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Parys

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Posts posted by Parys

  1. 12 hours ago, Weigo said:

    I'm slowly getting old and senile. I completely overlooked the fact that I took the two image files out of the directory that were not yet converted to 8-bit because of the three different installations I have running.馃
    @ParysSorry for the work this morning.

    Here are the two image files in 8-bit

    BG0700LN.BMP 75.98 kB聽路聽0 downloads BG2600LN.bmp 101.05 kB聽路聽0 downloads

    @Weigo

    Hello,

    No problem at all :)

    I have tested these two聽8-bit image files on clean installation of bg1ee sod without any other mods.

    The red and green glow does NOT appear as well.

    I would also like to mention that I noticed when installing the mod (bg1ee sod beamdog version)聽using your modified macros.tpa file, the installer reports that it cannot find the file to copy, but fortunately continues the further installation. This situation repeats several times for different AR files to copy. After the installation everything seems to be fine. Should I be worried?

    I didn't notice any other graphic artifacts besides this one. I mentioned this in earlier post.

    AN30skC.jpeg

  2. 2 hours ago, Weigo said:

    It affected both engines.

    This post was sent to me by another forum. That's why I had to do it again, as game crashes are always bad.


    Please try this file again, if it works, then we have solved it with 8-bit lightmaps.

    BG0700LN.BMP 224.84 kB聽路聽1 download BG2600LN.bmp 300.05 kB聽路聽1 download

    If it works, then the error was my colour depth conversion program.

    I tested again with these files on a clean BG1ee SOD setup (beamdog version/ without any other mods).

    The red and green glow does not appear.

  3. On 3/11/2024 at 6:41 AM, Weigo said:

    Good news. I have got the following versions to run without the red glow. EET, BG1EE and BGT. With 24 bit it worked for me.

    To test it, please copy the file in the attachment into the following folder bggo/base/bmpLN/ee or non-ee and reinstall BGGO. Copying into the override folder is not enough. If this works for you, then I will convert them all to 24 bit.

    BG2600LN.bmp 300.13 kB聽路聽5 downloads

    Then the question is how it looks with the LM files.

    Hello @Weigo

    I installed the mod with converted night map of BG2600LN. The red glow disappeared.
    As a test, I converted the night map聽of AR0700 to 24bit bmp. The green glow does not appear anymore.

    (Tested on BG1EE SOD beamdog version)

    Weigo, thank you for your tenacity in resolving the issue.

  4. @Weigo

    Thank you for your time.

    I have tested this with my sorcerer human character on BG1EE without SoD (Steam Version) (clean install without any other mods beside BGOO)

    This red glowing is more saturated than infravison glowing

    When my charname is selected, he is glowing red.

    But when i select Quayle (gnome) his infravision has proper subtle glowing

    Human sorcerer selected:

    2r9saLV.jpeg

    Quayle selected:

    Odm2Op3.jpeg


    I also noticed that my character starts glowing green when he is in this location:

    JInXNpn.jpeg

    nBExrg0.jpeg

    Are you able to reproduce this bug.聽
    For example, go to the shadow of a tree on the wyrmcrossing night map and you will notice this strange red glowing that appears on the human race wizard character which is completely different from the typical glowing during infravision.

    Without BGOO installed, this anomally doesnt appear.

    I'd like to help you track down the problem.聽Can I be of any help?

  5. @Weigo

    I tested the intallations with this new macros.tpa and everything has gone well. Thank you.

    I have found a graphical glitch on AR1200聽 night map (tested on: BG1EESOD beamdog version and BG1EE without SOD Steam version)

    F6uTPsg.jpeg

    I would like to ask do you know any way I could turn this red glow off?

    You mentooned that the reddish colour is due to the night lightmap, is it possible to turn it off via Near Infinity?

  6. On 3/1/2024 at 9:16 AM, Probe88 said:

    @Weigo

    on every "night" map, in shadows, any sprites begin to glow red (like infravision), is it suppose to be so? and how to eraase that effect?

    I can confirm this issue on my installation as well,

    on every night map, in shadows the sprites glow red.

    BG1 with or without聽SOD expansion 2.6.6.0 (beamdog version)

    BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu: v3.1

    LZSezQo.jpeg

  7. 4 hours ago, Weigo said:

    But somehow it is suspicious that it is exactly the same file. Copy the original AR3800.mos or BG3800.mos file from NI into the override directory and then install BGGO. I have the suspicion that the bif file is not working properly.

    Thank you for investigating my problem.

    After copying ar3800, the installer screams about the lack of another file to copy (ar5400.mos)

    Does such copying make sense since the directory structure is different. Will the game not crash to the desktop or will I see the changes made by the BGOO mod when I want to visit that location?

  8. Hello Jastey,

    Congratulations for creating a great mod!
    I created a more accurate icon for the BS location.
    It will be an honor for me if it will be used in the mod.

    EDITED:

    @jastey

    Would you like to take a look at the new version of the file.聽

    I improved the walls there a little bit.

    EDITED2:

    @jastey

    I added a bridge connecting the tower to the BG city.

    I made further adjustments to the walls.

    I will try to create an icon to match the eet version

    EDITED3:

    @jastey

    I have finished BS map icons for BGEESOD and BGEET.

    P3VTQsG.png

    YgST2yx.png

    Download:

    https://www.dropbox.com/scl/fi/plfzw1oq91fh7vhpn9e20/MAPICONS.rar?rlkey=y3p00dvtfmtxhxm5ciq5uupch&dl=0

    Best Regards

  9. Hello Weigo,

    Thank you for your excellent work!

    I have graphical glitch on Ice Island dungeon. (BGEET)

    Also, I found Ulgoth Beards has no night map (BGEET)

    I have crash to desktop in my BGEE Siege of Dragonspear 2.6.6.0 installation (w/o any other mods) on all nightmaps.

    EDIT:聽I copied the old files of this map (BG1009.ARE, BG1009.WED and BG1009.BCS) and then deleted them. Everything is now displayed correctly. I do not know what this problem was caused by. Fresh installation of the mod causes the same graphical glitch again.

    I noticed a misaligned door texture in North Baldur's Gate area (AR0200):

    WeiDU.log

  10. On 5/19/2022 at 8:57 PM, Sam. said:

    All yes plus oBG2, with the caveat that I make no promises on time-frame.

    Please allow me to ask you how long do we have to wait for your excellent work to be completed?

    I appreciate you taking the time to redone these bam files.

  11. another batch of revamped icons:

    old:

    2.png.ffef5bacaa281dfdec74eeb2daeb66f9.png

    new:

    1.png.663e7bbf6caed1e0887e638fced66d7c.png

    __________________________________________________________

    old:

    2.png.d6dd8ccee7ed2368cd6f8218cead121a.png

    new:

    1.png.84c6d37cadeb336b77dd4278f868998e.png

    __________________________________________________________

    old:

    2.png.f3e62ad6e76d9af6a7a6bd157bab92e2.png

    new:

    1.png.1329e1ab6f86db422a7064236e968b1d.png

    __________________________________________________________

    old:

    1.png

    new:

    2.png.c109d747619cd9e2f0aa2496f420200a.png

    __________________________________________________________

    old:

    2.png.85b8ae1732415ec726ea372848760c3f.png

    new:

    1.png.0ce50ab51eb83f8da9354c8a1c767c8a.png

    __________________________________________________________

    old:

    2.png.7799e6711a0517f54f24890f2c641487.png

    new:

    1.png.435824a4b2ee108206c2eb1b7701bc40.png

    __________________________________________________________

    old:

    image.png.b6747a6ede0bc1dcda9e8192f6db38df.png

    new:

    image.png.c23908d5ec117a02d56cc5667d52be84.png

    __________________________________________________________

    old:

    image.png.750eaeef3046eef3513cb5dcaed89d2a.png

    new:

    2.png.3dff2abde9bf4f540fbf8e9716ffeb29.png

    __________________________________________________________

    v2_part2.zip

  12. Certain spells and special abilities icons don't match grapically with other icons.

    Below I had attached screenshots with old (first screenshot) and revamped spells/abilities icons (second screenshot) alongside with a random icons to better see the difference.

    image.png.4a8ed2ad11ba675b6b65503dec8f0fa5.png

    image.png.aa6c8c8b5940cad29d4c73288982bf62.png

    ______________________________

    image.png.8cf527d5387932dbd1920471e53585d4.png

    image.png.29116aa54002b6fa9925bd8dc94ab0c2.png

    _______________________________

    Baldr079.png.ce65ff5f3b9677c9bd1f19d123e58305.png

    Baldr090.png.10c06e81a1fe5a8b377b413af24f134a.png

    ________________________________

    Baldr078.png.71db7cb5a955c002cacc423c565cf6d7.png

    Baldr097.png.4b41872ec03d1104e81e357416662151.png

    _________________________________

    Baldr101.png.717c78d2b47c283548876cdbcd5bd216.png

    Baldr096.png.3e1b4791bbd463df5adddc94a3b571fc.png

    (Ether Gate is offensive spell, thus it should has a red colour.)

    _______________________________________

    Baldr098.png.c7444461e353a00821bb7bf05ebe6317.png

    Baldr094.png.bf149794bc2622ac3425452523cd0630.png

    _______________________________________

    Baldr100.png.a8ab8cba50037fc1a45564638d6985b1.png

    Baldr103.png.37ee632e934b65f908b1fa3afa7553ff.png

    ________________________________________

    Baldr099.png.058e8474c1634d9dbba2d4d8e6e14a7c.png

    Baldr095.png.d7d4d8f5f70cb906770ae98217813505.png

    _______________________________________

    new(left)聽 old(right)

    Baldr092.png.310c725a38d925b582090a4ac2fc0756.png聽 聽Baldr083.png.3ad0a229fa461667d5cfe6084784eb15.png

    _________________________________________

    Baldr104.png.db0e6db1ae9f339db9e32cb395299423.png聽 聽Baldr081.png.6ad73e9afeec8e59645fe3ce009d95fe.png

    _________________________________________

    Baldr091.png.e7ef100d21664bdc367027fcae071a29.png聽 聽Baldr082.png.092c7e40bd80a6f600def46c0fbbe7bd.png

    _________________________________________

    Baldr093.png.d04a2215a38b72a7c508bcc40619cdd0.png聽 聽Baldr084.png.2f9fc9f26a2346cddf6f3093ebd2235f.png

    _________________________________________

    image.png.7a48868f5d61d94ed8a051609e95a0ba.png聽 聽image.png.587a4f4673cd4052ef869b26378d59db.png

    (the new icon of Symbol: Death聽was extracted from bg2ee v1.3)

    v2.zip

  13. BG2EE 2.6

    I have noticed inccorect item apperance (HELM32 - Helm of the Rock and HELM33 - Gold Horned Helm) in inventory screen.聽

    I have attached a screenshot.

    On the top, it is observed behaviour; On the bottom, it is how it should be.

    Helm31(unupgraded helm of the rock) has correct apperance.

    image.png.b1c9a5a1759dbf16acf622d9cc60f106.png

    I have uploaded ammended HELM32.ITM and HELM33.ITM files.

    HELM32.ITM HELM33.ITM

  14. I observe quite weird phenomenon when PC is聽 wielding a sword of flame +1, thoug one condition must be met - you have to equip your character with whatever piece of armour you have.

    1. C:CreateCreature("korgan8")

    2. C:CreateItem("sw1h53")

    3. Join Korgan and unequip his chainmail.

    4. Give Sword of Flame +1 to Korgan

    At that moment, nothing unusual happened. His sprite looks normal.

    4. Equip his chainmail.

    Look at his sprite, his armour started blinking.

    If you give Sword of Flame to Imoen, her chest will started blinking, even if she is not wearing any armour at all.

  15. Thanks you for your hard work on these project.聽 I prefered the option number 1. Finally, all the item's shadows has the same black colour . Rings, amulet, bracers,聽 etc - all these stuff are displaying consistently in the inventory. I鈥檓 looking forward to bg2+tob revamped icons.

    Do you have plan to remade inventory icons from bg 1&2 enhanced editions/1pp.

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