Jump to content

HotaruPL

Members
  • Posts

    118
  • Joined

  • Last visited

Posts posted by HotaruPL

  1. Firstly I need to ask. Is EE version of that compatible with Worldmap (some forum said it is not - at least some version of it). Do you have a working link to such version with worldmap getting updated (on my previous playthrough it didn't get updated at all) Cheers

  2. So, I am trying to proceed with SOS main quest, but the letter that I wasn't suppose to identify IS identified. Tweaks Anthology component (Everything identified) kind off messed it up, it says in Readme that it will identify any other object except for this letter, yet it is identified unfortunately. Can I start this quest in any other way. 

  3. 19 hours ago, subtledoctor said:

    Don't fully understand the question? Your experience always gets split in half between your two classes, and there is no mod that changes (or can change) that. The only thing you can do is get both of your classes on identical XP tables. And this is quite easy - just edit XPLEVEL.2da. Scales of Balance has a component that changes the XP tables from a different one for every class, to a 'fast track' and a 'slow track' table. (Fighters, thieves, clerics, monks are on the faster table; rangers, paladins, druids, mages, sorcerers are on the slower table.) With that mod, if your two classes are both on the same track, they will level together. (F/T, F/C, C/T.)

    I just remember seeing mod in which if you're a thief and mage for example, you level up in both at the same time, that's all I remember from it. As you said, on identical XP table. If I can do it manually, I might tho. Thanks

  4. NPC called Raziel is problematic. Jon in prologue cutscene goes over to him before he comes for main character and than the game freezes. I think there may be a couple cutscenes merged together, maybe Khalid NPC also changes the cutscene. I probably should have Raziel deleted

  5. My Weidu list. Need someone to analyse and confirm:

     


     

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~TDDZ/TDDZ.TP2~ #0 #0 // TDD - Core: v1.3.1
    ~TDDZ/TDDZ.TP2~ #0 #1 // TDD - Trollford: v1.3.1
    ~TDDZ/TDDZ.TP2~ #0 #2 // TDD - Eshpurta: v1.3.1
    ~TDDZ/TDDZ.TP2~ #0 #3 // TDD - Purskal: v1.3.1
    ~TDDZ/TDDZ.TP2~ #0 #4 // TDD - Riatavin: v1.3.1
    ~TDDZ/TDDZ.TP2~ #0 #5 // TDD - Onset of the Darkest Day: v1.3.1
    ~TDDZ/TDDZ.TP2~ #0 #6 // TDD - Robilard: v1.3.1
    ~SOS/SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: 1.16
    ~SOS/SETUP-SOS.TP2~ #0 #1 // Selence arrives to Waukeens Promenade after the meeting with Gaelan in the slums: 1.16
    ~CTB/SETUP-CTB.TP2~ #0 #0 // Check The Bodies: 3.0
    ~CTB/SETUP-CTB.TP2~ #0 #3 // Other Improvements: 3.0
    ~TOA/SETUP-TOA.TP2~ #1 #1 // Tales of Anegh (Weidu): v2.6
    ~TOA/SETUP-TOA.TP2~ #1 #10 // Creature Balancing: v2.6
    ~TOA/SETUP-TOA.TP2~ #1 #20 // AREA Balancing: v2.6
    ~TOA/SETUP-TOA.TP2~ #1 #30 // Dialog & Script Balancing: v2.6
    ~AJOCMOD/SETUP-AJOCMOD.TP2~ #0 #0 // AjocMod Weidu: v1.6.5
    ~SETUP-TTSQ.TP2~ #0 #0 // The Tortured Soul Quest - WeiDU: v7
    ~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 15
    ~EMAD/SETUP-EMAD.TP2~ #0 #0 // A Z-rated Adventure - an IM4 Non-Entry: v11
    ~EMAD/SETUP-EMAD.TP2~ #0 #1 // The Promise of a Troll: v11
    ~EMAD/SETUP-EMAD.TP2~ #0 #2 // A Bhaalspawn's Best Friend: v11
    ~EMAD/SETUP-EMAD.TP2~ #0 #3 // Under Her Spell: v11
    ~EMAD/SETUP-EMAD.TP2~ #0 #5 // Character Medley: v11
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at their stronghold (Five Flagons): Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #7 // A bard for the bard stronghold: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: Beta_7
    ~TOD/TOD.TP2~ #0 #0 // Tower of Deception: v4.0.6
    ~DC/DC.TP2~ #0 #0 // Dungeon Crawl: v13.1
    ~A7-TESTYOURMETTLE/A7-TESTYOURMETTLE.TP2~ #0 #0 // Test Your Mettle!: 1.4
    ~A7-TESTYOURMETTLE/A7-TESTYOURMETTLE.TP2~ #0 #20 // Make "Spacewarp" available to stores: 1.4
    ~ASSASSINATIONS/ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v17
    ~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v9
    ~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #0 // Fishing for Trouble by Yovaneth: v3.2.8
    ~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #1 // Fishing for Trouble - Major character portraits: v3.2.8
    ~SELLSWORDS/SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v9.1
    ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.23
    ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.23
    ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.23
    ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.23
    ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.23
    ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.23
    ~ASCENSION/ASCENSION.TP2~ #0 #61 // Expanded Epilogues for Bioware NPCs -> Alternate epilogues by Shawne: 2.0.23
    ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.23
    ~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.23
    ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.23
    ~TURNABOUT/SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout: v1.8
    ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v8.5
    ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
    ~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
    ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
    ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
    ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
    ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
    ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
    ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
    ~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
    ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #22 // Justifier Kit: v28
    ~UB/SETUP-UB.TP2~ #0 #23 // Feralan Kit: v28
    ~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
    ~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 11.1
    ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 7.2
    ~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.0
    ~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.5
    ~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.0
    ~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.93
    ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 4.0
    ~ABYSTORE/ABYSTORE.TP2~ #0 #0 // Unusual Oddities Shop: 5.0
    ~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #0 // The Price Of Friendship: v7
    ~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #1 // Some of My Best Friends Are Slimes: v7
    ~LUCY/LUCY.TP2~ #0 #0 // Lucy the Wyvern: v5.0
    ~ROLLES/ROLLES.TP2~ #1 #0 // Rolles Safyer: v5.0.5
    ~ROLLES/ROLLES.TP2~ #1 #10 // Bag of Holding in Irenicus Dungeon: v5.0.5
    ~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.93
    ~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 6.1.1
    ~SNAKES/SNAKES.TP2~ #0 #0 // The Slithering Menace (for BGII:ToB only): v4.0.0
    ~SLANDOR/SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor: 2.0
    ~AIP/AIP.TP2~ #0 #0 // Adventures in Papperland: v6.0
    ~WILLOWISP/WILLOWISP.TP2~ #0 #0 // Will NPC, shaman stronghold and new shaman kit for BG2EE: 2.3
    ~WILLOWISP/WILLOWISP.TP2~ #0 #1 // Change shaman .tlk string to remove "Ineligible for any stronghold" line: 2.3
    ~WILLOWISP/WILLOWISP.TP2~ #0 #2 // New items for shamans and undead NPCs: 2.3
    ~WILLOWISP/WILLOWISP.TP2~ #0 #3 // Optional: Drider and Dark Treant Enemies: 2.3
    ~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises: v9
    ~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.6
    ~ALORA/SETUP-ALORA.TP2~ #0 #0 // Chosen of Mystra's Alora NPC Mod: 1.7
    ~AMBER/AMBER.TP2~ #0 #0 // Amber the NPC MOD: v5.1
    ~XAN/XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v19
    ~XAN/XAN.TP2~ #0 #2 // Install alternate class for Xan? -> Change Xan's class to Mage: v19
    ~XAN/XAN.TP2~ #0 #6 // Xan's Alternate Voice by Joey Bracken: v19
    ~BRANWEN/BRANWEN.TP2~ #0 #0 // Branwen BG2 NPC mod for players and modders: v8pre
    ~SHEENA/SETUP-SHEENA.TP2~ #0 #0 // Install A Half Dragon Tale: v3.1
    ~KIMPIRATE/KIMPIRATE.TP2~ #0 #0 // Kim the Pirate: V2
    ~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph for BG2:ToB: v12
    ~HALDAMIR/SETUP-HALDAMIR.TP2~ #0 #0 // Haldamir: v4
    ~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #0 // Gavin for BG2: 23
    ~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #3 // Multi-romance cheat -> No romance kills: 23
    ~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #8 // Alternate Portrait Selection  (Default portrait is already installed) -> Original alternate, by Kaeloree: 23
    ~ARATH/ARATH.TP2~ #0 #0 // Arath NPC for BGII: SoA & ToB: v6
    ~YASRAENA/SETUP-YASRAENA.TP2~ #0 #0 // Yasraena: v19
    ~TSUKIBG2/TSUKIBG2.TP2~ #0 #0 // Tsuki BG2 NPC
    ~VERRBG2/VERRBG2.TP2~ #0 #0 // Verr'Sza - the rakshasa NPC for BG2EE: 1.2
    ~DACE/DACE.TP2~ #0 #0 // Dace Linton NPC Mod for BG2:SoA & ToB: v5
    ~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II: v9
    ~CORAN/CORAN.TP2~ #0 #0 // Coran NPC MOD for Baldur's Gate II: v8.1
    ~CORAN/CORAN.TP2~ #0 #1 // Delete old Coran from the Forest of Tethyr (RECOMMENDED): v8.1
    ~FADE/SETUP-FADE.TP2~ #0 #0 // Fade: An NPC for Baldur's Gate II: SoA and ToB: 5.6
    ~FADE/SETUP-FADE.TP2~ #0 #1 // Fade NPC: reactions to Romantic Encounters (RE may be installed before or after this component): 5.6
    ~FADE/SETUP-FADE.TP2~ #0 #2 // Fade EE: give Fade Shadowdancer kit: 5.6
    ~WALAHNANBG2/WALAHNANBG2.TP2~ #0 #0 // Walahnan NPC for BG2EE: 0.93
    ~ALLISON/SETUP-ALLISON.TP2~ #0 #0 // Allison (One-Day NPC) v1.6
    ~KHALIDBG2/KHALIDBG2.TP2~ #0 #0 // Khalid for BG2EE: v1.00
    ~KHALIDBG2/KHALIDBG2.TP2~ #0 #1 // Khalid for BG2EE: Player-Initiated Dialogues: v1.00
    ~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #0 // Nathaniel NPC Mod for BGII: v4.3
    ~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #2 // Choose a portrait for Nathaniel -> Alternate portrait by K'aeloree (NWN remake): v4.3
    ~SETUP-RAZIEL.TP2~ #0 #0 // Raziel NPC
    ~ASHARNPC/SETUP-ASHARNPC.TP2~ #1 #0 // Ashar NPC: 1.31
    ~SETUP-THEUNDYING.TP2~ #0 #0 //  "The Undying" Mod 
    ~SETUP-NEH'TANIEL.TP2~ #0 #0 // Neh'taniel NPC Mod: v5.5
    ~SETUP-NEH'TANIEL.TP2~ #0 #4 // Neh'taniel's alternative portraits -> Neh'taniel's portrait, old default?: v5.5
    ~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: v2.6
    ~CERND/CERND.TP2~ #0 #0 // Cernd Friendship for BG2: ToB: v1.3
    ~DORNFRIENDSHIP/DORNFRIENDSHIP.TP2~ #0 #0 // Dorn Friendship for BG2EE: 1.1
    ~HEXXATFRIENDSHIP/HEXXATFRIENDSHIP.TP2~ #0 #0 // Hexxat Friendship for BG2EE: 1.1
    ~VICONIA/VICONIA.TP2~ #0 #0 // Viconia Friendship: v4.5
    ~WINGS/SETUP-WINGS.TP2~ #0 #0 // Wings for BG2:EE
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1 // Artisan's Kitpack: Enable All Classes for All Races: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1000 // Artisan's Kitpack: Arcane Archer Fighter Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1001 // Artisan's Kitpack: Arcane Archer (Fighter/Mage): 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1008 // Artisan's Kitpack: Siegemaster Fighter Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1009 // Artisan's Kitpack: Dreadnought Fighter Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2002 // Artisan's Kitpack: Dark Hunter Ranger Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3001 // Artisan's Kitpack: Divine Champion Paladin Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3002 // Artisan's Kitpack: Mystic Fire Paladin Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3005 // Artisan's Kitpack: Martyr Paladin Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #5001 // Artisan's Kitpack: Elementalist Druid Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #5002 // Artisan's Kitpack: Hivemaster Druid Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #5003 // Artisan's Kitpack: Red Wizard Mage Kit for Edwin: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7002 // Artisan's Kitpack: Magekiller Thief Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7003 // Artisan's Kitpack: Trickster Thief Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7005 // Artisan's Kitpack: Invisible Blade Thief Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7104 // Artisan's Kitpack: Give Hexxat the Invisible Blade Kit: 3.2
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #8001 // Artisan's Kitpack: Pale Master Sorcerer Kit: 3.2
    ~BAGBONUS/BAGBONUS.TP2~ #0 #0 // Bonus Potioncase and Ammobelt to Deidre's store: v1.0.4
    ~SETUP RGENIE.TP2~ #0 #0 // Ribald's Genie
    ~SETUP-KWOLF.TP2~ #0 #0 // KWolf - new NPC (WeiDU): v1.1
    ~CHARLI/SETUP-CHARLI.TP2~ #1 #0 // Charli, the Middleman: v2.3
    ~DARRON/DARRON.TP2~ #1 #0 // Darron: v2.0.0
    ~THEBEAURINLEGACY/THEBEAURINLEGACY.TP2~ #0 #1000 // The Beaurin Legacy for BG2:SoA & ToB & BGII:EE: v5.2.1
    ~THEBEAURINLEGACY/THEBEAURINLEGACY.TP2~ #0 #2000 // Change Minyae's class to Enchanter (from Enchanter/Thief): v5.2.1
    ~THEBEAURINLEGACY/THEBEAURINLEGACY.TP2~ #0 #3010 // Minyae's Portrait -> Change Minyae's portrait to alternative by TamikaProud at DeviantArt: v5.2.1
    ~FAREN/SETUP-FAREN.TP2~ #0 #0 // Faren NPC for Baldur's Gate II: v3
    ~FAREN/SETUP-FAREN.TP2~ #0 #2 // Choose Faren's weapon proficiency skillset -> Rogue configuration: v3
    ~FAREN/SETUP-FAREN.TP2~ #0 #5 // Amber Content (Shadows of Amn content only): v3
    ~FAREN/SETUP-FAREN.TP2~ #0 #6 // Angelo Content: v3
    ~FAREN/SETUP-FAREN.TP2~ #0 #7 // Arath Content: v3
    ~FAREN/SETUP-FAREN.TP2~ #0 #8 // Auren Aseph Content: v3
    ~FAREN/SETUP-FAREN.TP2~ #0 #10 // Branwen Content: v3
    ~FAREN/SETUP-FAREN.TP2~ #0 #12 // Coran Content: v3
    ~FAREN/SETUP-FAREN.TP2~ #0 #13 // Dace Linton Content: v3
    ~FAREN/SETUP-FAREN.TP2~ #0 #17 // Fade Content: v3
    ~FAREN/SETUP-FAREN.TP2~ #0 #18 // Haldamir Content: v3
    ~FAREN/SETUP-FAREN.TP2~ #0 #24 // Nathaniel Content: v3
    ~FAREN/SETUP-FAREN.TP2~ #0 #27 // Romantic Encounters Content (can be installed before or after Romantic Encounters): v3
    ~FAREN/SETUP-FAREN.TP2~ #0 #34 // Xan Content: v3
    ~FAREN/SETUP-FAREN.TP2~ #0 #36 // Yasraena Content: v3
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v21
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v21
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v21
    ~SARADAS_MAGIC_2/SARADAS_MAGIC_2.TP2~ #0 #0 // Saradas Magic NPC Mod for BGII -> Saradas has a monk sprite (original): v2.0.0
    ~TNOOBER/TNOOBER.TP2~ #0 #0 // The Sword of Noober: 2.1.0
    ~BOLSA/BOLSA.TP2~ #1 #0 // Bolsa: v6.0.0
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #0 // Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team): 4.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #10 // Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team): 4.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #30 // Component 4. The Missing Troll Case (by Alisia & Austin): 4.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #40 // Component 5. Unlocked original dialogs of all NPC (by Tipun & Austin): 4.3
    ~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #3000 // Mages cast Gate far from themselves: 0.2.1
    ~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod: v13
    ~SETUP-VOLCANO.TP2~ #0 #0 // Improved Volcano! Pack: v2.0
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #150 // Remove "+x" From Unique Item Names: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #181 // Unique Containers [Miloch] -> Unique icons only: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Annoying Visual Effects from Equipped Items -> Remove blur effect: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1341 // Make the de'Arnise Keep Stronghold Available to All Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1342 // Make the Temple Strongholds Available to All Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1343 // Make the Thieves Guild Stronghold Available to All Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1344 // Make the Playhouse Stronghold Available to All Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1345 // Make the Noble Order of the Radiant Heart Stronghold Available to All Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1346 // Make the Druid Grove Stronghold Available to All Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1347 // Make the Imnesvale Cabin Stronghold Available to All Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery [Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal [Ardanis/GeN1e]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials [Ardanis/GeN1e]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single-Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi- and Dual-Classes -> Loosen equipment restrictions for druid multi- and dual-classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2450 // Enforce PnP Proficiency Rules on Dual-Classed Characters [subtledoctor]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes [sarevok57]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2560 // Allow Monks to Wear Helmets: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3008 // Allow HP Rolls Through Level 20 [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3020 // Identify All Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% learn spells: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove Fatigue from Restoration Spells: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Unlimited jewelry, gem, and miscellaneous item stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3102 // Increase Potion Stacking -> Stacks of 80: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3112 // Increase Scroll Stacking -> Stacks of 80: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere [japheth]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3195 // Alter Hostile Rest Spawns -> Decrease frequency by 50%: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4133 // Make Edwin a Generalist Mage [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4180 // Removable NPC Items: v16
    ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.02
    ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.02
    ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.02
    ~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.02
    ~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.02
    ~PPE/SETUP-PPE.TP2~ #0 #302 // Change Imoen portraits -> BG2 Portrait: 1.02
    ~PPE/SETUP-PPE.TP2~ #0 #312 // Change Viconia portraits -> BG2 Portrait: 1.02
    ~PPE/SETUP-PPE.TP2~ #0 #322 // Change Jaheira portraits -> BG2 Portrait: 1.02
    ~PPE/SETUP-PPE.TP2~ #0 #330 // Change Minsc portraits -> BG1 Portrait: 1.02
    ~PPE/SETUP-PPE.TP2~ #0 #340 // Change Edwin portraits -> BG1 Portrait: 1.02
    ~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.6
    ~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well: v10.2.6
     

     

  6. 1 hour ago, HotaruPL said:

    I finished the quest with section base in Beregost. I went outside, talked to new NPC called Nikita and she told me to continue the quest in central Baldur's Gate in some building. The thing is, I started that quest long time ago and the is nothing in the journal. I honestly don't know where to go as I am searching all buildings in all districts and can't see anything new. I believe there should be Section hideout somewhere but... where?

    Nevermind. I found it :D

  7. I finished the quest with section base in Beregost. I went outside, talked to new NPC called Nikita and she told me to continue the quest in central Baldur's Gate in some building. The thing is, I started that quest long time ago and the is nothing in the journal. I honestly don't know where to go as I am searching all buildings in all districts and can't see anything new. I believe there should be Section hideout somewhere but... where?

  8. 15 hours ago, ahungry said:

    Psycopath has the crown (he is south of the ogrillions that want you to pass their bridge for 200 gold) - the item looks like a black circlet.

    @HotaruPL what city has the docks you mention?  BG1, in actual Baldur's Gate?

    I killed the psychopath and sold the crown. Great

     

    Yeah, Baldur's Gate. The Harbor Building (which is the one marked as 9 on the map below) has that little bridge south of it. There is a gnome that gives you that task and teleports you on the ship

    GameBanshee

  9. 1 hour ago, ahungry said:

    I think I found Ormyrr's Peak (it's just a location transition south of the kobold stronghold, far SW corner of map - unless I'm misremembering what that zone was called) - it's a self contained scenario, with some bones specific to the encounter in the Ormyrr Peak - the only items you may need that aren't found there (bones) and in the stronghold would be some +1 protection items (ring/neck).

    I found bones in the Sirene area sunken ship, but I never found where to use them - I didn't know there was a ghost ship!

     

    I found it. Although I do have one more problem with the crown one of them wants. I need to put some jewellery on them, and I got all the item except for the crown. He says it's nearby but I've searched both of these areas and it isn't there. I just found some dog bones, which I'm not sure I need

  10. 43 minutes ago, ahungry said:

    I think I found Ormyrr's Peak (it's just a location transition south of the kobold stronghold, far SW corner of map - unless I'm misremembering what that zone was called) - it's a self contained scenario, with some bones specific to the encounter in the Ormyrr Peak - the only items you may need that aren't found there (bones) and in the stronghold would be some +1 protection items (ring/neck).

    I found bones in the Sirene area sunken ship, but I never found where to use them - I didn't know there was a ghost ship!

     

    Ghost ship quest is given by a gnome in docks in the city. Kinda easy to miss so I don't blame ya :D I'll try to find that Ormyrr peak. Thanks

  11. 4 hours ago, ahungry said:

    For Zee, talk to the inn keeper in FAI - he will ask you to speak to his wife in the temple - talk to her, then go back to Zee and he'll take up residence in the tower behind the temple (to the right of FAI).

    He has some neat exclusive charge based items.

    The other two I'm not familiar with.

    Thanks. It worked :D. I swear, I missed that dialogue option before. Do you also know what am I suppose to do on a ghost ship? I mean, I found the skeleton and... what now? I'm searching all over and cannot find anything. Apparently, this mod also adds a new location called Ormyrr's Peak which you can unlock by talking to bones. Are these the bones I found on the ship?

×
×
  • Create New...