), Hide (2), Intimidate (2), Knowledge (Arcana) (16), Move Silently (2), Search (4), Spellcraft (16)

Feats: Combat Casting, Subvocal Casting, Iron Will, Rapid Shot, Spell Penetration (1), Aqua Mortis

 

LEVEL 12

 

STR: 10, DEX: 14, CON: 12, INT: 19, WIS: 10, CHA: 14

 

Skills: Alchemy (20), Bluff (9), Concentration (18), Diplomacy (2), Hide (2), Intimidate (2), Knowledge (Arcana) (18), Move Silently (2), Search (4), Spellcraft (18)

Feats: Combat Casting, Subvocal Casting, Iron Will, Rapid Shot, Spell Penetration (2), Aqua Mortis, Spirit of Flame

 

LEVEL 15

 

STR: 10, DEX: 14, CON: 12, INT: 19, WIS: 10, CHA: 14

 

Skills: Alchemy (20), Bluff (11), Concentration (18), Diplomacy (7), Hide (2), Intimidate (2), Knowledge (Arcana) (18), Move Silently (2), Search (4), Spellcraft (18)

Feats: Combat Casting, Subvocal Casting, Iron Will, Rapid Shot, Spell Penetration (2), Aqua Mortis, Spirit of Flame, Scion of Storms, Aegis of Rime

 

 

PERSONALITY:

 

Peony is one of them sunny types with no clouds on the horizon whatsoever. She’s neither particularly good, nor particularly evil, but always a source of comic relief. I tried really hard to rob her of the ‘depth of character’ and preclude any ‘she actually has a tragic past’ or ‘unsuspected wisdom’. She is there to be a brat! If you ever spot any illegal inklings of sophistication, report them to me immediately!

 

SPECIAL OPTIONS:

 

Peony has romantic designs on Rizdaer. Rizdaer does not have romantic designs on Peony. Oops. She has an elven avatar (in view of gnomish being ugly) but it’s currently dispellable in a couple places in the game. Working on it!

 

BANTER SAMPLE:

 

Peony: Listen, Salomeya, you're going to like it!

Salomeya: Prepare to be disappointed.

Peony: Argh. See, I just discovered this: 'LIVE' read backwards makes 'EVIL'! You gotta like this!

Salomeya: Peculiar. Now, let's see how long it will take you to figure out that you can also make 'vile' from these same letters.

Peony: Wow, yes! 'Live vile evil.' 'Vile, live evil'. Wow. It's the whole new kind of poetry!

Salomeya: Yes, poetry for thrifty people.

Peony: I-l-v... no. l-e-v.. no. Maybe I should try with other letters.

Salomeya: By all means. Artifacts of that nature are a curio for about five minutes, then the fun grows stale.

Peony: Oh, no! I'll never tire of this.

Salomeya: Most authors who find a toy like this don't. Their audience is another matter entirely.

Link to comment

PRACHI PRACHID.jpg

 

IN-GAME BIOGRAPHY:

 

Prachi was born to a noble family in Kuong Kingdom jungles in fabled Malatra. A birth like many others, but strange things kept happening when the house astrologer tried to draw the girl’s horoscope in a due time to determine her Path and Future. Fearing that Prachi is a Star-lost, the astrologer advised the parents to bring the girl to the Temple City of Ratneshwar. The wise priests there would be able to determine the appropriate Path of Duty for the girl. Upon years of study, the sages declared that Prachi should undertake a perilous pilgrimage and she embarked on a long journey starting in the port city of Marabaya. Her road eventually led her to the Spine of the World, where her teachers say was one of the world’s beginnings.

 

STATS:

 

Prachi (Lawful Neutral, Female, Human, Monk of the Old Order):

 

* As a Monk Prachi also gets the usual Monk’s perks: Deflect Arrows, Improved Evasion etc.

 

LEVEL 1:

 

STR: 15, DEX: 16, CON: 12, INT: 10, WIS: 16, CHA: 8,

 

Skills: Concentration (1), Hide (6), Move Silently (6), Wilderness lore (3)

Feats: Stunning Attack, Toughness (2)

 

LEVEL 3:

 

STR: 15, DEX: 16, CON: 12, INT: 10, WIS: 16, CHA: 8,

 

Skills: Concentration (1), Diplomacy (3), Hide (7), Move Silently (7), Wilderness lore (3)

Feats: Stunning Attack, Toughness (2), Dodge

 

LEVEL 6

 

STR: 16, DEX: 16, CON: 12, INT: 10, WIS: 16, CHA: 8,

 

Skills: Concentration (1), Diplomacy (4), Hide (11), Move Silently (11), Wilderness lore (3)

Feats: Stunning Attack, Toughness (2), Dirty Fighting, Dodge

 

LEVEL 9

 

STR: 16, DEX: 16, CON: 13, INT: 10, WIS: 16, CHA: 8,

 

Skills: Concentration (1), Diplomacy (5), Hide (15), Move Silently (15), Wilderness lore (3)

Feats: Stunning Attack, Toughness (2), Dirty Fighting, Dodge, Greater Fortitude

 

LEVEL 12

 

STR: 16, DEX: 16, CON: 14, INT: 10, WIS: 16, CHA: 8,

 

Skills: Concentration (2), Diplomacy (8), Hide (18), Move Silently (18), Wilderness lore (3)

Feats: Stunning Attack, Toughness (2), Dirty Fighting, Dodge, Greater Fortitude, Iron Will

 

LEVEL 15

 

STR: 16, DEX: 16, CON: 14, INT: 10, WIS: 16, CHA: 8,

 

Skills: Concentration (2), Diplomacy (11), Hide (21), Move Silently (21), Wilderness lore (3)

Feats: Stunning Attack, Toughness (2), Dirty Fighting, Dodge, Greater Fortitude, Iron Will, Lightening Reflexes

 

PERSONALITY:

 

Prachi is a conflicted person who overrides that conflict by sheer force of will, meditating and iron discipline. While she does not have stability of character and intelligence to understand the teachings she was exposed to, she does her best to stick to them, more so because she is all alone in the West. Because of the uncertainty coming from so many souls waking up in her subconscious she may well appear easy to sway, but this is a false impression. She tries to establish a peaceful relationship with other NPCs. If you are looking for a calmer NPC, Prachi is a good choice, but if you are easily irritated by the talks about reincarnations and inner peace, you might want to avoid her.

 

SPECIAL OPTIONS:

 

Male PC extras; There is a problem somewhere in IWD2 that makes Prachi ‘mumble’ during the battles as she fights unarmed, and I have not been able to resolve it yet.

 

BANTER SAMPLE:

 

Prachi: I often see you nodding to music, Hildury, but I have never seen your dancing.

Hildury: Who'd be wanting to see an ugly woman dancing?

Prachi: Who'd see ugliness if you dance well?

Hildury: I'd be looking like a yeti in heat less the white furs.

Prachi: I think you have a sense of rhythm. Do you want to hide one of these days and give it a try?

Hildury: I... do not be knowing...

Prachi (If Salomeya is in the party) I can borrow one of Salomeya's instruments.

Hildury (If Salomeya is in the party) Oh, no, please, don't be involving Salomeya. She'd only mock me.

Prachi (If Salomeya is in the party) You are probably right, though I suspect I will be the butt of her japes.

Prachi: It is agreed then? I would not mind practicing myself away from the others' eyes.

Hildury: Why's that?

Prachi: My fighting looks like a dance, and my dance looks like martial stances. At least that is what I was told by a famous Temple Dancer.

Hildury: I wonder what she will be saying about me.

Prachi: (Sigh) That we have the same style, no doubt.

Link to comment

RIZDAER RIZDM2.jpg

 

IN-GAME BIOGRAPHY:

 

You were entrusted with delivering Rizdaer the Drow to Lord Ulbrec of Ten Towns for a small fee. Apparently the drow was passing himself for a half-drow in Neverwinter and soldiering for the garrison. While they did not see through his crude disguise, Rizdaer’s barrack mates did not like serving with a drow-spawn of any kind. Eventually, an ugly fight broke out. By the time an officer happened by, two of Rizdaer’s opponents were slain. Rizdaer was to be hanged, but at the time, the priests of Tyr were collecting the able-bodied criminals to be sent to the besieged Ten Towns where they would get a choice to fight their way to redemption or die in lieu of execution. From what he told you, Rizdaer was left for dead after a failed drow raid and survived with the help of some village kids and a farmer’s wife. He seems to think that the Surfacers are little different from the drow, if more hypocritical, though he likes the notion that men have better station. There are obviously blank spots to be filled in his past.

 

STATS:

 

Rizdaer (Lawful Evil, Male, Drow Elf, Fighter):

 

LEVEL 1:

 

STR: 17, DEX: 17, CON: 15, INT: 10, WIS: 9, CHA: 12,

 

Skills: Concentration (2), Hide (1), Intimidate (2), Move Silently (1), Search (1)

Feats: Dodge, Toughness (1)

 

LEVEL 3:

 

STR: 17, DEX: 17, CON: 15, INT: 10, WIS: 9, CHA: 12,

 

Skills: Concentration (2), Hide (1), Intimidate (4), Move Silently (1), Search (1)

Feats: Ambidexterity, Dodge, Toughness (1), Two-weapon fighting

 

LEVEL 6

 

STR: 17, DEX: 18, CON: 15, INT: 10, WIS: 9, CHA: 12,

 

Skills: Concentration (2), Hide (1), Intimidate (7), Move Silently (1), Search (1)

Feats: Ambidexterity, Dodge, Dirty Fighting, Improved Initiative, Iron Will, Toughness (1), Two-weapon fighting

 

LEVEL 9

 

STR: 17, DEX: 18, CON: 16, INT: 10, WIS: 9, CHA: 12,

 

Skills: Concentration (2), Hide (1), Intimidate (10), Move Silently (1), Search (1)

Feats: Ambidexterity, Dodge, Dirty Fighting, Improved Critical, Improved Initiative, Iron Will, Power Attack, Toughness (1), Two-weapon fighting

 

LEVEL 12

 

STR: 18, DEX: 18, CON: 16, INT: 10, WIS: 9, CHA: 12,

 

Skills: Concentration (2), Hide (1), Intimidate (13), Move Silently (1), Search (1)

Feats: Ambidexterity, Cleave (2), Dodge, Dirty Fighting, Exotic Weapon: Bastard Sword (1), Improved Critical, Improved Initiative, Iron Will, Power Attack, Toughness (1), Two-weapon fighting

 

LEVEL 15

 

STR: 18, DEX: 18, CON: 16, INT: 10, WIS: 9, CHA: 12,

 

Skills: Concentration (2), Hide (1), Intimidate (17), Move Silently (1), Search (1)

Feats: Ambidexterity, Cleave (2), Dodge, Dirty Fighting, Exotic Weapon: Bastard Sword (3), Improved Critical, Improved Initiative, Iron Will, Power Attack, Toughness (1), Two-weapon fighting

 

PERSONALITY:

 

Rizdaer is strong, stubborn, brooding and more than a bit of a ‘kill them all, and let the gods sort them out.’ He plays a strange pride-humility game in the talks with the main character, most especially if she is a female. He will fill in some blanks for you, but there will be more, much more in his long life that you’ll be only able to guess at. Rizdaer is a refugee, and has a love-hate relationship with all things on the surface. On one hand he wants to belong, on another he seems to derive dark satisfaction from not belonging.

 

SPECIAL OPTIONS:

 

An extra dialogue with Ulbrec, due to Rizdaer’s backstory.

 

BANTER SAMPLE:

 

Heh, this banter is not the best to showcase Rizdaer's (or anybody's) personality, but seeing that chances are nobody will see the whole of it in the game, and Rizdaer starts it... I'm posting it!

 

Rizdaer: Ouch. Did you just attack me with this... missile, girl?~

Peony: It's a snowball, silly! And I didn't attack you.~

Rizdaer: It wasn't a spell then?~

Peony: No! A spell would've been the Snilloc's Swarm, and you wouldn't be standing if I hit you with it! I made it from the snow underfoot, just like this one. And threw it at you - ~

Rizdaer: But why - Oh!~

Peony: Wow, you sure can roll!~

Rizdaer: Why do you keep throwing them at me? And missing?~

 

//If Jaemal is in Party:

Jaemal: She's missing you because you get more snow on yourself when rolling, than when she hits you.~

Peony: Spoilsport! Yeee-ya!!!~

Jaemal: Or, maybe she just can't hit anyth- Ouch!~

 

Peony: It's a game! You're supposed to make one, and throw it at me right back.~

 

//Jaemal is in the Party:

 

Peony: Hey, hey, Jaemal! It's not fair!!! There are two of you against one littl' girl!~

Hildury (if Hildury is in the Party): She does be right! It be unfair! On guard, sir!~

Jaemal (If Hildury is in the party): Oh. I give up! I give up, Lady! How about you gently lower this... er... snowball down and we make a snowman out of it?~

 

Peony: Oi-oi-oi! Noooo! Riz-d-d-d-d-d-aer! You're not supposed to stuff snow behind my collar!!! ~

Rizdaer: It seemed a more efficient way to get you cold and wet, but if I must throw and hit you, I will.~

Peony: Oi!~

= ~Oi!~

= ~Oi!~

= ~By Mystra's magic, you're fast! Maybe I'm going to cast that Snilloc's spell after all!~

Valeero (If Valeero is in the party): Calm down immediately! And don't you dare even mention the Cure Common Cold potions if you don't.~

Link to comment

SALOMEYA SALOMEM.jpg

 

IN-GAME BIOGRAPHY:

 

Salomeya Orcini in her own words hails from Turmish, but was born in Calim desert to an elven mother and an aristocratic outlaw. The fortunes turned around, and her father had regained his high station, but Salomeya’s mother did not trusted the Calimshites, so she fostered her daughter in Turmish before forever disappearing from Salomeya’s life. Having grown up, Salomeya desired a place of power and traveled to Calimshan. There she let the circumstances of her birth remain a loosely guarded secret, and used it along with her considerable beauty to ingratiate herself with various nobles at her half-brother’s court. Salomeya hired herself out as a bard, but before long she became acquainted with the arts of assassination and spying. It seems that one of the complex intrigues went awry, and she fled. From her tales, her life continued to be a colorful blend of hair-rising escapades and passionate affairs until she ended up in the North.

 

STATS:

 

Salomeya (Chaotic Evil, Female, Half-elf, Bard):

 

LEVEL 1:

 

STR: 10, DEX: 14, CON: 10, INT: 14, WIS: 12, CHA: 16

 

Skills: Alchemy (7), Bluff (7), Concentration (2), Diplomacy (5), Hide (2), Intimidate (3), Move Silently (2), Pick Pocket (4), Search (3), Use Magic Device (5), Wilderness Lore (1) Feats: Lingering Song.

 

LEVEL 3:

 

STR: 10, DEX: 14, CON: 10, INT: 14, WIS: 12, CHA: 16

 

Skills: Alchemy (7), Bluff (9), Concentration (10), Diplomacy (7), Hide (2), Intimidate (3), Move Silently (2), Pick Pocket (4), Search (3), Use Magic Device (5), Wilderness Lore (1) Feats: Lingering Song, Combat Casting

 

LEVEL 6

 

STR: 10, DEX: 14, CON: 10, INT: 14, WIS: 12, CHA: 17

 

Skills: Alchemy (7), Bluff (11), Concentration (12), Diplomacy (9), Hide (2), Intimidate (5), Move Silently (2), Pick Pocket (4), Search (3), Spellcraft (5), Use Magic Device (5), Wilderness Lore (1)

Feats: Lingering Song, Combat Casting, Great Fortitude

 

LEVEL 9

 

STR: 10, DEX: 14, CON: 10, INT: 14, WIS: 12, CHA: 18

 

Skills: Alchemy (7), Bluff (13), Concentration (13), Diplomacy (14), Hide (2), Intimidate (6), Move Silently (2), Pick Pocket (4), Search (3), Spellcraft (11), Use Magic Device (5), Wilderness Lore (1)

Feats: Lingering Song, Combat Casting, Deflect Arrows, Great Fortitude

 

LEVEL 12

 

STR: 10, DEX: 14, CON: 10, INT: 14, WIS: 12, CHA: 19

 

Skills: Alchemy (13), Bluff (14), Concentration (14), Diplomacy (14), Hide (2), Intimidate (6), Move Silently (2), Pick Pocket (4), Search (3), Spellcraft (15), Use Magic Device (5), Wilderness Lore (1)

Feats: Lingering Song, Combat Casting, Deflect Arrows, Great Fortitude, Improved Initiative

 

LEVEL 15

 

STR: 10, DEX: 14, CON: 10, INT: 14, WIS: 12, CHA: 19

 

Skills: Alchemy (15), Bluff (16), Concentration (16), Diplomacy (16), Hide (2), Intimidate (8), Move Silently (2), Pick Pocket (4), Search (3), Spellcraft (15), Use Magic Device (5), Wilderness Lore (1)

Feats: Lingering Song, Combat Casting, Deflect Arrows, Great Fortitude, Improved Initiative, Iron Will

 

PERSONALITY:

 

Salomeya is my personal spin-off from BG1 Safana. They share some common background and treats, with Salomeya’s personality less manipulative, but more mocking. She care about her craft and takes pride in her art being brutally honest. Salomeya hates and ridicules anything that is cute, sweet, mushy, nice, etc. She’s prone to perceive her own view as an absolute truth. Why the adoring world did not kneel to her as of yet is a bit of a mystery.

 

SPECIAL OPTIONS:

 

Sometimes Salomeya will just break into a mocking song directed at one of the NPCs in the party.

 

BANTER SAMPLE:

 

I previewed so many of Salomeya’s material in this thread and in the screenshots, that no more boons for this lady!

Link to comment

VALEERO VALEERM.jpg

 

IN-GAME BIOGRAPHY:

 

Valeero, a Priestess of Lathander, arrived from Neverwinter to Luskan ahead of her regiment to ensure that the rare cooperation between Luskan and Neverwinter will remain the cooperation, and that Luskaners do not try anything that an ally does not expect from an ally. The energetic priestess soon desicovered that one of the acolytes she brought along was far defter in handling the diplomatic intrigues than herself. Valeero left the said acolyte in charge of wheeling and dealing with Luskan and set out for the Icewind Dale with the intention to join into the fight and rendezvous with Captain Mariner men in Targos. Looking into these sharp eyes, and handsome, tanned, almost ageless face, you quickly get the idea that you have acquired an assertive, driven companion. It also does not take long to notice that in addition to her expertise Valeero brings to the table a pocketful of sayings, both tried and true, and the ones she had probably invented on the spot. Something in her manner hints at the past hardships, now overcome; it is also evident that presently Valeero knows joy and fulfillment.

 

STATS:

 

Valeero (Neutral Good, Female, Human, Priestess of Lathander):

 

LEVEL 1:

 

STR: 14, DEX: 12, CON: 12, INT: 10, WIS: 16, CHA: 12

 

Skills: Bluff (1), Concentration (8), Diplomacy (1), Hide (1), Intimidate (1), Move Silently (1), Spellcraft (3), Wilderness Lore (3)

Feats: Combat Casting, Improved Turning, Luck of Heroes

 

LEVEL 3:

 

STR: 14, DEX: 12, CON: 12, INT: 10, WIS: 16, CHA: 12

 

Skills: Bluff (1), Concentration (10), Diplomacy (3), Hide (1), Intimidate (1), Move Silently (1), Spellcraft (3), Wilderness Lore (3)

Feats: Combat Casting, Greater Fortitude, Improved Turning, Luck of Heroes

 

LEVEL 6:

 

STR: 14, DEX: 12, CON: 12, INT: 10, WIS: 17, CHA: 12

 

Skills: Bluff (1), Concentration (13), Diplomacy (5), Hide (1), Intimidate (1), Move Silently (1), Spellcraft (4), Wilderness Lore (3)

Feats: Combat Casting, Greater Fortitude, Improved Turning, Lightning Reflexes, Luck of Heroes

 

 

LEVEL 9:

 

STR: 14, DEX: 12, CON: 12, INT: 10, WIS: 18, CHA: 12

 

Skills: Bluff (1), Concentration (15), Diplomacy (8), Hide (1), Intimidate (1), Move Silently (1), Spellcraft (5), Wilderness Lore (3)

Feats: Combat Casting, Greater Fortitude, Improved Initiative, Improved Turning, Lightning Reflexes, Luck of Heroes

 

LEVEL 12:

 

STR: 14, DEX: 12, CON: 12, INT: 10, WIS: 19, CHA: 12

 

Skills: Bluff (1), Concentration (18), Diplomacy (10), Hide (1), Intimidate (1), Move Silently (1), Spellcraft (6), Wilderness Lore (3)

Feats: Combat Casting, Greater Fortitude, Improved Initiative, Improved Turning, Lightning Reflexes, Luck of Heroes, Spell Penetration (1)

 

LEVEL 15:

 

STR: 14, DEX: 12, CON: 12, INT: 10, WIS: 19, CHA: 12

 

Skills: Bluff (1), Concentration (19), Diplomacy (15), Hide (1), Intimidate (1), Move Silently (1), Spellcraft (6), Wilderness Lore (3)

Feats: Combat Casting, Greater Fortitude, Improved Initiative, Improved Turning, Lightning Reflexes, Luck of Heroes, Spell Penetration (2)

 

PERSONALITY:

 

Valeero is strong, pragmatic, and not the type that cries over the spilt milk. She is a mature person, which sometimes leads to clashes with the less responsible party members who reject her overly nurturing attitude. She also has a fondness for proverbs and sayings.

 

SPECIAL OPTIONS:

 

A male PC will get a few extra options, and her banters with Diriel form a sequence that rotates around the same subject. She also will has some extra stuff when the party meets with Neverwinter forces.

 

BANTER SAMPLE:

 

Valeero: I hope you don't sell relics.~

Nikosh: Ma'am, I'm a respectable merchant!~

Valeero: So you don't peddle Lathander's cloak or Tyr's gloves?~

Nikosh: Not even hairs from Helm's beard! I leave this er... trade to the priests.~

Valeero: A commendable attitude. Hmm, it's true what they say: appearances deceive. Maybe you're not as much a crook as you seem at first glance.~

Nikosh: My point precisely; those holy relics sellers would have me for breakfast! Very tight market that, and no honesty at all.~

Valeero: You little crook! How dare you to imply that the priests would forge their own deity's possessions.~

Nikosh: Of course not, Ma'am, they wouldn't.~

Valeero: Now, that's better.~

Nikosh: Others' gods however, that's an entirely different kettle of fish.~

Valeero: And something starts to smell fishy!~

Nikosh: No need to get upset, Ma'am, we've all been duped by the purveyors of the sacred sundries.~

Why, even I bought this small coin allegedly from Tymora's own purse years ago for a talisman. Mind you, it's a genuine antique fake, they just now are coming into fashion.~

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...