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Fishmalk

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Posts posted by Fishmalk

  1. 11 minutes ago, jastey said:

    @Fishmalk I'd still be curious why he didn't spawn for you. In case you have Near Infinity and could post the contents of the area script of Ulgoth's Beard (AR1000.bcs in BG:EE, BG1000.bcs in EET) that would be great.

    Reedrig not appearing was a constant bug report and I never really figured out why. I now suspect a looping script block in the area script that blocks execution of his spawn script so I'd be happy to see the one from your game.

    Spoiler

    IF
        Exists(Player1)
        Global("L#WalahnanCreate","AR1000",0)  // Government District
    THEN
        RESPONSE #100
            SetGlobal("L#WalahnanCreate","AR1000",1)  // Government District
            CreateCreature("L#WALAH",[2380.1195],S)  // Walahnan
            Continue()
    END

    IF
        Global("L#ULGDeactivateOld","GLOBAL",0)
    THEN
        RESPONSE #100
            TriggerActivation("TowerInfoTrigger",FALSE)
            SetGlobal("L#ULGDeactivateOld","GLOBAL",1)
            Continue()
    END

    IF
        Exists(Player1)
        Global("L#ULGGirl","AR1000",0)  // Government District
    THEN
        RESPONSE #100
            SetGlobal("L#ULGGirl","AR1000",1)  // Government District
            CreateCreature("L#ULGCH",[600.1005],SWW)  // Girl
            Continue()
    END

    IF
        GlobalTimerExpired("C#q14_CalTravBal","GLOBAL")
        Global("C#q14_CalGetMap","GLOBAL",2)
    THEN
        RESPONSE #100
            CreateCreature("CALAHA",[571.1352],S)  // Calahan
            SetGlobal("C#q14_CalGetMap","GLOBAL",3)
    END

    IF
        OnCreation()
        Global("EnteredTheBeard","GLOBAL",0)
    THEN
        RESPONSE #100
            SetGlobal("EnteredTheBeard","GLOBAL",1)
            DisplayString(Myself,24105)  // The village of Ulgoth's Beard lies on the banks of the River Chionthar, just upstream from Baldur's Gate and the open sea beyond. This farm-dotted countryside is usually a peaceful haven from the turmoil of the Sword Coast, although of late the same cannot be said of Ulgoth's Beard itself. The simple fishing village has become the source of many a rumor in recent days. Rumors of an ancient cult risen again, unsubstantiated tales of a murderous creature stalking the night, and talk of strange goings-on in the house of Shandalar, the powerful and eccentric mage who makes his home in the normally sleepy village. You have also heard with certainty that tours of the fabled Durlag's Tower operate from Ulgoth's Beard, and that it is truly a place where adventurers can test their mettle. Perhaps such a test will better prepare you to fight the darkness that threatens to destroy the Sword Coast and you with it.
    END

    IF
        OR(2)
            Global("MetMendas","GLOBAL",1)
            GlobalGT("TalkedToMendas","GLOBAL",0)
        Global("CalahanSpawn","GLOBAL",0)
        !Dead("Calahan")  // Calahan
        !Exists("Calahan")  // Calahan
    THEN
        RESPONSE #100
            CreateCreature("CALAHA",[571.1352],S)  // Calahan
            ActionOverride("Calahan",Face(SW))
            SetGlobal("CalahanSpawn","GLOBAL",1)
    END

    IF
        Global("ReadyToSail","GLOBAL",1)
        Global("MendasSpawn","GLOBAL",0)
        !Dead("Mendas")  // Mendas
        !Exists("Mendas")  // Mendas
    THEN
        RESPONSE #100
            CreateCreature("MENDAS2",[334.1141],S)  // Mendas
            ActionOverride("Mendas",Face(W))
            SetGlobal("MendasSpawn","GLOBAL",1)
    END

    IF
        PartyHasItem("DAGG10")  // Soultaker Dagger
        Global("Cult3Spawn","GLOBAL",0)
    THEN
        RESPONSE #100
            CreateCreature("CULT3",[2800.925],S)  // Cult Enforcer
            ActionOverride("CultWizard2",Face(SE))
            SetGlobal("Cult3Spawn","GLOBAL",1)
    END

    IF
        Global("Cult1","GLOBAL",1)
        Global("Cult1Spawn","GLOBAL",0)
    THEN
        RESPONSE #100
            CreateCreature("CULT1",[1293.668],S)  // Cult Guard
            ActionOverride("CultGuard1",Face(W))
            ApplySpellRES("bdbump1","CultGuard1")  // No such index
            SetGlobal("Cult1Spawn","GLOBAL",1)
    END

    IF
        Global("Infected","GLOBAL",1)
        Global("BareshSpawn","GLOBAL",0)
    THEN
        RESPONSE #100
            CreateCreature("BARESH",[791.1336],S)  // Baresh
            ActionOverride("Baresh",Face(SW))
            SetGlobal("BareshSpawn","GLOBAL",1)
    END

    IF
        Exists("ike")  // Ike
        Dead("deathk")  // Demon Knight
    THEN
        RESPONSE #100
            EraseJournalEntry(27106)  // A Tour of Durlag's Tower Someone named Ike is giving tours of Durlag's Tower. I would assume that they only take people through rooms that have been cleared of traps, but perhaps I should ask someone who has taken the tour. There is a man named Fenrus who has done so. I can find him near the docks.
            EraseJournalEntry(27164)  // A Tour of Durlag's Tower I met a blustering lout offering tours of Durlag's Tower. It seems he aims to make a tourist attraction out of the deathtrap. I decided not to take him up on his offer, but he will be available if I change my mind.
            EraseJournalEntry(27165)  // A Tour of Durlag's Tower I met a huckster by the name of Ike who was offering tours of Durlag's Tower. It seems the venerable deathtrap has become a bit of a tourist attraction. I agreed to the tour, so I should meet Ike by the tower as soon as possible. I'm sure it will be safe... they wouldn't walk people through if there was still a danger.
            ActionOverride("ike",DestroySelf())
    END

    IF
        Global("NTYnessSpawn","AR1000",0)  // Government District
    THEN
        RESPONSE #100
            CreateCreature("NTYness",[2587.746],SE)  // Yness
            SetGlobal("NTYnessSpawn","AR1000",1)  // Government District
    END

    IF
        Global("NTTalkedToReedig","GLOBAL",1)
        !Exists("NTREEDRI")  // Reedrig
        !Dead("NTREEDRI")  // Reedrig
        Dead("TANAR")  // Aec'Letec
    THEN
        RESPONSE #100
            CreateCreature("NTREEDRI",[1267.769],S)  // Reedrig
            SetGlobal("NTTalkedToReedig","GLOBAL",2)
            ActionOverride("NTREEDRI",CreateItem("NTPBLET6",1,0,0))  // Letter
    END

    IF
        !Dead("NTDRAAGI")  // Brother Draagis
        PartyHasItem("NTPBLET6")  // Letter
        GlobalLT("NTTalkedToReedig","GLOBAL",3)
    THEN
        RESPONSE #100
            RevealAreaOnMap("AR60PB")
            SetGlobal("NTTalkedToReedig","GLOBAL",3)
            AddJournalEntry(71590,QUEST)  // The Cult of the Black Hand It seems the Cult of the Black Hand can be found northeast in the Wood of the Sharp Teeth.
    END

    IF
        Global("C#BrandockSpawnFisherman","MYAREA",0)
    THEN
        RESPONSE #100
            SetGlobal("C#BrandockSpawnFisherman","MYAREA",1)
            CreateCreature("c#brfish",[450.930],SEE)  // Fisherman
    END

    IF
        Global("CDRevealArea","AR1000",0)  // Government District
    THEN
        RESPONSE #100
            SetGlobal("CDRevealArea","AR1000",1)  // Government District
            Explore()
            Continue()
    END

     

     

  2. 19 hours ago, jastey said:

    @Fishmalk after you rescued Reedrig in the cave in the Field of the Dead, the variable "Global("NTTalkedToReedig","GLOBAL",1)" should be at "1".

    After the demon is killed in Ulgoth's Beard, Reedrig should spawn and the variable should be at "2". If you spawn him in via cheats, set this variable to 2 to be able to talk to him.

    Also, you need to have the map ("NTPBlet4") Tracea should have dropped in the inventory to be able to proceed in the dialogue with Reedrig.

    In my save after killing the demon, that variable was 1. Tracea did drop the map. I was able to talk with Reedrig after changing the variable to 2 and everything worked fine. Thanks for your help.

  3. 22 hours ago, morpheus562 said:

    I'm really curious regarding NPCs casting healing spells during combat since the scripts are created to prevent in combat healing. Under what circumstances does this occur and which spells are being cast? I did see monk lay on hands will cast in combat (which I just corrected); otherwise, this shouldn't be a thing.

    To your point about interrupting movement, as of today I should have a solution to that! I worked with @Bubb and will now use EEex to create/use custom triggers going forward. Scripts will still work without EEex, but they will be even more advanced when EEex is installed. Directly regarding your concern, I can now have a trigger to check if the player is moving and not cast a spell when that is true.

    EDIT: Draft versions of the scripts have been updated to NOT cast while the characters are moving (EEex required) and to have an ini option to accelerate the speed of casting healing spells. I have also updated various other spells to not begin casting if the player is moving (also EEex required). I'm going to be doing more testing on my end to ensure everything works before releasing.

    The healing spells being used are cure light wounds, cure moderate wounds, and cure medium wounds.

    Their being cast in combat seems somewhat inconsistent. One factor seems to be if the caster themself is in combat: in my last session where i started looking for this, I did not see any cases of a caster casting healing spells while attacking, but they did cast while they were not fighting but other party members were.

  4. Having an issue getting to the temple of the black hand.

    Spoiler

    I've rescued Reedrig from the fields of the dead. I killed Aec'le'tec and his cultists, on Tracea body I found the letter from D. but no soultaker. I understand that at this point I should be able to find Reedrig in ulgoths beard and he will give me access to the black hand temple, but I cannot find him in ulgoths beard. I tried spawning him with the console (ntreedri) but am unable to talk to him.

     

  5. I've played a bit with the basic ai using the new .ini options enabled (version 8.0.1 according to my weidu log): auto attack, auto healing, and auto long duration buffs. They work, but I think there is room for improvement, particularly with auto healing.

    My experience with auto healing on basic ai is that npcs will do the following things I find annoying:

    • they will interrupt movement to cast a healing spell
    • they will cast healing spells during combat

    The former is annoying because it delays what I wanted the character do, and even if I didn't mind that I still need to order them to move again after they finish the spell. The latter is annoying because it results in the character often doing what I do not want them do to, wastes their action for the round, and dips back into the 'game playing itself' that I am seeking to avoid by using the basic ai in the first place. While not a problem with the ai itself, there is also the issue that waiting for a dozen low level healing spells to be cast sucks.

    I would suggest that when this option is enabled, healing spells are only cast by the ai out of combat and when they are not moving.

    The SCS ease of use ai avoids a irritation by having all of its scripted spells cast with 0 casting time and aura cleansing. I think you will see the value in this the next time you wait for two priests to cast their 20 cure spells.

    I would also suggest that be used for the long duration spells being auto casted. Having to wait for ironskins after a rest seems like a waste of time, when it could be instant and confer no mechanical advantage to the player.

    These concerns notwithstanding, the .ini options is a great improvement to the basic ai. Well done, as always.

  6. On 2/4/2022 at 6:47 PM, Daeros_Trollkiller said:

    I've had other reports of this from folks, but I cant reliably re-create it.  Did you import a character or a saved game from SoD when you started your new game?  For what it's worth, all this component does is set the flag for each item to "true" - the rest relies on the already existing code from Beamdog to place the items.

    No, this occurred with importing from bg1 or starting new in bg2.

  7. For monks, what about giving them innate crit immunity? Being a melee fighter unable to wear a helmet is painful.

    For the Armor proficiency, I don't like the speed factor penalty for 0 pips, and the first pip doing nothing but removing that. One speed factor is the worst return for a proficiency point in the game, save for possibly the routinely skipped third point in two weapon fighting. Compare this with the Devotion and Spellcraft proficiencies which give actual benefits at the first point.

  8. Hi Morpheus,

    I encountered instances of summoned enemy celestials (specifically fallen planetars) bugging out and doing nothing with the Enhanced Scripts for Summoned Celestials component installed. This occured for fallen planetars summoned by tolgerias, the lich before the unseeing eye, and the rukh transmuter in firkrags dungeon. Uninstalling the Enhanced Scripts for Summoned Celestials component fixed this for the fallen planetar summoned by the rukh. I have not been able to check any others yet. All SCS components were maxed out, on insane difficulty with double damage enabled. Attached is my weidu log after uninstalling the Enhanced Scripts for Summoned Celestials component, with no other changes.

    WeiDU.log

  9. On 9/26/2021 at 1:37 PM, Guest FIsh said:

    Hey Daeros, I am also encountering the parsing error when installing the primary SOD IU component after several other mods. I did not encounter the error when trying to install just SOD IU without any other mods already installed.

    The debug file has this:

      Reveal hidden contents

    SOD2BG2_IU\SOD2BG2_IU.TP2  0  3 Installed
    SOD2BG2_IU\SOD2BG2_IU.TP2  0  7 Installed
    ERROR: Parsing.Parse_error
    Please make a backup of the file: SETUP-SOD2BG2_IU.DEBUG and look for support at: https://www.gibberlings3.net/forums/forum/214-sod-to-bg2ee-item-upgrade/
    Using Language [English]
    [English] has 1 top-level TRA files
    [sod2bg2_iu/language/english/english.tra] has 2050 translation strings

    Install Component [SoD to BG2:EE Item upgrade by Daeros_Trollkiller]?
    nstall, or [N]ot Install or [Q]uit?

    When installing, the command prompt says this:

      Reveal hidden contents

    #Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller] [v2.0.2]
    #Installing.......
    #Copying 1 file ...
    #Copying 1 file ...
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    #Adding projectile file sod2bg2_iu/pro/dtkpfir.pro ...
    #Copying and patching 1 file ...
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    #Added projectile file sod2bg2_iu/pro/dtkpfir.pro
    #Adding projectile file sod2bg2_iu/pro/dtkshrod.pro ...
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    #Added projectile file sod2bg2_iu/pro/dtkshrod.pro
    #Adding projectile file sod2bg2_iu/pro/dtkshout.pro ...
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    #Added projectile file sod2bg2_iu/pro/dtkwhirl.pro
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    #Added projectile file sod2bg2_iu/pro/dtkicely.pro
    #Adding projectile file sod2bg2_iu/pro/dtkicelx.pro ...
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    #Added projectile file sod2bg2_iu/pro/dtkchaos.pro
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    #Added projectile file sod2bg2_iu/pro/dtkexalt.pro
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    #Added projectile file sod2bg2_iu/pro/dtkpenc3.pro
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    #Added projectile file sod2bg2_iu/pro/dtkaxham.pro
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    #Added projectile file sod2bg2_iu/pro/dtkfball.pro
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    #Added projectile file sod2bg2_iu/pro/dtkhoar1.pro
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    #Added projectile file sod2bg2_iu/pro/dtkhoar2.pro
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    #Added projectile file sod2bg2_iu/pro/dtkffblt.pro
    #Adding projectile file sod2bg2_iu/pro/dtkcorro.pro ...
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    #Added projectile file sod2bg2_iu/pro/dtkcorro.pro
    #Adding projectile file sod2bg2_iu/pro/dtkdarkn.pro ...
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    #Added projectile file sod2bg2_iu/pro/dtkdarkn.pro
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    #Added projectile file sod2bg2_iu/pro/dtkfaeri.pro
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    #Added projectile file sod2bg2_iu/pro/dtkshblt.pro
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    #Added projectile file sod2bg2_iu/pro/dtkgshd.pro
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    #Added projectile file sod2bg2_iu/pro/dtkgshd2.pro
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    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtksbltx.pro
    #Adding projectile file sod2bg2_iu/pro/dtkdflam.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkdflam.pro
    #Adding projectile file sod2bg2_iu/pro/dtkedis.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkedis.pro
    #Adding projectile file sod2bg2_iu/pro/dtkdfblx.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkdfblx.pro
    #Adding projectile file sod2bg2_iu/pro/dtkcquag.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkcquag.pro
    #Adding projectile file sod2bg2_iu/pro/dtkcqug2.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkcqug2.pro
    #Adding projectile file sod2bg2_iu/pro/dtkcata.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkcata.pro
    #Adding projectile file sod2bg2_iu/pro/dtkcata2.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkcata2.pro
    #Adding projectile file sod2bg2_iu/pro/dtkmael.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkmael.pro
    #Adding projectile file sod2bg2_iu/pro/dtkmael2.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkmael2.pro
    #Copying and patching 1 file ...
    #Adding projectile file sod2bg2_iu/pro/dtksuns.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtksuns.pro
    #Adding projectile file sod2bg2_iu/pro/dtkholo.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkholo.pro
    #Adding projectile file sod2bg2_iu/pro/dtkcrus.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkcrus.pro
    #Adding projectile file sod2bg2_iu/pro/dtkantix.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkantix.pro
    #Adding projectile file sod2bg2_iu/pro/dtkantiy.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkantiy.pro
    #Copying and patching 1 file ...
    #Adding projectile file sod2bg2_iu/pro/dtkfwhi.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkfwhi.pro
    #Adding projectile file sod2bg2_iu/pro/dtkscor.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkscor.pro
    #Adding projectile file sod2bg2_iu/pro/dtksilbr.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtksilbr.pro
    #Adding projectile file sod2bg2_iu/pro/dtkwdbre.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkwdbre.pro
    #Adding projectile file sod2bg2_iu/pro/dtkblubr.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkblubr.pro
    #Adding projectile file sod2bg2_iu/pro/dtkshabr.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkshabr.pro
    #Adding projectile file sod2bg2_iu/pro/dtkvenbr.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkvenbr.pro
    #Adding projectile file sod2bg2_iu/pro/dtkblabr.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkblabr.pro
    #Adding projectile file sod2bg2_iu/pro/dtkdevd.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkdevd.pro
    #Adding projectile file sod2bg2_iu/pro/dtkkfrz.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkkfrz.pro
    #Adding projectile file sod2bg2_iu/pro/dtkdglor.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkdglor.pro
    #Adding projectile file sod2bg2_iu/pro/dtkdag1.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkdag1.pro
    #Adding projectile file sod2bg2_iu/pro/dtkvbst.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkvbst.pro
    #Adding projectile file sod2bg2_iu/pro/dtkashi.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkashi.pro
    #Adding projectile file sod2bg2_iu/pro/dtkashi1.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkashi1.pro
    #Copying and patching 1 file ...
    #Adding projectile file sod2bg2_iu/pro/dtkbite1.pro ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Appending to files ...
    #Appending to files ...
    #Copying 1 file ...
    #Added projectile file sod2bg2_iu/pro/dtkbite1.pro
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying 1 file ...
    #Copying 1 file ...
    #Copying 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Compiling 1 script ...
    #Copying and patching 1 file ...
    #Compiling 1 script ...
    #Copying and patching 1 file ...
    #Compiling 1 script ...
    #Copying and patching 1 file ...
    #Compiling 1 script ...
    #Copying and patching 1 file ...
    #Compiling 1 script ...
    #Copying and patching 1 file ...
    #Copying 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Compiling 1 script ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Compiling 3 scripts ...
    #[override/YYCut2a.baf] PARSE ERROR at line 12 column 1-21
    #Near Text: %YOSHIMO_RACE_WRAITH%
    #    syntax error
    #[override/YYCut2a.baf]  ERROR at line 12 column 1-21
    #Near Text: %YOSHIMO_RACE_WRAITH%
    #    Parsing.Parse_error
    #ERROR: parsing [override/YYCut2a.baf]: Parsing.Parse_error
    #ERROR: error compiling [override/YYCut2a.baf]: Parsing.Parse_error
    #ERROR: compiling [override/YYCut2a.baf]!
    #Stopping installation because of error.
    #Stopping installation because of error.
    #ERROR Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller], rolling back to previous state
    #Will uninstall 1212 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0.
    #Uninstalled    1212 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0.
    #ERROR: Parsing.Parse_error
    #Please make a backup of the file: Setup-sod2bg2_iu.debug and look for support at: https://www.gibberlings3.net/forums/forum/214-sod-to-bg2ee-item-upgrade/
    #Automatically Skipping [SoD to BG2:EE Item upgrade by Daeros_Trollkiller] because of error.
    #Using Language [English]
    #NOT INSTALLED DUE TO ERRORS SoD to BG2:EE Item upgrade by Daeros_Trollkiller
    #
    #WARNING: sod2bg2_iu : 0 has encounter errors durring installation, exited with ExitCode = 2
    #WARNING: unpausing installation will continue from next component.
    #[D:\BG Mods\Tools\WeiDU\247.00\weidu.exe] WeiDU version 24700
    #Using Language [English]
    #Using .\lang\en_us\dialog.tlk
    #SKIPPING: [Remove "Corny Jokes" effect from Jester's Bracers (BGEE)]
    #    This component is not compatible with this game, it is only compatible with Baldur's Gate: Enhanced Edition
    #[D:\BG Mods\Tools\WeiDU\247.00\weidu.exe] WeiDU version 24700
    #Using Language [English]
    #Using .\lang\en_us\dialog.tlk
    #Installing [Update names, appearances, icons, and lore values of existing dragonscale-based items to be consistent across Baldur's Gate 1, 2, and with new items introduced by this mod.  ***These changes are cosmetic only***] [v2.0.2]
    #Installing.......
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #Copying and patching 1 file ...
    #SUCCESSFULLY INSTALLED      Update names, appearances, icons, and lore values of existing dragonscale-based items to be consistent across Baldur's Gate 1, 2, and with new items introduced by this mod.  ***These changes are cosmetic only***
    #[D:\BG Mods\Tools\WeiDU\247.00\weidu.exe] WeiDU version 24700
    #Using Language [English]
    #Using .\lang\en_us\dialog.tlk
    #Installing [Force all import-able SoD items to be available in their normal locations ****Requires starting a new game**** -> All importable items with randomized Voidhammer +3/Voidsword +3] [v2.0.2]
    #Extending game scripts ...
    #Extending game scripts ...
    #SUCCESSFULLY INSTALLED      Force all import-able SoD items to be available in their normal locations ****Requires starting a new game**** -> All importable items with randomized Voidhammer +3/Voidsword +3
    #INSTALLATION FINISHED.

     

    As you can see, some components will install, but not the main one.

    My weidu log for the failed installation:

      Reveal hidden contents

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~UB\SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
    ~UB\SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
    ~UB\SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
    ~UB\SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
    ~UB\SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
    ~UB\SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
    ~UB\SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
    ~UB\SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
    ~UB\SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28
    ~UB\SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
    ~UB\SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
    ~UB\SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v28
    ~UB\SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
    ~UB\SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
    ~UB\SETUP-UB.TP2~ #0 #22 // Justifier Kit: v28
    ~UB\SETUP-UB.TP2~ #0 #23 // Feralan Kit: v28
    ~UB\SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
    ~UB\SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
    ~TOTDG\SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.6
    ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.5
    ~DC\DC.TP2~ #0 #0 // Dungeon Crawl: v12
    ~WHITEQUEEN\WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.8
    ~G3ANNIVERSARY\SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod: v12
    ~INNERSHADE\SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 10.4
    ~ISNF\ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 5.8
    ~REUNION\REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v6
    ~NPC_STRONGHOLDS\SETUP-NPC_STRONGHOLDS.TP2~ #0 #0 // NPC Strongholds: v8
    ~EETGBTHFKP\EETGBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: 2.3
    ~OOZE\OOZE.TP2~ #0 #0 // Ooze's Lounge: a new area under Athkatlan Slums: 2.9
    ~SOUTHERNEDGE\SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 3.21
    ~EILISTRAEE\SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 6.8
    ~TANGLEDISLE\TANGLEDISLE.TP2~ #0 #0 // The Tangled Oak Isle: the new area of Athkatla -> Yes, but don't patch existing save games: v2.25
    ~KIVAN\SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v16
    ~KIVAN\SETUP-KIVAN.TP2~ #0 #300 // Install Herd's Alternative Portrait for Kivan.: v16
    ~ISRA_BG2\ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v3.1
    ~ISRA_BG2\ISRA_BG2.TP2~ #0 #1 // Isra Crossmod Content: v3.1
    ~ADRIAN\ADRIAN.TP2~ #0 #0 // Adrian for BGII -> Adrian is a Sorcerer: v5.0
    ~ADRIAN\ADRIAN.TP2~ #0 #10 // Install optional soundset for Adrian (only in English) -> Phaelin's soundset: v5.0
    ~ADRIAN\ADRIAN.TP2~ #0 #20 // Crossmod content: v5.0
    ~AJANTISBG2\AJANTISBG2.TP2~ #1 #0 // Sir Ajantis NPC for BGII: 20
    ~AJANTISBG2\AJANTISBG2.TP2~ #1 #1 // Install the unique BG(II):EE BAM for Ajantis' Family Shield: 20
    ~AJANTISBG2\AJANTISBG2.TP2~ #1 #3 // Installation of adult romance content: 20
    ~AJANTISBG2\AJANTISBG2.TP2~ #1 #41 // Select Ajantis' Friendship Dialogues and Romance Speed: -> Speed: 45 minutes real time minimum between Dialogues: 20
    ~AJANTISBG2\AJANTISBG2.TP2~ #1 #5 // Ajantis kit choice: make Ajantis Cavalier: 20
    ~AMBER\AMBER.TP2~ #0 #0 // Amber the NPC MOD: v5
    ~ANGELO\SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II: v8
    ~ANGELO\SETUP-ANGELO.TP2~ #0 #2 // Angelo's alternative portraits -> Angelo's alternative portrait by Amaurea: v8
    ~AURENASEPH\SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph for BG2:ToB: v11
    ~AURENASEPH\SETUP-AURENASEPH.TP2~ #0 #1 // Alternate Auren Portrait -> Portrait 1 (From Neverwinter Nights Vault): v11
    ~TASHIA\SETUP-TASHIA.TP2~ #0 #0 // Tashia NPC Mod -> Full version (ToB required): v1.3
    ~TASHIA\SETUP-TASHIA.TP2~ #0 #3 // Tashia Add-on Pack by Bri and Lord Ernie (English only, Tashia ToB Required) -> Baldurized Dialogues: v1.3
    ~TASHIA\SETUP-TASHIA.TP2~ #0 #5 // Alternate portrait for Tashia. -> Tashia's Alternate Portrait 2.: v1.3
    ~HALDAMIR\SETUP-HALDAMIR.TP2~ #0 #0 // Haldamir: v4
    ~SKITIANPCS\SETUP-SKITIANPCS.TP2~ #0 #0 // Skitia NPCs for Baldur's Gate 2: 1.001
    ~TSUJATHA\SETUP-TSUJATHA.TP2~ #0 #0 // Tsujatha created by Sillara of the Tamari: v17
    ~TYRISFLARE\SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v9
    ~TYRISFLARE\SETUP-TYRISFLARE.TP2~ #0 #101 // Alternate Tyris Portraits -> Alternate Portrait 1: v9
    ~THEBEAURINLEGACY\THEBEAURINLEGACY.TP2~ #0 #1000 // The Beaurin Legacy for BG2:SoA & ToB & BGII:EE: v4.0
    ~VERRBG2\VERRBG2.TP2~ #0 #0 // Verr'Sza - the rakshasa NPC for BG2EE: 1.0
    ~SARAHTOB\SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: 6
    ~SETUP-THEUNDYING.TP2~ #0 #0 //  "The Undying" Mod
    ~YASRAENA\SETUP-YASRAENA.TP2~ #0 #0 // Yasraena (BG2:SoA & TOB NPC) created by nethrin & Sillara of the Tamari: v16_charsets
    ~YVETTE\SETUP-YVETTE.TP2~ #0 #0 // Yvette Romance - BG2 Romance Character: 4.1
    ~XAN\XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v19
    ~SOLAUFEIN\SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for BG2EE or EET: v2.04
    ~YESLICKNPC\YESLICKNPC.TP2~ #0 #1 // Yeslick NPC for BGII: SoA & ToB -> Yeslick is a Fighter-Alaghor of Clangeddin (cleric kit): v5.0
    ~FADE\SETUP-FADE.TP2~ #0 #0 // Fade: An NPC for Baldur's Gate II: SoA and ToB: 5.6
    ~FOUNDLING\FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades -> Yes, but don't patch the existing save games: 4.3
    ~SIRENE_BG2\SIRENE_BG2.TP2~ #0 #0 // Sirene NPC for BG2:EE
    ~KITANYA\SETUP-KITANYA.TP2~ #0 #0 // Kitanya for BG2EE: v7.2
    ~EVANDRA\SETUP-EVANDRA.TP2~ #0 #0 // Evandra NPC: v2.2
    ~EVANDRA\SETUP-EVANDRA.TP2~ #0 #1 // Crossmod Content: v2.2
    ~ARIENA\SETUP-ARIENA.TP2~ #0 #0 // Ariena the Half-orc: v3.0
    ~NINDE\NINDE.TP2~ #0 #0 // Ninde NPC Mod for BGII: v3.0
    ~CALIN\CALIN.TP2~ #0 #0 // Calin for BG2: v1.3
    ~CALIN\CALIN.TP2~ #0 #104 // Select Calin's dialogue timer: (default is one hour; please note that only timered talks are affected by this) -> 45 minutes real time minimum between dialogues: v1.3
    ~SAERILETH\SETUP-SAERILETH.TP2~ #0 #0 // Saerileth Romance Mod (BG2:SoA & TOB NPC) created by nethrin and Sillara: v19_charsets
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #0 // Water Gardens. New Athkatla's district & new quests: 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #2 // Shar-Teel NPC in BG2. "Nightbringer of Shar" (SoA😞 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #6 // Brave Sir Garrick NPC in BG2 (SoA😞 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #8 // Skie & Eldoth NPCs in BG2 (SoA😞 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #10 // Branwen NPC in BG2 (SoA😞 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #15 // Shar-Teel, Yeslick, Garrick, Branwen, Skie & Eldoth (ToB😞 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #20 // Coran & Safana Chronicles (SoA & ToB😞 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #25 // Alora (SoA & ToB😞 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #35 // Kagain's Corner (SoA & ToB) -> Store with Vanilla Items Only: 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #40 // Faldorn's New Leaf (SoA & ToB😞 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #45 // Xzar and Monty Murder Mysteries (SoA & ToB😞 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #50 // Gnomes in the City: Quayle & Tiax (SoA & ToB😞 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #55 // RECOMMENDED: No super difficult battles in cirqus (Standard difficulty): 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #60 // Dynaheir (SoA😞 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #82 // Make Faldorn an Avenger: 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #87 // Inter Component Banter Pack: 12.8
    ~NEH'TANIEL\NEH'TANIEL.TP2~ #0 #0 // Neh'taniel NPC Mod: v6.3
    ~YOSHIMOSREMORSE\YOSHIMOSREMORSE.TP2~ #0 #0 // Yoshimo's Remorse: v2.01
    ~WILSONCHRONICLES\WILSONCHRONICLES.TP2~ #0 #0 // Wilson Chronicles - expansion for our favorite bear companion: 1.8.1
    ~SKIECOST\SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: 3.6
    ~SKIECOST\SKIECOST.TP2~ #0 #1 // Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC: 3.6
    ~SKIECOST\SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: 3.6
    ~ALLTHINGSMAZZY\SETUP-ALLTHINGSMAZZY.TP2~ #0 #0 // All Things Mazzy: Version 3.04
    ~ALLTHINGSMAZZY\SETUP-ALLTHINGSMAZZY.TP2~ #0 #1 // For the Evil: Additional content that might disturb a truly good player.: Version 3.04
    ~ALLTHINGSMAZZY\SETUP-ALLTHINGSMAZZY.TP2~ #0 #2 // For the Good: Additional content that might annoy a truly evil player.: Version 3.04
    ~ALLTHINGSMAZZY\SETUP-ALLTHINGSMAZZY.TP2~ #0 #4 // Optional Soundset for Clara NPC: Version 3.04
    ~SETUP-EDWINROMANCE.TP2~ #0 #0 // Edwin Romance: v2.11
    ~SETUP-EDWINROMANCE.TP2~ #0 #2 // Edwin flirts: v2.11
    ~DEARNISE\DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v7
    ~CROSSMODBG2\SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v20
    ~CROSSMODBG2\SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v20
    ~CROSSMODBG2\SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v20
    ~SOD2BG2_IU\SOD2BG2_IU.TP2~ #0 #3 // Update names, appearances, icons, and lore values of existing dragonscale-based items to be consistent across Baldur's Gate 1, 2, and with new items introduced by this mod.  ***These changes are cosmetic only***: v2.0.2
    ~SOD2BG2_IU\SOD2BG2_IU.TP2~ #0 #7 // Force all import-able SoD items to be available in their normal locations ****Requires starting a new game**** -> All importable items with randomized Voidhammer +3/Voidsword +3: v2.0.2

     

     

    Update: In my case it seems the parsing error was being caused by Yoshimo's Remorse. The parsing error in the command prompt mentioned files for that mod, and i encountered that error when attempting to install SoD IU after Yoshimos Remorse, with no other mods installed. I was able to install SoD IU after removing Yoshimo's Remorse, as per the attached weidu log.

    WeiDU.log

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