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Draelyn

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Everything posted by Draelyn

  1. "COMPONENT 40: Revised Specialists" So Necro Spells are only avaiable for Necromancer right? Im playing a Abjurer is there a way with NI to edit my Character to give him "Horrid Wilting" ? I tried to add it to the Spellbook via NI but it dont show up in the game.
  2. Starting anew playthrough (solo Mage), how can i protect myself against imprisonment if "Spell Immunity" is gone?
  3. I think i will w8 and finish my current playthrough cuz the spell work just the description is buggy.
  4. Ok downloaded it how can i change Atributes or other stuff with Near Infinity ? Edit: Found it out thx.
  5. So maybe the game is playble without nasty bugs? one more Question i try to use ee keeper but the programm doesent recognize some spells i think from Tome and Blood. What can i do abou this?
  6. I have similiar Problems with some Spells here the Thread ->
  7. So the informations in the mentioned Thread are out of my league. What should i do now? Complete new install and dont use some mods?
  8. To clarify thinks the mod "spell revisions" comes with "Save Penalties for Spells Cast by High-Level Casters" or something similar? I cant find any info abou that.
  9. Thx for the reply but i dont understand what you mean because "spell_rev (component 0)" is the core component if i disable it i cant play with spell revisions and i want "Save Penalties for Spells Cast by High-Level Casters" too . I am installing via ee mod setup tool
  10. Does someone know if it will work with Spell Revisions? Because the EE Mod Setup Tool show me a conflict with these two Mods. -Save Penalties for Spells Cast by High-Level Casters: spell_rev (component 0) is conflicting with cdtweaks (component 2310, 2311 or 2312) or bg2_tweaks (component 2310, 2311 or 2312)-
  11. I just wanted to install a component "Add Save Penalties for Spells cast by High Level Caster" from the Mod "Tweaks Anthalogy" alltogether with sr but it seems incompatible ? Because the EE Mod Setup Tool show me a conflict with these two Mods. -> Save Penalties for Spells Cast by High-Level Casters: spell_rev (component 0) is conflicting with cdtweaks (component 2310, 2311 or 2312) or bg2_tweaks (component 2310, 2311 or 2312) <-
  12. Im just choosing my Mage Specialisation and im confused. "The Abjurer also receives a +2 bonus on Saving Throws to resist Abjuration spells, and targets of the Abjurer's Abjuration spells receive a -2 penalty to Saving Throws to resist them. " I would like to install spell revisions too and i checked all Abjuration spells and none seems to benefit from this above or am i wrong?
  13. So i like the changes for the items but not the relocations. I read with ini changes i can avoid this relocations. I dont know how can someone describe that?
  14. So i have to decide to install the "add Save Penalties for Spells Cast by High-Level Casters" component which seems cool, but i fear that thinks may get out of control fast. So does someone have experience with this component ?
  15. I miss many informations in this readme. For example "Component 67 allows you to choose which familiar you want (from a slightly modified list) instead of being bound by your alignment. Currently, the available familiars are Pseudodragon, Ferret, Rabbit, Cat, Spider, and Rat. Each ahs its own special skills and abilities, and each provides a different small passive benefit to the caster." Which skill, abilities and which small passive and so on.
  16. Where i can find more Informations about "COMPONENT 40: Revised Specialists" ?
  17. How can i Update the Mod i installed a variety of Mod via "The EE Game Setup Tool" ?
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