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pjakub88

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Posts posted by pjakub88

  1. 2 hours ago, Bubb said:

    It appears IWD:EE lets you donate at temples:

      Reveal hidden contents

    donate.thumb.png.c3a0ac3b3d710f179869538798b75b31.png

    However, IWD:EE only lets you boost your reputation to 8 using donations, so it's pretty much a moot mechanic unless you need to salvage your reputation in case you killed the wrong person.

     Oh sorry, now i remember, that you could donate gold in temples in IWD: EE. I just played IWD: EE some time ago and i simply forgot about that fact. However, i didn't know that temple donations in IWD: EE work in the way you described. You are right: strange gameplay mechanics to say the least. In BG1 the party reputation mechanics was made more clear for the player: you increased reputation points by completing certain quests, donating gold to the temple and decreased by killing innocent NPCs, Flaming Fist mercenaries, bad morale choices. The only drawback of that system in my opinion was the fixed maximum reputation value set to 20, which could be achieved rather quickly with installed quest mods (like Baldur's Gate Mini Quests and Encounters). 

  2. 4 hours ago, lynx said:

    You can only decrease the reputation in this game ... if none of the other temples allow for donations. Through dialog, only Tybald can make it worse, so what remains is the usual bad behaviour.

    So, why they even bothered with writing about this in IWD manual? Doesn't make any sense. Unless donating is possible in Enhanced Edition...

    So far i only checked temples in Eastheaven and Kuldahar in IWD1 - no option for donate. I didn't check the Heart of Winter temple yet (still having low-level party).

  3. 3 hours ago, Jarno Mikkola said:

    20, yes.

    Thanks for the info!

    Meanwhile i made a small experiment with Near Infinity. I changed my starting reputation (savegame edited) from 12 to 20 and checked the price difference in Pomab's shop. :)

    I wonder only, how we could increase the party reputation, since i.e. temple in Eastheaven doesn't have the "donate to the temple" option? Does it matter, when i play only one character? Anyway, this seems a bit strange, because even in the official IWD manual they mentioned about the donating system in temples.

    See the attached pictures below.

    Donate.JPG

     

    Eastheaven temple.jpg

  4. On 9/8/2020 at 5:33 PM, Jarno Mikkola said:

    My memory is in shackes as I have played the game in multiple different forms from the original to IWD_in_BG2 and IWDEE, but here's what I would say:

    1) Well, your save game has this stored in the characters. Aka you can use the Near Infinity to find the actual value.

    So, i opened my earliest IWD save (made just after game start) in Near Infinity (ICEWIND.GAM file) and the reputation value was 120. Does it mean 12 (without the 0)? 

    I have only a paladin in my party (i started new game only for testing purposes).

    Near Infinity.JPG

  5. Hello everyone,

    i recently started my playthrough in Icewind Dale with Heart of Winter and Trials of Luremaster addon installed.

    According to the game's manual there is a party reputation system implemented (just like in the BG1). I have few questions regarding it:

    1) Where i could find info about my current party reputation?

    2) Is there any way (except donation in temple) to increase reputation  (i.e. by completing certain quests like in BG1)?

    3) Can the reputation goes down (i.e. by killing innocent NPC, etc)?

    4) Does the reputation impacts the prices in shops (like in BG1)?

    I apologize for soo many questions, that might seem stupid for experienced IWD players, but i didn't find answers for my questions in the official game manual.

     

    EDIT:  I found a similar topic on the Spellhold Studios forum: http://www.shsforums.net/topic/20926-reputation-in-iwd1/ However, if someone wants to add something feel free to do it.

     

     

  6. Hello everyone,

    i installed the Full Plate & Packing Steel v2 mod on my Icewind Dale + Heart of Winter + Trials of Luremaster install.

    Where i could find those enchanted armours listed on the table from the mod's readme? Do i need to purchase a service to upgrade the basic armour type to the enchanted version (like upgrading items in the Thalantyr Item Upgrade mod)? The readme wasn't clear about that.

  7. 4 hours ago, CamDawg said:

    Have you assigned scripts to your characters (record screen > customize > script)? Unlike BG/BG2, party members in IWD start without an AI script assigned so they don't do anything even with Party AI enabled.

    You were right. I simply didn't know that and all my party members had no scripts assigned to them. Now they react to enemy presence. I played BG1 for the most part, so i wasn't aware about that option. Thank You for help!

  8. Hello everyone,

    i recently installed Saga Icewind Dale Extra Klasyka PL, so Icewind Dale 1 + Heart of Winter  + Trials of the Luremaster (game patched to 1.42 version).

    Unfortunatelly, my party AI is bugged, because they won't react / stop fighting to the enemy with the AI turned on (!). I checked that few times to be sure.

    I have installed the following mods in this particular install order (recommended here: https://www.gibberlings3.net/forums/topic/24870-iwd-mod-install-order-thread/) :

    1) The IWD Fixpack

    2) One Pixel Productions High-Quality Music

    3) Item Upgrade for IWD

    4) Unfinished Business for Icewind Dale

    5) Icewind Dale Tweak Pack

    Below i attached my IWD WeiDU log - maybe it helps someone to determine the source of the problem.

    I never played vanilla Icewind Dale before, so i don't know if that bug happens also in the unmodded game. As far as i know, that happened few times to me also the in modded Baldur's Gate with Tales of the Sword Coast expansion (the only exception was,  that the party only randomly didn't respond to nearby enemy with party AI turned on). Any ideas what might caused such bug? It is pretty annoying.

     

     

    WeiDU.log

  9. On 12/1/2012 at 3:25 PM, plainab said:

    I retired and left it in the hands of Miloch and other community members who have access to the workroom here at G3. As far as I know it has not been abandoned.

     

     

    You are right @lynx.

  10. 44 minutes ago, Greenhorn said:

    You are welcome, of course, although BG1 fixpack add some very nice things not covered by other mods. But it introduces couple of problems if I recall correctly ( seniyad and number of his acolytes killed which won't let you finish Aldeth's quest unless you fix it manually ). Anyway happy gaming and thanks for awakening  my interest for BG again after I got sidetracked by HoMM2. :)

    By the way I just finished that obnoxious dwarf's quest on clean, unmodded vanilla BG:TOS and globals are: RATSKILLED 5 when you kill them all, and RATSKILLED 6 after talking with Reevor and finishing the quest. 

    Could You name please those "very nice things not covered by other mods" - that BG1 Fixpack adds? In case, that i will change my mind in future and return to BG1 Fixpack.

    It is sad however, that we cannot install the BG1 Fixpack components separately (like in the case of BG1 Unfinished Business) to avoid those problematic parts.

    I am just testing now various mods compilations for BG1 + ToTSC. Meanwhile I also tried BG EE, but i have mixed feelings about it (maybe I'm too sentimental, lol).

    Speaking of HoMM2: I played few times Heroes of Might and Magic III and this is one of my favourites games. 

    Thanks for the info regarding the console commands. Might by usefull someday.

  11. 44 minutes ago, Greenhorn said:

    Ugh, yes, yes, of course, I will install old BG 1 right now just for this occasion. Although if I had to guess, that GLOBAL must have something with the... rats. Joke aside, just look for it  with SCK.

    P.S. maybe RATSKILLED but I don't know if BG fixpack or TWM change that global ( I remember that TWM has component specifically dealing with this quest which doesn't play nice with fixpack). 

    Looks like one of the TWM versions might have component that impact this quest. Quote from TWM readme:

    "1/DONE+@68 eliminacja Die() z liczenia stworzeń w 10 questach BG1" (removal of Die() parameter from counting creatures in 10 BG1 quests)

    Anyway, i got rid off BG1 Fixpack in favor of Baldurash Fixpack, BG1 Unfinished Business and TWM which together have the same content as BG1 Fixpack.

    Thanks for both of you for your time!

  12. 10 hours ago, Greenhorn said:

    Yep, I had same issue. BG1 Fixpack and TWMdemo_3.52R3_BG1 both try to address this which only create problem which before didn't exist. I just changed globals with Sword Coast Keeper if I remember right...

    Thanks for a quick reply!

    Is there possible to unlock the "broken rats quest" also through cheats command line? I did that in order to complete the Stone of Askavar 2.2 quest: http://www.shsforums.net/topic/60930-stone-of-askavar-compatibility/

    I noticed, that BG1 Unfinished Business / TWM fixes few things that Baldurash Fixpack / BG1 Fixpack already fixed. Honestly it's hard to not get lost in all those BG1 fixes made across all those years, lol.

  13. Hello everyone,

    i am new on this forum, but i am already using many mods hosted here at Gibberlings Three website on my BG1 + ToTSC game install.

    Unfortunately, one of these mods is bugged: BG1 Fixpack and its component ISSUES-BetterRatQuestCount.tph

    What the component does according to the mod's readme: 

    1)    Addresses a random issue where the rats for Reevor's quest aren't properly counted even tho all five have been killed. 
            Files modified are: 
    rat2.cre, ar2606.bcs

    For some unknown reason, it did the opposite - even when i killed all 5 rats Reevor still ordered me to deal with them. After i uninstalled BG1 Fixpack and loaded a savegame everything returned to its previous working state. During all those years of playing BG1 + ToTSC (i have original CD version) i never had any problems with that particular quest. I just wanted to point that out and ask if anyone else had the same problem?

    My mod list in order of install at the time of using BG1 Fixpack:

    1) Sell-scrolls

    2) BG1 Fixpack

    3) BG1varFix

    4) Vault v_5

    5) Baldur's Gate Mini Quest and Encounters v8.1

    6) The Grey Clan Episode I In Candlelight

    7) The Stone of Askavar v2.2

    8) ThalantyrItemUpgrade_v3.7

    9) Baldur's Gate Unfinished Business v13

    10) widescreen-v3.07

    11) TWMdemo_3.52R3_BG1

    12) cdtweaks-v9

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