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HotaruPL

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Posts posted by HotaruPL

  1. 20 minutes ago, Graion Dilach said:

    This is the Khalid mod I can think of. https://downloads.weaselmods.net/download/khalid-bg2/

    I wouldn't suggest Eve of War. That mod is a massive unfinished alpha.

    DLCMerger can be installed like any other WeiDU mod, because it is such. https://github.com/Argent77/A7-DlcMerger

    Also, here's a bunch of lists

    https://k4thos.github.io/EET-Compatibility-List/EET-Compatibility-List.html

    http://baldur.cob-bg.pl/bg1ee-mody
    http://baldur.cob-bg.pl/bg2ee-mody

    https://lacouronnedecuivre.github.io/lcc-docs/

    It is unfinished and abandoned project but I've heard it has some really good quests throughout. Even if the story isn't really finished, I'd like to try

  2. 12 minutes ago, jastey said:

    That's totally ok. I will not drop BGT compatibility of my mods because I know there is people who still prefer the old BGII engine. But I am playing BG:EE myself currently and enjoy it very much. I love the quick loot bar. 🙂

    Actually if you have any link toward compatibility for EE mods, I'd like to take a look. I know Cowled Menace, Eve of War, Shades of Sword Coast are not available on vanilla version, only on EE. I don't want to mess up anything during installation process. 

  3. 10 minutes ago, Graion Dilach said:

    The latest versions of Grey Clan and Dark Horizons have EE(T) compatibility.

    The differently colored foot circles can be changed in the graphics options.

    There's no pragmatic difference between installing mods to the EEs and to classic. The two practical issues are that the Steam/GoG SoD releases need DLCMerger before any other mod to ensure WeiDU can read that expansion and that a few of the BGEE content mods need to be installed to BGEE before EET's import (unlike BGT which doesn't allow pre-modded directories at all). Dark Horizons is such an example.

    Most of the scene primarily tests on the EEs these days, and some mods doesn't even support classic. You can't play mods like Khalid BG2 or Shades of the Sword Coast on the classic. There are definitely less crashes as well IMO, because the engine also received cleanups.

     

     

    9 minutes ago, jastey said:

    Grey Clan newest version, EE compatible: https://github.com/K4thos/TGC1e

    I guess it's that you need to install DLc Merger first on an BG:SoD game from Steam or GOG. That, or that the EEs use different text format. Anyway, that is long solved.

    Not that i know of. Only thing is that as I mentioned a BG:SoD game from Steam or Gog needs to be prepared by an aditional mod (DLC Merger).

    Actually you CAN play Khalid BG2 because I played with him :D. Unless you're using a different Khalid mod. Yeah, thanks for all your points guys. Regarding 'additional programs' I mentioned I think people were talking about DLC Merger. I honestly have no slightest clue what it is, never was interested in EE before but... judging by what you said, I might give it a chance. Anything, to remove or reduce crashes in some dumb locations which prevents me from continuing. Can you also tell me if there is something like EE trilogy? 

  4. 24 minutes ago, Jarno Mikkola said:

    You should also tell them that this would be practically impossible to do due to how the Tutu utilizes the BG2 game to make itself. Yes, one can compile it to external folder, but then it's a separate game, and not doing this will result with the need to uninstall the whole of BG1Tutu to revert back to the BG2 game, all the while uninstalling every mod installed ... and undoing possibble and probable biffing. A scennario you don't want to walk into. 
    And besides, it's not automatic in BGT-weidu either. You will have to either install a mod, or do other stuff than just kill Sarevok for this to trigger.

    Define some ? You will want to reconsider that desition ... it's time to do this.

    In terms of defining why I dislike it:

    1) Some major mods that I want to have included such as: Grey Clan, Dark Horizons and a few others are not EE compatible. 

    2) Small detail, but I hate that every character has a different coloured vignette underneath their feet. I preferred when it was green only

    3) As far as I've heard somewhere (correct if I am wrong) installing mods is more difficult(?). You need some additional programs, or make some weird changes in .ini or somewhere else?

    4) I remember reading something about problems with mods. Can't quite remember but it wouldn't display properly or something, i think. 

    5) I guess I'm also more used to old-fashioned version of it :D

    Although, I never ever played with EE so present me your points and I'll see if I give it a chance. 

    And could you tell me if there is less crashes and 'assertion failed' errors in EE, especially in mods?

  5. I am currently playing Trilogy with lots and lots of mods. And despite how much I love it, I feel like there is lots of crashes and bugs that have something to do with Trilogy itself. Tutu has been out longer than trilogy, and has more mods(?) or so I've heard. So my question is, which one is better? Should I for my next playthrough play Tutu with all the mods, and play and install mods for BG II separately? Will that save some anger issues regarding crashes in the second part? Seeing that Tutu doesn't give all the transition and you're not automatically transported to the second part, is it possible to, for example, have a NPC Mod character transported to the second game if he was in my party?

  6. I noticed that some locations from mods for some reason gets a crash every time and I cannot access certain areas. For instance, I had a crash in Secret of Bone Hill when I tried to get to some

    house in which there was nothing inside anyway. I don't remember what kind of message popped out when the game closed, now I am going through The Tangled Oak and whenever I am trying to get inside the inn, game crashes and it says ''An Assertion Failed in ChDimm.cpp at line 7641 Programmer says: d:\baldur's gate 2\data\DATA\AREAAO70B.BIF: attempted to use compressed BIF from CD, check free hard drive space.

     

    Is there anything I could do about it? I really don't want to miss anything due to some idiotic bugs and glitches. What is the reason  behind this?

  7. 10 hours ago, Endarire said:

    @HotaruPL
    What version of the Calling are you using?  What's your mod wad and platform (Windows 10 with 2.5, Windows 11 with 2.6, Android with 2.5, etc.)?

    Thankee!

    Windows 10, The Calling v3 with Baldur's Gate trilogy. Apparently, it is a popular problem and lots of people had problems with it. Maybe I could just bring Melicamp with codes but... I dunno

  8. 3 hours ago, Graion Dilach said:

    Which platform? I don't think the Vault has an EET version. Roxanne built one, sure, but even if I would count it - which I don't - goodluck installing that without a broken dialog somewhere. Which might also apply to the latest, official pre-EET version.

    Just go with Ascalon.

    No EE. Clean Trilogy for vanilla. Jester said above that it should be compatible... but thank you.

  9. 2 hours ago, jastey said:

    Ascalon's Questpack works with a custom version of the Nashkel mindes. I don't know the Vault, but I'd imagine that it adds enemies to the original Nashkel mines areas. So these should be compatible. (Serpent of Abbathor temporyrily replaces the mine's areas until the quest is complete, then it reenables the original game areas. Same like The Grey Clan does with FAI.)

    Yeah, I wasn't sure if it replaces the mine and than brings it back. Well, then it should be compatible. Thanks 

  10. Readme says nothing about these two being incompatible but I need to make sure. Ascalon QuestPack adds Serpent of Abbathor Side Quest in Naskhel Mines. The Vault also adds quest in Nashkel Mines, the one with book recovering. Both of these add enemies to the location so I am wondering. Should I have just one of them or should I just start one of these quests, finish it and than start another one so it doesn't overwrite anything. 

  11. 10 hours ago, CamDawg said:

    They're not in the Firewine, they're in an area north of Firewine. Full spoiler if you want it:

      Reveal hidden contents

    They're with a halfling couple in Gullykin; just visit all the homes.

     

    By any chance, do you know what to do if Thalantyr is not responding correctly after he restores the halflings wife? He gives me 1000 exp. and the dialogue loopes. I cannor proceed

  12. 9 hours ago, CamDawg said:

    They're not in the Firewine, they're in an area north of Firewine. Full spoiler if you want it:

      Hide contents

    They're with a halfling couple in Gullykin; just visit all the homes.

     

    Wow, thanks. I thought I've searched every house in Gullykin but this one was the one I somehow missed :(. Thank you so much for help

  13. So, I am currently playing the Calling and I have gotten a little lost. I got gems and scrying device for Thalantyr and he sent me to retrieve the bracers. All he said was, north to the Firewine. I've been in all locations above Firewine on the map, and I couldn't find anything. Have I completely missed something or what?

  14. 2 minutes ago, argent77 said:

    There is a mod compatibility list for EET which lists most mods that are compatible with EET: https://k4thos.github.io/EET-Compatibility-List/EET-Compatibility-List.html

    From the listed mods Saradas Magic, D's Odd Quest, Trials of Luremaster and Rupert Dye Merchant are mentioned in the list as being compatible. Trials of the Luremaster provides a readme which also lists all supported games and known compatibility issues.

    I don't know about the other mods. But if they don't explicitly mention EET in their readme then you could open the .tp2 file included in the mod packages and look for a mention of GAME_IS with "eet" listed somewhere in the associated game string.

    Ok, thanks :)

     

  15. Hi!

    So, I got a question. Some of the modders are not putting much in ReadMe files, or nor updating them in case of any changes they make in their mods. So I got these mods here and my question is - are they compatible with EET?

    -Askaria Quest
    -Adventure Pack
    -Saradas Magic
    -Eldritch Magic
    -D's Odd Quest
    -Desecration of Souls
    -Trials of Luremaster
    -Rupert Dye Merchant
     

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