FredSRichardson Posted February 11, 2007 Share Posted February 11, 2007 Okay, this is pretty nice. It turns out that there is way to have more than one variable set (or incremented) on death. All you have to do is set the second scriptname variable (at offset 0x2CA) to two colon seperated strings like this: Foo:Bar and the global variables FOO and BAR will be incremented when the creature dies. But this only works for two variables. If you try this: Foo:Bar:Doh Then the global variables FOO and BAR:DOH will be incremented. Anyway, this solves the problem of not having a third scriptname variable slot -Fred Link to comment
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