yota13
-
Posts
19 -
Joined
-
Last visited
Content Type
Forums
Events
Downloads
Gallery
Mods
News
Store
Posts posted by yota13
-
-
-
These warnings occur even on clean EET, without any mods (except DLCMerger).
-
On 8/27/2022 at 4:13 PM, TotalMilk90 said:
Sure, I would like to add that feature. I just don't know anything about it though, so I'll need to look into it first.
This manual can be consulted and you can try to make a traify based on it.
-
Quote
Opinion from @tipun about GUI mod traification:
I don't understand why GUI mods need to leave text in lua files? Infinity_FetchString pretty much pulls text from dialog.tlk.The interface text inside the lua files is used. This interferes with translation, because if you need different versions of the mod for different translations:
Let's say:text lua 'My text'
translate astext lua 'Мой текст'
Then on all variants of installation text specified in tp2/tph, etc. will be displayed.
And if you do the following in the tp2/tph file:SET mytext = RESOLVE_STR_REF( @1001 )
specify in the lua filetext lua 'Infinity_FetchString(%mytext%)'
and use command "EVALUATE_BUFFER" when copying it, and move line "My text\Мой текст" to tra-file, everything will work properly.
It's just that some modders are too lazy, I think, to change the code after everything works. No, I'm not accusing. I get lazy sometimes too. But for translations it has to be done...
There are also L_ru_RU.lua and other L_language.lua, which are loaded differently for each language. In EE itself, all translatable strings from the lua are moved to these files.
-
Congratulations on the long awaited release!
One request: please make traification, to be able to translate the mod.
-
-
On 2/21/2022 at 8:00 PM, lefreut said:
This mod modify the UI, it does not add any new lines to the dialog.tlk. Most components either use no strings or use string ref so they are language agnostic.
There are some components that use new string and they come with a/some lua file(s) (in the form of en_XXX.lua), that one could translate.
Oh and the setup is traified.
elseif currentlanguage == "ru_RU" then -- Russian JFStrings = { JF_All = "Все", JF_Active = "Активные", JF_Completed = "Завершенные", JF_Notes = "Мои заметки:", JF_Edited = "Изменено:" }
This block must be added to the file: EEUITweaks\copy\Mr2150JrnlFix\M_JFlang.lua.
Otherwise, when Mr2150's Journal Fixes component is installed, the diary titles are displayed in English when using the Russian language.
-
Is this issue resolved in v5.0?
-
A couple of questions about EE_Fixpack.
1. Will EET compatibility be added?
2. When will other languages be added besides English (for translation)? -
When will you traify the mod and it will be available for translation?
-
When trying to install this mod in EET an error occurs.
-
And when will it be fixed?!
-
What's the problem with adding an updated Russian translation?
-
Is this bug fixed in this update ?
https://www.gibberlings3.net/forums/topic/29976-angelo-v6-released/?tab=comments#comment-289457 -
k4thos
Please add a Russian translation.
https://github.com/K4thos/EET_Tweaks/pull/8 -
9 minutes ago, morpheus562 said:
I just took a look at it and the only part not translated to Russian is the setup file. Is there an intent to update this file?
setup file no need to translate, because this is the file with the names of the components of the mod and if it is translated, then the installation will be unreadable characters instead of Russian words, so this file remains in English.
-
Please add the Russian translation by Ulpian.
-
Posting here, since PM is unanswered.
Add rus translation of mih_eq-v4.
Suggestions and updated russian translation
in Endless BG1
Posted
Yes, I confirm this translation update. And Ulpian is a full-fledged translator from https://arcanecoast.ru.