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Scriptname/Death Variables


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Okay, this is pretty nice. It turns out that there is way to have more than one variable set (or incremented) on death. All you have to do is set the second scriptname variable (at offset 0x2CA) to two colon seperated strings like this:




and the global variables FOO and BAR will be incremented when the creature dies. But this only works for two variables. If you try this:




Then the global variables FOO and BAR:DOH will be incremented.


Anyway, this solves the problem of not having a third scriptname variable slot :p



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