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HotaruPL

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Posts posted by HotaruPL

  1. I have almost finished BGI with mods. Just a couple small quests and i'll beat it with every quest done. Before I start SoD I want to finish EVERYTHING. But there are two things that I struggle with. First of all, how to push Kobolds have dreams quests (the one where kobold Zee wants to start a business from Shades of SC) and also I am wondering about two characters that doesn't really want to talk to me but look important. It's Jenna and Morik in Friendly Arm Inn, once they mentioned the need help and now keep saying that I'm not suitable and they are busy. 

  2. 1 hour ago, subtledoctor said:

    I mean it says “a wood that is cloaked” or something so you know to put the ring on there, and the Cloakwood maps are quite railroady so it’s hard to miss it as you traverse them sequentially. 

    The Larswood one just says “far from the coast which could be a LOT of places to search, and when I’m clearing Larswood I’m usually focused on bandits and getting ready to assault the Camp so I wasn’t wearing the ring; and when I went back later to find the Circle I had to comb the map without the benefit of watching the fog of war get cleared. Did that to lime three maps before I found the circle. It was quite annoying. 

    At least, as far as I recall. I’m going from memory here. But at any rate, Hotaru, I sympathize. 

    Could be irritating surely. In my case though, this portal is really NOT there :D I checked the whole area, removed fog of war, I have the ring on. Portal should also appear on the map of the area, and it doesn't. Must be a bug

  3. 29 minutes ago, Graion Dilach said:

    It's in Larswood. Did one of your other mods break that area script as well?

    Well, it isn't there so... I guess? Do you want to see my Weidu? Maybe you'll be able to recognise which component prevents it from load. Also, if you have the code for that last item from the portal I'd be grateful .

  4. 29 minutes ago, Lava said:

    I do not know if MotSC will get any update, Zed stopped posting, he's not logging in very often these days and I am done waiting for the updates, it was way too draining for me and meanwhile I created SotSC... all of that happened before MotSC even got any update. I had many ideas and materials that I didn't want to abandon, thus I wrote my own mod for BGEE, but more focused on quests, areas and items.

    And it's hard to say "how buggy" MotSC is, and how "long" it is, because it's a huge mixed bag of many components, and of content that wasn't checked with other mods that were released over the past few years. You yourself presented a fine example of what may happen. And believe me, there's more of that in there.

    Look at it that way. In case Zed ever re-opens the project, I may find out these bugs and glitches and let him know. I'm basically a tester :D. That is why I knew that Mysteries and Eve of War are quite unfinished, experimental projects. Though I ended up not downloading Eve of War, I might someday to see what I can find. 

    I honestly think that Mysteries has so much more to give, it's potential seems passionate and frankly, I enjoy these random encounters, Tsuki NPC, some quests here and there. I think I prefer this than Dark Side of SC who just copies locations and adds some random fights like that long underground quest with thousand copied locations repeated with no potential.

  5. 26 minutes ago, Lava said:

    No, it's probably Mysteries of the Sword Coast and I told you that it doesn't work very well with EE and other mods and it's been years since it got a proper update. I also prepared that MotSC conent, but in like... 2010 (~more or less, before EE was even a thing), then Zed programmed it in 2013. There weren't many updates since then, some minor ones I think? EE version was released, but I am pretty sure the mod needed some more love, time and effort. But the lack of updates and proper care resulted in my decision to leave the MotSC team.

    SotSC adds one item in that grotto and nothing else, it does not apply any changes to Cherlestone's dialogue.

    Anyway, you were warned. You installed the mod anyway and then blamed my mod for the bug without checking what may be the problem.

    Is anyone still working on Mysteries anyway? Some forums I've seen a while ago said that it is under construction, some says that it is not. I mean, I actually do like this mod a lot despite how short it is. 

    The bug with the Charleston's key doesn't bother me that much . It was a small location anyway so I do not mind. I prefer content from Mysteries anyway. 

    Mysteries with all the mods I have is actually not that buggy. It seems to be the only thing it changes so far. 

  6. 51 minutes ago, jastey said:

    What exactly happens so you don't get it? You need to play the archeological site to the end, then talk to Charleston one more time when Global("TalkedToCharleston","GLOBAL",2) is at "2".

    Why do you say SotSC changed the dialogue?

    Shades added a dialogue in which he  tells us that there is some other evil(?) or something. I don't remember what he said. Then he just left without giving me they key, the dialogue mentioned something about a wall behind him. I think it's shades that adds it to the game. And he left

  7. 8 minutes ago, Graion Dilach said:

    Give the game some minutes on Fire Leaf Forest and Ordolath should appear. Hopefully. I don't know how your area script looks like.

    Do you also have the code for the key that leads to the ruins in Firewine Ruins? The one that Charleston Nib gives us after we recover Kozah. Shades of SC interferes with the mod by changing Charleston's dialogue and I didn't get it. 

  8. 11 hours ago, Graion Dilach said:

    No, Swieca only gets spawned, if one accepts the quest from Ordolath and both are placed to vanilla maps. NTotSC EXTEND_BOTTOMs the map scripts and the majority of the many DSotSC-BGEE script blocks are missing the Continue()s - if someone runs straight to his location, the game won't have enough time to reiterate the script enough times to reach his spawning even.

    Can anything be done about it?

  9. Ordolath is a mage that is suppose to be in woods south to Nashkel. He is part of Northern Tales of SC mod but it seems that he doesn't appear in EE version and his house is now occupied by a simple commoner instead of wizard of Thay. Has he been removed in EE or is it another bug

  10. 1 hour ago, jastey said:

    Is the worldmap ptaching for that mod version fixed? Because it wasn't for a long time.

     

    1 hour ago, Graion Dilach said:

    v1.02 updates the BGEE map and Jet'laya has the reveal queries in her dialog. I'm not sure what goes wrong.

    EDIT: Although the travel trigger from Peldvale is missing and only the entrance gets added.

    There does seem to be one more problem. If Berrun's Ghastkill's daughter speaks to us about missing baby before we kill the dragon, Jeremy (guy who we are suppose to give dragon's symbol to) does not appear in Nashkel inn. Do you have a code for him too? Thanks

  11. 5 hours ago, ahungry said:

    I think Roxanne was the only source of the BoneHillEET variant (I don't know of the "official" status of the mod, but some/most provided by this site were "unofficial").  Their site is no longer online, but the github still exists and gets updates: https://github.com/RoxanneSHS?tab=repositories&q=&type=&language=&sort=

    The official BoneHill is at http://www.shsforums.net/files/file/1076-the-secret-of-bonehill/

    Forum at: http://www.shsforums.net/forum/194-secret-of-bone-hill/

    Thank you :)

  12. 11 hours ago, jastey said:

    Brage's redemption is an NPC mod.

    Faren is two times on your list.

    Crossmod Banter pack should go after all other Quest and NPC mods. That would include Grey the Dog. (There is no content for Grey in CBP yet but that could change someday.)

    Hidden Adventures shouldn't be after Tweaks, where did you read this?

    The Gorgon's Eye is a very new mod, there is little experience how well it plays with other mods.

    I  just noticed I repeated Faren. Sorry for that :D

    I think I read some random forum yesterdat thgat mentioned Hidden Adv. goes after, but I'll take it it's wrong

    Author of Gorgon's Eye says that it should be compatible with everything as it adds things that doesn't overlap with anything. (at least shouldn't)

  13. 32 minutes ago, Graion Dilach said:

    No, this order is wrong. You shouldn't separate BG1 and BG2 groups, MiH E&Q should come after all the other content mods to update all the monsters possible included in them, Hdden Adventures should go before NPCs, think ARP needs to come before most questmods even, Vault should be dropped because it doesn't have a properly working version and both BG1 and BG2 Unfinished Business mods have components applicable to the EEs. You don't need to biff (besides, GBiffing doesn't work with weidu 246+).

    Ofcourse there could be more issues based on the components selected.

    Thanks for feedback. Soo, from what you're saying I'll take it Unfinished Business is applied anyway and I don't need it. That's good to know

    MIH E&Q should be somewhere at the end of the installation? Like, right before Tweaks Anthology on my list (like number 102 on this list)? 

    Hidden Adventures before NPC's so... could that be one of the first (if not the first) mod to install?

    Almateria Restoration should also go at the very beginning somewhere I guess. Even before the Darkest Day?

    Basically it says Vault is available on EET (https://github.com/Beleg33/The-Vault) so I guess it does have a working version but I dunno... might be bugs you meant??

  14. 2 minutes ago, Endarire said:

    @HotaruPL
    It's quite possible to have tens of NPC or more in game at a time, but the normal party size limit applies.

    I have a mirror of Dark Horizons for BGEE here.

    Note that on EET, Saradas Magic 1 and 2 are mutually exclusive for technical reasons.  I was saddened to learn this, but Saradas Magic 2 is the better deal.

    I didn't realise Saradas Magic has two different versions but thanks... nice to know. And thank you for Dark Horizons. Apart from that, do you think the order is... good enough to not make many complications?

     

  15. 1 hour ago, Jarno Mikkola said:

    No.

    EE also contains the "Unfinished Business"'es.

    You might want to kick out like 7 of these. your party is already full with one of them.  Yes, the 7 was an arbituary number desided by google.

     

    The thing is I wanted to have more NPC's for potential another playthrough in the future after the upcoming one. Do they not work well with each other?

  16. These are the mods that I want to download, in order that I think should be correct(?). I need someone to check though, is that ok? (for EET With Siege of Dr. DLC)

    DLC Merger (Got that one)

    (Apparently, some mods needs to be installed before Trilogy so here they are:)

    1.Unfinished Business

    2. Drizzt Saga

    3. Dark Horizons (although I really struggle with finding download, is there any still available? If so, do you have a link?)

    4. Saradas Magic

    5. Stone of Askavar

    6. Drake NPC

    7. Sirene NPC

    8. Verr'sza NPC

    9. White NPC

    (And now after EET)

    1. The Darkest Day

    2. Shadows Over Soubar

    3. Check The Bodies

    4. Dark Side of the Sword Coast (could be Tethyr Forest Patch but I don't think it's needed in EE edition)

    5. Northern Tales of SC

    6.The Calling

    7. The Vault

    8. Endless BG1

    9. Mini Quests and Encounters

    10. Ascalon's Questpack

    11. Grey Clan

    12. Lure of Sirine's Call

    13. Balduran's Seatower

    14. Shades of the Sword Coast (sooo excited for that one)

    15. Deidre and Joluv in BGEE

    16. Fields of the Dead

    17. Mysteries of the SC (just a few components though, it may cause problems otherwise)

    18. Eldritch Magic EE

    19. NPC Project + Music Pack

    20. Brage's Redemption 

    21. Rupert Dye Merchant

    22. Coran Extended Friendship

    23. Herbs and Potions (I am not sure if it has EE version)

    24. Thalantyr Item Upgrade

    25.  Another fine hell (it says it should go before NPC mods, so... i guess it's here?) 

    26. Aura NPC

    27. Zakrion NPC

    28. Aura NPC

    29. Kale NPC

    30. Emily NPC

    31. Indira NPC

    32. Gavin BG1 NPC

    33. Finch NPC

    34. Isra NPC

       Bristlelick NPC 

    35. Imoen 4ever (the version for Siege of D. only - NOT BGII)

    36. UI Bubb's spell men 

    37. The Boareskyr Bridge Scene

    38. Cowled Menace (It says in ReadMe, after NPC Mods. Seeing that it is a mod for the first game does that mean, after NPC for BG1 only or any NPC mods in general including the ones for BGII?)

    39. The Gorgon's Eye

    40. Made in Heaven - Encounters&Quests

    41. Tales of Anegh

    42. Ajoc Minimod

    43. Adventures in Papperland

    44. Every Mod and Dog

    45. Tower of Deception

    46. Dungeon Crawl

    47. Eilistraee Song

    48. Back to Brynnlaw

    49. Sellswords

    50. Tales of Deep Garden

    51. Innershade

    52. White Queen

    53. Bridge's Block

    54. I shall never forget

    55. Fishing for trouble

    56. Southern Edge

    57. Ooze's Lounge

    58. Tangled Oak

    59. The Minotaur and Lilarcor

    60. Slithering Menace

    61. Unusual Oddities Shop

    62. Wheels of Prophecy

    63. Amber NPC

    64. Xan NPC

    65. Branwen NPC

    66. AurenAseph NPC

    67. Haldamir NPC

    68. Gavin for BGII

    69. Arath NPC

    70. Dace Linton NPC

    71. Glam's NPC Pack

    72. Fade NPC

    73. Ashar NPC

    74. Faren NPC (Also not sure if EE version exists. Hopefully because he's one of my favs)

    75. Khalid NPC for BGII

    76. Coran NPC for BGII

    77. Helga NPC

    78. Iylos NPC

    79. Nephele NPC

    80. Ninde NPC

    81. Sarevok Friendship

    82. Imoen Friendship

    83. Viconia Friendship

    84. Korgan Friendship

    85. Lucy the Wyvern

    86. Kivan and Deheriana Companions

    87. Herbs and Potions for BGII

    88. Darron

    89. Almateria Restoration Project

    90. Beaurin Legacy

    91. Faren NPC

    92. Yasraena NPC

    93. Sir Neh'Taniel NPC

    94. Angelo NPC

    95. Crossmod Banter Pack

    96. Heroes, theives and moneylenders

    97. Fading Promises

    98. Test your mettle

    99. G3 Anniversary Mod

    100. Grey the Dog NPC

    101. Portrait portraits everywhere

    102. IWDification

    103. Tweaks Anthology 

    104. Hidden Adventures (I Think it should be after Tweaks??)

    105. Worldmap 

    106. Generalised Biffing (?) - Do EE version needs it?

     

    I know it is quite a lot and that is what scares me a little bit. I did my best to put it in order but I have to be sure that nothing is wrong with it. Let me know please.

  17. For my EE mods list, I want to add Mysteries of the Sword Coast (https://motsc-bg.weebly.com/about.html) and Eve of War (which I've been told is a little risky)

     

    So, the problem is... first of all with Mysteries that some components seems to be the same as Unfinished Business components for example. Second problem is Eve' of War and I haven't seen any compatibility info on any websites. Seems to be adding lots of cool quests etc. but I do not know which mod do not co-exist with it really. Any advice?

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