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Posts posted by Parys
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Hello @Weigo
I noticed a line that is visible when the door is closed.
This line is present in a modified(BGGO) / non-modified version of the game and oBG as well (regardless of the time of day).Location: AR0600
The line (I think it is a part of the door) disappears when the door is opened. Is it possible to fix this graphical glitch? What is your opinion, Weigo?Have a nice day!
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Hello, no problem at all, these night maps are beautiful!
While admiring the BG city's nightlife, I found a tiny element that I would like to draw your attention to.
I noticed that one of the street lamps seems to be "jagged". It is not as smooth as in the unmodded version.Please take a look at it:
AR0600
Unmodded version:
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Hello @Weigo,
I would like to share with you an error I found while exploring Baldur's Gate
Lady's House (AR0132)
Also, flames appear to be set below the candlesticks.
Thanks a lot for the work put into this mod!
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Location: BS0110 (Tailor's shop)
I have noticed a vertical lines when doors are closed.
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Hello,
While playing I noticed an incorrect closed door animation:
Nashkel (AR4800), Tavern's door.
Thank you for your hard work!
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12 hours ago, Weigo said:
I'm slowly getting old and senile. I completely overlooked the fact that I took the two image files out of the directory that were not yet converted to 8-bit because of the three different installations I have running.
@ParysSorry for the work this morning.Here are the two image files in 8-bit
BG0700LN.BMP 75.98 kB · 0 downloads BG2600LN.bmp 101.05 kB · 0 downloads
@Weigo
Hello,
No problem at all
I have tested these two 8-bit image files on clean installation of bg1ee sod without any other mods.
The red and green glow does NOT appear as well.
I would also like to mention that I noticed when installing the mod (bg1ee sod beamdog version) using your modified macros.tpa file, the installer reports that it cannot find the file to copy, but fortunately continues the further installation. This situation repeats several times for different AR files to copy. After the installation everything seems to be fine. Should I be worried?
I didn't notice any other graphic artifacts besides this one. I mentioned this in earlier post.
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2 hours ago, Weigo said:
It affected both engines.
This post was sent to me by another forum. That's why I had to do it again, as game crashes are always bad.
Please try this file again, if it works, then we have solved it with 8-bit lightmaps.BG0700LN.BMP 224.84 kB · 1 download BG2600LN.bmp 300.05 kB · 1 download
If it works, then the error was my colour depth conversion program.
I tested again with these files on a clean BG1ee SOD setup (beamdog version/ without any other mods).
The red and green glow does not appear.
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On 3/11/2024 at 6:41 AM, Weigo said:
Good news. I have got the following versions to run without the red glow. EET, BG1EE and BGT. With 24 bit it worked for me.
To test it, please copy the file in the attachment into the following folder bggo/base/bmpLN/ee or non-ee and reinstall BGGO. Copying into the override folder is not enough. If this works for you, then I will convert them all to 24 bit.
BG2600LN.bmp 300.13 kB · 5 downloads
Then the question is how it looks with the LM files.
Hello @Weigo
I installed the mod with converted night map of BG2600LN. The red glow disappeared.
As a test, I converted the night map of AR0700 to 24bit bmp. The green glow does not appear anymore.(Tested on BG1EE SOD beamdog version)
Weigo, thank you for your tenacity in resolving the issue.
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Thank you for your time.
I have tested this with my sorcerer human character on BG1EE without SoD (Steam Version) (clean install without any other mods beside BGOO)
This red glowing is more saturated than infravison glowing
When my charname is selected, he is glowing red.
But when i select Quayle (gnome) his infravision has proper subtle glowing
Human sorcerer selected:
Quayle selected:
I also noticed that my character starts glowing green when he is in this location:Are you able to reproduce this bug.
For example, go to the shadow of a tree on the wyrmcrossing night map and you will notice this strange red glowing that appears on the human race wizard character which is completely different from the typical glowing during infravision.Without BGOO installed, this anomally doesnt appear.
I'd like to help you track down the problem. Can I be of any help?
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Unfortunatelly, it did not solve the problem of red glowing
This macros.tpa is a workaround for an error i constantly encountered during my installation process of BGOO mod on BG1EESOD beamdog version game.
This macross.tpa I have placed in the bggo\lib directory.
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I tested the intallations with this new macros.tpa and everything has gone well. Thank you.
I have found a graphical glitch on AR1200 night map (tested on: BG1EESOD beamdog version and BG1EE without SOD Steam version)
I would like to ask do you know any way I could turn this red glow off?
You mentooned that the reddish colour is due to the night lightmap, is it possible to turn it off via Near Infinity?
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On 3/1/2024 at 9:16 AM, Probe88 said:
on every "night" map, in shadows, any sprites begin to glow red (like infravision), is it suppose to be so? and how to eraase that effect?
I can confirm this issue on my installation as well,
on every night map, in shadows the sprites glow red.
BG1 with or without SOD expansion 2.6.6.0 (beamdog version)
BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu: v3.1
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4 hours ago, Weigo said:
But somehow it is suspicious that it is exactly the same file. Copy the original AR3800.mos or BG3800.mos file from NI into the override directory and then install BGGO. I have the suspicion that the bif file is not working properly.
Thank you for investigating my problem.
After copying ar3800, the installer screams about the lack of another file to copy (ar5400.mos)
Does such copying make sense since the directory structure is different. Will the game not crash to the desktop or will I see the changes made by the BGOO mod when I want to visit that location?
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Hello,
I can not install bggo on my clean bg1sod (beamdog) setup
I get the following error:
ERROR: Failure("resource [AR3800.mos] not found for 'COPY'")
Would you like to help me, please?
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Thank you for the in-depth explanation of the workaround.
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After having installed the remastered spell icons v 1.1, I get the following error:
The game start normally and the spell icons in mage and priest books are scaled properly.
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Hello Jastey,
Congratulations for creating a great mod!
I created a more accurate icon for the BS location.
It will be an honor for me if it will be used in the mod.EDITED:
Would you like to take a look at the new version of the file.
I improved the walls there a little bit.
EDITED2:
I added a bridge connecting the tower to the BG city.
I made further adjustments to the walls.
I will try to create an icon to match the eet version
EDITED3:
I have finished BS map icons for BGEESOD and BGEET.
Download:
Best Regards
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Hello Weigo,
Thank you for your excellent work!
I have graphical glitch on Ice Island dungeon. (BGEET)
Also, I found Ulgoth Beards has no night map (BGEET)
I have crash to desktop in my BGEE Siege of Dragonspear 2.6.6.0 installation (w/o any other mods) on all nightmaps.
EDIT: I copied the old files of this map (BG1009.ARE, BG1009.WED and BG1009.BCS) and then deleted them. Everything is now displayed correctly. I do not know what this problem was caused by. Fresh installation of the mod causes the same graphical glitch again.
I noticed a misaligned door texture in North Baldur's Gate area (AR0200):
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This is a great news. Thank you for your work to bring this mod back to live.
I have been following the progress of your work for a long time. I look forward to see completed integration new Baldurs Gate city maps into mod.
Do you have plan to create a nightmap for the Ice Island (AR1008)? This location does not have nightmap at all.
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On 5/19/2022 at 8:57 PM, Sam. said:
All yes plus oBG2, with the caveat that I make no promises on time-frame.
Please allow me to ask you how long do we have to wait for your excellent work to be completed?
I appreciate you taking the time to redone these bam files.
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another batch of revamped icons:
old:
new:
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new:
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Observed:
Take off Hexxat's cloak; When she begins receiving damage, you can see that accompanying animation has a black border.
Expected:
Animation should be displayed without a black border.
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Certain spells and special abilities icons don't match grapically with other icons.
Below I had attached screenshots with old (first screenshot) and revamped spells/abilities icons (second screenshot) alongside with a random icons to better see the difference.
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(Ether Gate is offensive spell, thus it should has a red colour.)
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new(left) old(right)
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(the new icon of Symbol: Death was extracted from bg2ee v1.3)
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BG1EE & BG2EE 2.6
The second level cleric spell chant has light purple colour instead of white:
I have extracted the *.bam file of chant spell from bgee 1.3 and attached the file to download.
It has proper white colour:
Baldurs Gate Graphical Overhaul BGGO for EET, BGT (Tutu, BGEE)
in General Mod Discussion
Posted
It is West Baldur's Gate, Regefast's Home entrance (AR0600).
Have a good holiday!