DavidW
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Posts posted by DavidW
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My guess is it's a compatibility issues with LeUI, but I'll check it out.
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On 2/26/2024 at 12:04 PM, Morgoth said:
I'm playing with SCS and beholders keep casting imprisonment on my ranger/cleric. I have 0 clue on how to counter it. Suggestions?
Remove your eyes? Only then can you remove the veil of lies and deceit clouding your lives. After that, you can joyfully serve the Elder Orb, and it won't need to imprison you.
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Yes. I don't actually remember if that was intentional! Still, people seem to like them so I'll look at restoring them.
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Just checking: this is advice to people, not a bug report? If so I might edit the title, it reads as if there's a bug.
(I don't think I agree with the advice, but that's a different matter. Maybe for solo play, I guess.)
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Can you post a weidu.log?
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Don't worry, I've worked it out - I'm misreading my own code. Removing the Baervan kit from Quayle is already implemented as of beta 7, the documentation just hasn't caught up. So this is intended behavior.
& yes, in principle a Baravar kit would be nice.
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No problem, thanks for the report.
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Assuming you've got the relevant other bits of ToF installed, could you have a look at the others? Yeslick should be an Axe of Clangeddin, Tiax should be an Assassin of Cyric, Viconia should be a priest of Shar.
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Got it. There's a glitch in the class/kit detection system that doesn't correctly get the class of cleric/specialists. Hotfix: either (i) drop ui_detect_class_kit.tph into dw_talents/sfo/lua before installing, or (ii) drop m_dw_dkf.lua into override after installing.
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I can reproduce this with just the 'enforce specialist requirements' component present, so it's clearly a bug in that code. Will investigate.
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That might be a display issue - there's a glitch in beta 7 that messes up kit display. What do you get if you click 'kit description'?
(In any case, this is actually going to be deprecated in beta 8, as people have pointed out to me that Quayle worships Baravar.)
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I can't reproduce this, though I haven't tried to reproduce your full install. On SCS's side the only plausible components that could be causing trouble (unless I'm missing something) are 2500 and 2510, and the crash doesn't occur with those components, with or without LeUI 4.8. I have had reports of issues from EEUITweaks so I guess that's possible.
Two suggestions to pin it down further:
(1) open a console, navigate to the BG2 directory, and do
copy setup-stratagems.exe weidu.exe weidu --change-log ui.menu
and tell me what you get
(2) Still from the console, type 'baldur' to run the game, reproduce the crash, and copy the error text displayed in the console when the crash occurs.
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Huh, interesting. There should be separate block/allow lists for priest and mage spells. I'll see if I can reproduce.
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Got it (I think already fixed locally). Thanks.
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Will check. Are you using any other mods?
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I odn’t recall, but I think it’s intentional. I’ll check.
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I hadn't actually realized they're different. Sure, that's easy enough.
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Character levels. It's based on your highest level.
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Dragonspear UI is not supported at present.
LeUI should be, so I'll chase that. Which game are you playing, and which version of LeUI (BG2EE, BGEE, or Sod)?
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OK, here's an updated hotfix that should fix the Imoen dual-class issue (use prior to install; for post-install, use the hotfix above). Again, drop into dw_talents/leveller.
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On 2/25/2024 at 9:00 PM, Guest YLL said:
With the same install (BGEE with only DLC merger and "improved NPC customization" component installed), open a new game and have Imoen join at ch1. Level her up one level and begin dual-class to mage. Once the process finishes, she will get 90000 exp.
Heh. That's Imoen-specific. I'm guessing you're on SoD? My code is struggling with the fact that there are both mage/thief and straight thief versions of Imoen in the game. (It will struggle for EET too.)
I need to think a bit as to how to resolve that. In the meantime, a quick hotfix is to open override/m_dw_lvd.lua in notepad or Near Infinity and delete the line that starts
dwLevellerDualClass['imoen']
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We're getting there, painfully slowly. Thanks for your patience!
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Yes, that's something I missed. To complicate matters, the SCS Improved NPC Management component is slated to be replaced with a new version (currently beta in ToF) once I work out the kinks in the latter, but it's plausible this is a problem there too.
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Yes, I agree: the SCS component should obviously tweak that. Either I missed it back in 2013 , or the line got altered in one of Beamdog's later dialog file edits.
Upgrade Minsc game ending bug
in Talents of Faerûn
Posted
It's difficult to give stable recommendations when this is still so much a use-at-own-risk mod! It will be safer to skip other UI mods, to be sure.