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Thacobell

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Posts posted by Thacobell

  1. I'm always a big fan of keeping things as modular as possible. Have spells be a separate component (espcecialy since so very many modders like to mess with spells, and keeping verything kosher is herculean).
    As for rolling EVERYTHING into a single mod. I'm also of a mind to keep kits/items as separate mods. Mostly for the reason Graion says above. I'm a huge fan of what this mod does, but these are a couple problems that do (or would) keep from being an automatic recommendation.

  2. "

    • Notice a monster is immune to the normal arrows you're shooting at it, switch to +1 arrows and waste a few before realizing it's immune to those as well. Should the game display "Weapon Ineffective (you needed at least a +2 weapon)"?
    • Miss an enemy with an attack roll of 19, gulp a potion of heroism and still miss with your next 19. Again, is it necessary to inform the player "Attack Roll 19 -1 = 18: Miss (you missed by 4 points)"?"

      Not remotely equivalent. The game telling you that a monster is immune to your current weapon is how it relates that information, and it is CLEAR AND ACCURATE. The monster is immune to your weapon. There's no, "The monster is immune to your weapon at this proficiency." Because that's innacurate and dumb.

      "Currently selected weapon is visible in game for most animations, so it would be obvious to the player, but again, how could a thief stealthily steal a sword currently gripped by someone else's hands, rather than from a scabbard? "

      I still have no idea what point you are trying to make here. I'm talking about items flagged as pickpocketable.
  3. 7 hours ago, kjeron said:

    And that still wouldn't cover all possibilities.

    The currently selected weapon, the Fist slot, and the Magical Weapon slot cannot be stolen, without any regard to skill or the unstealable flag.

    The launcher (Bows, Crossbows, Slings) currently used by the selected ammo cannot be stolen if you (the pickpocket) currently have that type of launcher equipped (with ammo).

    This is super nitpicky. If an item is not pick-pocketable, then the pickpocket target essentially has no items in regards to what can be pickpocketed.


    The concept of having messages for both, "You don't have the skill to take this" and "You got everything possible" isn't complicated. If its hardcoded and can't be changed, then I guess it is what it is.

  4. 8 hours ago, polytope said:

    It's essentially the same though, in the older versions the pickpocketing attempt would still return "target has no items" when they actually do, if in slots that couldn't be stolen from or outright flagged-as-unstealable items. You always needed to actually kill and loot the target to be sure you've taken everything possible.

    Strictly speaking "no items that can be stolen by YOU" is more accurate than "no items", since it covers the latter possibility. Besides, how exactly would a thief know for sure that the mark isn't carrying anything else? It would require a strip search to be certain.

    Its not the same, because one leads you to believe that you got everything, and the other leads you to believe you need to use your potions of thievery to finish getting everything.
    "Besides, how exactly would a thief know for sure that the mark isn't carrying anything else?"
    Welll gee, I dunno. How would your character know how many hitpoints they have? How would they know the exact number of their thac0, ac, or saveing throws? The game information is there for the PLAYER'S benefit, not the characters. Clarity in game mechanics/messages is only ever a good thing.

  5. 15 minutes ago, morpheus562 said:

    No, only those listed as requiring EEex require it. In some cases, like my proficiency overhaul, you can install it without EEex but EEex will allow for a couple more new profs.

    Thanks for the quick reply! I'm gonna need to try this out when my current bought of restartitis triggers.

  6. On 7/3/2023 at 8:57 AM, polytope said:

    It's always been like that.

    Trying to pickpocket someone with items marked as unstealable or in slots that couldn't be stolen from (armor, selected weapon, helmet etc.) would return the message "target has no items", only if the player goes ahead and murders whoever they were trying to steal from would they discover otherwise.

    No, its not always been like that. Current patch of the EEs has removed the, "target has no items" message.

  7. At some point, the line "target has no items" when pickpocketing was removed. Nowthe line that used to only play when your skills were too low plays in the same situation, "target has no items that can be stolen by a cutpurse of your skill" (paraphrasing). Really hurts the clarity of the message.

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